
Dive into Planetiles, where strategy and creativity converge. Build and transform barren planets into flourishing worlds. Outwit natural disasters, develop vibrant habitats, and navigate complex challenges. Embrace a boardgame-like depth with thoughtful planning and strategic decision-making.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 72reviews | 78% | — | $21.2K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- 도전과제 100% 완료 - 우주의 외딴 행성에 타일을 배치하여 생태계를 구축하고 확장해 나가는 타일 기반 전략 게임. 행성 표면의 빈 공간에 모래, 땅, 숲, 산 등 각 특성을 가진 타일을 조합하여 만들어지는 생태계나 구조물에 따라 보너스나 보상, 업그레이드를 얻고 그것들을 활용해 주어진 목표를 달성하는 것이 주된 목표이다. 처음 보면 심플해 보이지만, 배치 방식과 보상 조건에 맞춰 목표를 달성하기 위해 고려해야 할 부분들이 많아서 난이도가 어느 정도 있는 편인데 여기에 개인적으로 굉장히 싫어하며 짜증나는 요소를 가지고 있다. 플레이어에게 주어지는 타일이 '랜덤' 이라는 것, 예시로 어느 빈 공간에 모래 타일만 넣으면 일정 조건이나 조합, 목표 등을 달성 할 수 있는 상황에서 필요 타일을 제외하고 다른 타일만 계속 나오거나 모양에 맞지 않아서 주변을 채워나가다 더 이상 둘 수 없게 되는 경우가 대다수다. 이 점이 플레이어가 아무리 빌드 업을 하더라도 그런 건 의미 없다고 증명하는 것처럼 원하는 타일이 안나오면 목표 달성을 못하고 무의미한 다시 하기를 반복해야 한다는거다. 비주얼은 그래픽적으로 아기자기하고 차분한 스타일이다. 캐주얼하면서도 깨끗한 타일 디자인과 색감은 긴장을 완화해주는 듯하며 우주라는 배경을 편안하게 만들어주는 면이 있다. 사운드 또한 차분하고 부드러운 음악과 효과음으로 어느 정도 힐링 이라는 성격은 잘 살려둔 것 같다. 결론적으로 외딴 행성을 자신의 손으로 변화 시키는 샌드박스 형식은 즐겁다. 하지만 주어진 목표를 해결하는 본 게임의 과정은 즐겁지 못하다. 음악과 그래픽만 보고 한다면 평범하지만 이와 비슷한 장르 중에 다른 게임을 찾아 보는게 더 좋아보인다. - 선물해주신 Cold B. 님 감사합니다!
Dorfromantik류 타일깔기 게임 이런 류가 그렇듯이 타일 가챠망겜이고 육각형이 아니고 사각형이기 때문에 타일을 붙일 수 있는 공간이 더 협소함 비주류 게임인거 같은데 한글화가 잘 되어 있어서 놀랬고 행성이 현재 4개인데 로드맵 보니 더 추가된다는 걸로 봐서 도전과제가 추후에 추가 될 듯 단점은 타일 돌리는 버튼이랑 행성 돌리는 버튼이 겹쳐서 원하지 않는 위치에 타일을 놓게 된다는 거 정도? 도전과제는 무난한 편인데 전 행성 모든 목표 달성이 타일 운빨을 타서 머리가 아픔 Dorfromantik style tile laying game As with other games like this, it is a tile gacha game, and since it is square rather than hexagonal, the space where tiles can be attached is narrower. It seems to be a non-mainstream game, but I was surprised that it was translated into Korean well. There are currently 4 planets, but the roadmap shows that more will be added, so it looks like achievements will be added later. The downside is that the tile turning button and the planet turning button overlap, so l end up placing the tile in an unwanted location. The achievements are decent, but achieving all the goals on the planet is based on tile luck, so it gives me a headache.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Czech, Danish, Finnish +18 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Consider this a neutral review, because my runs got better and better, but I still found the game to be too restrictive and rng heavy for my liking. - It's hard to figure out and actually build the special structures, especially on smaller maps where you start. - The technologies you can pick before starting a new map don't change your game too much. - The choices you are forced to make during the game can be game breaking because they are random. So you are close to finishing that area you need for a quest and then you get hit by a flood and everything is destroyed, kinda frustrating. - The tiles you get are also random, not just in land type but also size and shape. - You get a lot of mountains and you can make huge mountain areas, but you never get a quest related to them. All other land types have their respective quests, so not sure what's up with that. Planetiles is surely a unique addition to the tiles builder genre, however it's just not that enjoyable for me.
Joguei este jogo na Gamescom LATAM e me apaixonei. O jogo é desafiador porém muito relaxante, você nem vê o tempo passar enquanto joga!
Nice little puzzle, but not something I found very engaging or entertaining.
打到后面很重复很无聊.....
I am really terrible at this game but it's still a lot of fun lol. It's a bit too stressful for me with way too many things to keep in mind while placeing tiles, for me personally, but the concept of the game is really neat and if math doesn't hurt your brain, you'll probably really enjoy it!
I can't put my finger on it why but I just don't want to come back to this game. It sat in my library, installed - but unlike some other games which I say to myself that it's just not the day but I look forward to playing them, I just did not enjoy this and need to put it to rest. There's just other similar puzzle/builder games that I enjoy way more and the restrictive progression does not help.
https://youtu.be/3zfMGn3K9to Even the most challenging games have to bend enough to allow players feel like they are making meaningful progress in early stages, the harsh goals and random tile elements fail to deliver on that.
Fun tile-matching/city-builder puzzle-type game with chill music No idea why it's tagged as "turn-based tactics" for the top tag, this is not a turn-based tactics game (obviously).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9K | 23 | 96% | $9.99 | |
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| — | 0 | — | — | |
| $1.2M | 2.5K | 85% | $12.99 | |
| $182.9K | 784 | 93% | $6.24 | |
| $7.9K | 23 | 91% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 75 | 67% | $7.99 | |
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| $21.2K | 149 | 65% | $4.99 | |
| $21.2K | 66 | 82% | $12.49 | |
| $21.2K | 143 | 88% | $7.99 | |
| $21.2K | 88 | 66% | $7.99 |