
Ready the Peashooters and prepare for the craziest, funniest shooter in the universe: Plants vs. Zombies Garden Warfare 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Sep 14 → 16.29/day in the week after.
About
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 50.7Kreviews | 90% | — | $8.3M |
| $24.99 | 7.6Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Odeio a Ervilha de Plasma
⭐⭐⭐⭐⭐ 2,929 HOURS PLAYED (2,900 OF THEM HIDING FROM CHOMPERS) I bought Plants vs. Zombies Garden Warfare 2 thinking it was a silly little game about plants and zombies. I was wrong. This game grabbed me by the soul, threw me into a backyard, handed me a weaponized vegetable, and said “good luck idiot.” The first day I played I was a normal human being. The second day I was screaming at a sunflower because she wouldn’t heal me while I was getting chased by a zombie with a bucket on his head. The third day I was emotionally attached to a cactus and defending a lawn like my mortgage depended on it. At some point I stopped playing Garden Warfare 2 and started becoming part of the ecosystem. My friends asked me to hang out. I told them I couldn’t. The plants needed me. They don’t understand. The progression in this game is a disease. “One more character.” “One more sticker pack.” “One more match.” “One more legendary hat.” “Why is it 4 AM and why am I playing as a corn soldier fighting a zombie dentist?” The soundtrack has permanently damaged my brain. I hear the music in my sleep. I woke up yesterday and tried to revive my family with sunflower powers. It did not work. The characters in this game are not characters. They are tiny walking mental problems. The sunflower is supposed to be a healer but acts like a battlefield medic who has seen things no flower should see. The chomper is literally a plant that eats people alive and everyone just accepts it like “yeah that’s Dave, he does that.” The zombies are somehow even worse. They died, came back, and their grand plan was getting beaten up by vegetables. Embarrassing. I have fought: Angry corn with military training A cactus having a midlife crisis A tiny zombie inside a giant robot A scientist who somehow became a combat medic A flower that scares me more than actual enemies I fear none of them. What I fear is joining a game, seeing a max-rank toxic pea player, and knowing my next 10 minutes are going to be a personal humiliation ceremony. Every time I think I’m done with this game, it pulls me back in. “Just one more match.” That was 600 hours ago. If Garden Warfare 2 was a person, it would give you a Nerf gun, push you into a warzone, and whisper: "Don’t worry, the sunflower knows CPR." 10/10 Would get destroyed by a cactus again. Would like a cactucs again. I love you, stupid plant war simulator. 🌻
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 16.6K | 84% | $24.99 | |
| $8.3M | 126.4K | 95% | $2.99 | |
| $8.3M | 10.5K | 96% | $19.90 | |
| $8.3M | 5.1K | 95% | $59.99 | |
| $8.3M | 23.3K | 89% | $14.99 | |
| $8.3M | 14.1K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $3.3M | 18.8K | 71% | $8.99 | |
| $73.8K | 787 | 73% | $1.99 | |
| $19.1K | 92 | 85% | $9.99 | |
| $13.8K | 46 | 72% | $15.99 | |
| $6.3K | 25 | 80% | $12.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Traditional Chinese
| $8.99−70% |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
i adore the game and ABSOLUTELY despise the company behind it which may seem like a thing irrelevant for a review for the GAME but because of this ♥♥♥♥♥♥ company most of the servers are dead and youd be lucky to find a match without hackers IF you even find a lobby (game is active during sales) just a good game with ♥♥♥♥♥♥ experience. final take : play this game on console like i've used to. i should also mention i had 100 hours on a past steam account and like 400hrs on xbox, great game without dead lobbies and hackers.
Это лютый Absolute Cinema
juego bacano me encantaaa
muy bueno
I love this game, I started playing on my PS4 in 2017 and I recently switched to PC and it still holds up, this game is perfected whether its Multiplayer, Garden & Graveyard Ops, or Exploring the Backyard Battleground. The diffrent Varients for the Classes make it super Replayable and Fresh when your Fighting your Freinds with Random and New Varients Each Fight
me gusto
Massively underrated and underplayed. Sure, you'll run into hackers every once in a while but the overall experience is positive in my opinion. Its extremely easy to pick up and nobody in the game is all that good which makes for a relatively "chill" fps for when you don't feel like sweating your balls off.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.