
Dive into Planetiles, where strategy and creativity converge. Build and transform barren planets into flourishing worlds. Outwit natural disasters, develop vibrant habitats, and navigate complex challenges. Embrace a boardgame-like depth with thoughtful planning and strategic decision-making.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 99reviews | 82% | — | $21.2K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very relaxing :)
I get to both trigger my OCD and quell it by flexing my Tetris skills. Multitasking at its finest.
很休闲、很好玩!先给个好评,全成就再回来ヾ(•ω•`)o
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Czech, Danish, Finnish +18 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I haven't played the game that much yet, but I wanted to leave a review to boost the numbers! I was pretty unsatisfied with Dorfromantik, primarily because a lot of the goals were player driven, and I'm not a big fan of endless score chase games. Planetiles is exactly what I was looking for from this kind of game! The game has a level based structure and space is finite so you have to maximize points in a limited area. While I don't like endless score chase games, I love an optimization score chase. The vibes are immaculate, and the strategy seems deep so far.
While this puzzle game started off quite fun and interesting, I feel like I hit a real wall with it within just a couple of hours. You have to be very good at the game to progress to new levels (I only managed to unlock two), and while you do garner experience points and upgrades just by playing, I quickly became bored with the three levels I could actually play. DNF
What seemed like a relaxing and simple game turned into a very enjoyable experience trying to find the right combos and mastering placement. Game has a surprising amount of depth to it, and you can choose to play in so many ways like focusing on missions, upgrades, avoiding risk at the cost of upgrades and all of them have valid cases to use them based on what playstyle works for you. I did try quite a few different ways myself, but I ended up sticking with the ability to double adjacent squares (and lowering mission points) because I could never keep up with the missions after a certain point. The fact that you can play in so many different ways is great, and the music was perfect and somehow never got old despite hearing it so much over the hours I played. The game DID give me the final achievement for every goal before I had actually completed every goal. but I guess I had all but one on most of them so you only need to get 2/3 extra goals for each area? Not important unless you're going for the achievements, but worth noting at least. Highly recommend this game, it presents itself as a cozy game but becomes much more when you dig deeper into it.
Planetiles, developed and published by MythicOwl, is a deceptively gentle strategy puzzler that takes the familiar joy of tile placement and expands it across entire planets. At first glance, it may resemble other hex-based building games, but its cosmic scale and ecological focus give it a distinct identity. The player isn’t building cities for people or infrastructure for industry—rather, they are restoring life to barren celestial bodies by arranging terrain, growing biomes, and responding to each planet’s natural challenges. The premise feels refreshingly hopeful: success is not defined by maximizing output or exploiting resources, but by fostering balance, expansion, and harmony. That emotional tone makes Planetiles immediately inviting, even before the puzzle mechanics reveal their depth. The visual presentation is clean and elegant, favoring readability over spectacle. Each planet appears almost like a living board game suspended in space—rotating spheres covered in hexagonal possibilities. The soft color palette differentiates grasslands, deserts, forests, glaciers, lakes, and volcanic regions without overwhelming the senses, ensuring every placement feels intentional. The sound design reinforces this peaceful, constructive atmosphere. Music is ambient and unobtrusive, guiding players into the rhythm of thoughtful planning rather than pushing urgency or tension. It’s the kind of game where you settle in, breathe, and enjoy watching ecosystems grow from random tile fragments into cohesive environments. Mechanically, Planetiles thrives on clarity and constraint. Every run begins with a limited selection of tiles pulled from a randomized deck. Players must place them on the planetary surface in a way that maximizes synergy—forests thrive near water, certain structures require specific terrain, and special objectives demand careful spatial planning. Completing planetary quests unlocks score multipliers, bonus tiles, and biome expansions, giving each successful placement a satisfying domino effect. This design encourages strategic foresight, because while any tile can technically be placed anywhere, optimal positioning determines whether the planet thrives or stagnates. Runs rarely feel identical thanks to tile randomness, shifting objectives, and new planetary layouts, allowing replayability without overwhelming complexity. However, randomization is a double-edged sword. While it keeps sessions fresh and encourages adaptability, some players may find themselves waiting for a tile type that simply refuses to appear. This introduces a degree of luck that can derail well-planned strategies. The game compensates with mitigation tools—rerolls, bonus effects, and quest rewards—but those who prefer full tactical control may occasionally feel constrained. That said, Planetiles treats failure as a learning experience rather than a punishment. Runs are short enough that restarting never feels discouraging, and earning better results becomes a natural incentive rather than a forced grind. As progression continues, planets become larger, biome combinations more intricate, and objectives more demanding. The increasing difficulty feels organic rather than abrupt, giving players space to refine their understanding of tile relationships and long-term planning. Unlike city builders or colony sims, Planetiles does not burden the player with management systems like population, maintenance, or economics. Its challenge remains firmly rooted in spatial reasoning, pattern recognition, and puzzle-solving intuition. That purity is one of its greatest strengths—it distills world-building into its most thoughtful and satisfying components. Despite its focused design, some players may crave additional modes, modifiers, or visual variety over time. The core gameplay loop remains consistent across multiple runs, and while planets differ in shape and objective demands, the experience is intentionally meditative rather than dramatically evolving. But this restraint seems intentional—Planetiles is meant to be returned to in quiet moments, like a favorite tabletop puzzle or a guided creative exercise. It values replay comfort over constant escalation, and for many players, that approach will feel refreshing rather than limiting. Ultimately, Planetiles succeeds because it understands what makes tile-based puzzles compelling: the joy of shaping something beautiful piece by piece, the satisfaction of making space work efficiently, and the quiet pride of watching chaos transform into harmony. It invites contemplation rather than urgency and rewards both experimentation and precision. For players who enjoy Dorfromantik, Islanders, or board-game-inspired logic experiences, this is a natural fit—but it also stands confidently on its own. MythicOwl has crafted a thoughtful, soothing, and subtly challenging game that encourages creativity without overwhelming the player. Planetiles may not appeal to those seeking fast-paced strategy, narrative-heavy progression, or sprawling simulation systems, but for puzzle enthusiasts, spatial thinkers, or anyone looking for a calming world-building experience, it offers something rare: planetary restoration as a gentle, satisfying act of play. Rating: 7/10
Gioco passato apparentemente sottotraccia ma che avrebbe meritato molto di più. Il gameplay è semplice ma funziona, stilisticamente è molto gradevole e i contenuti, pur non essendo tantissimi, sono conformi al prezzo a cui viene venduto, soprattutto in offerta. Se vi piacciono i puzzle game non troppo complicati e che vi accompagnino per qualche ora, è super consigliato.
Bardzo przyjemna i wizualnie również prezentuje się ciekawie!
Very small diamont. Very good game. I like more specials things for the future. 8/10 points
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2K | 24 | 96% | $9.99 | |
| $2.4K | 18 | 100% | $4.99 | |
| — | 0 | — | — | |
| $1.2M | 2.5K | 85% | $12.99 | |
| $182.9K | 785 | 93% | $12.49 | |
| $7.9K | 23 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 198 | 86% | $6.99 | |
| $21.2K | 67 | 82% | $12.49 | |
| $21.2K | 149 | 93% | $5.99 | |
| $21.2K | 88 | 66% | $7.99 | |
| $21.2K | 75 | 67% | $7.99 | |
| $21.2K | 143 | 88% | $7.99 |