
6 different types of towers! 4 planets with different characteristics! 25 different enemies. Drones, Tanks, Biorobotic enemies and many different ground and air vehicles! Snowy and Glacial maps, Desert and Arid lands! Prepare to defend the solar system against invaders!
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About
An epic defensive battle!
Easy and fast gameplay!
Replayability with different strategies!
Sweet Low Polygon graphics!
6 different types of towers!
Different upgrade options for each tower!
Possibility to develop 3 levels for towers during the game!
Level dependent enhancement options!
4 planets with different characteristics!
Snowy and glacial maps, Desert and arid lands, Greenery mountainous
25 different enemies. Drones, Tanks, Biorobotic enemies and many different ground and air vehicles!
Prepare to defend the solar system against invaders! The solar system, which has been living in peace for years, is occupied by robots sent by an advanced civilization. There are 4 different planets in this star system that you have to defend.
Between mountains, forests, glaciers, and deserts, you must defend your lands and fend off invaders in order to achieve victory and set your civilization free again. While making your defense, you should use 6 different towers in the most strategic way.
By paying attention to resource management and making tower upgrades correctly. You have to place the towers in the correct positions.
Tower rarity mechanic: Each tower starts with 1st level rarity at the beginning of the game, this level can be improved with in-game experience.
There are 4 different colors for each tower: blue, green, red and yellow. As you go from blue to green, the towers get stronger.
When you build the tower during the game, a tower of these 4 colors is produced depending on the rarity level of that tower. The higher the level, the higher the probability of getting a yellow tower. As the power of the towers increases with the colors, the amount of back sales also increases.
When you produce a yellow tower, you can sell it for a higher price than your purchase price. At this point, tactics come into play. Will you strengthen your economy and fight with more towers or will the strong tower be enough for you?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Turkish, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
평범한 타워 디펜스
iha ok
Um Tower Defense competente e só. O sistema de aprimoramentos robusto é o ponto mais marcante do jogo, múltiplos níveis de aprimoramentos que mudam o impacto da torre na partida. As torres possuem uma certa aleatoriedade no potencial dela, ao ser alocada no mapa, o que permite um certo nível de manipulação de força das torres. Quanto ao resto, nada memorável... VLW! o/
Keinerlei Herausforderung Ich weiß, das Game kostet lediglich 2,39 Euro, und vielleicht sollte man da einfach auch mal die Kirche im Dorf lassen. ich möchte auch gar nicht erst anfangen, an der doch sehr schlichten Grafik herumzumäkeln oder einige technische Baustellen zu bemängeln, die mit in den ersten vier Stunden so aufgefallen sind. Was mich wirklich stört, ist die Tatsache, dass das Leveldesign schlicht langweilig ist. Nach vier Stunden habe ich noch keinen einzigen Boss gesehen, die Stärke der Fahrzeuge unterscheidet sich nur unwesentlich und im Grunde genommen, baue ich die immer wieder gleiche Turmkonstellation auf. Nicht einmal einen Angriff aus zwei Richtungen gab es bisher. Für ein Tower-Defense - selbst für so ein günstiges - ist das einfach zu wenig. Grundsätzlich ist alles vorhanden, eine Aufrüstmechanik, ein Levelsystem, Kauf- und Verkaufsmöglichkeiten und so weiter. Allerdings mangelt es an taktischen Elementen. Wenn ich ein TD-Game spiele, möchte ich nicht gelangweilt daneben sitzen und hin und wieder einen Button drücken. Ich möchte überlegen, knobeln, Action und Spaß. All das bietet Planet TD leider nicht ansatzweise, weshalb ich das Spiel trotz seines Preises leider nicht empfehlen kann. Schade drum. iBomber Defense war auch nicht viel teurer, aber um Längen besser designt.
Generic TD game with the typical tower and enemy types. It doesn't really innovate or do anything different but at least it's priced accordingly.
Relaxing Game für nebenbei
I think I got this game in a bundle forever ago, and gave it a try. It comes off as a game someone made as a hobby or a student project and then decided to sell it. I don't mean that as a negative, as the price for this game is very cheap - just be aware that this game is a very basic Tower Defense. By basic, I mean it's something you would see as a flash game 15 years ago - there's no research trees or unlocks, each map has fixed tower placement locations, and a limited amount of variety of tower types and enemy units. The only progression besides the 28 levels is using points you get after completing each map into improving your tower or ability stats. These points are farmable, so beating the game is just a matter of grinding out those 4 point victories until you can level up your towers enough. There are a lot of modern Quality of Life improvements that this game is lacking - such as you're not able to see your stats for towers or enemies in-game, you aren't shown how much something upgraded will improve until after you've done it (although resets are free), selling a tower is never ever worth it, the upgrade process is too slow for the maps to feel dynamic or challenging, etc. So why the positive review? Sometimes simple doesn't mean bad. This game does just enough to provide a few hours of simple, relaxing TD gameplay of watching your towers blow stuff up. There are plenty of better TD games out there, but if you're looking for something simple or casual and have a few hours to kill, Planet TD isn't a bad choice.
Ce jeu est beaucoup trop long ! Pas dans sa vraie durée, environ 4-5h ce qui est raisonnable, mais surtout dans son ressenti. Chaque niveau de ce Tower Defense est composé de plusieurs vagues, allant de 10 à 20 pour les derniers niveaux. On peut placer des défense et les améliorer, et dépenser des points de compétences afin de rendre nos défenses encore plus puissantes. Mais ces vagues sont beaucoup trop longue, et dans les faits, il n'y a pas besoin d'être concentré aussi longtemps. Donc on passe en vitesse accéléré et on fait autre chose à côté jusqu'à ce qu'on se rende compte qu'à la 19e vahue, y'a une brêche qui s'est formé et tout est à refaire. J'ai vraiment l'impression d'avoir perdu mon temps, et c'est dommage car le jeu a aussi de bonnes idées, avec ses améliorationse et ses pouvoirs spéciaux. Mais au final, tout ce qui m'intéresse, c'est de refermer le jeu après 1 ou 2 niveaux, tellement celui-ci est vide. 6/20
It's way too simple with just no strategy. There are 4 worlds with multiple levels and after just one level you've seen it all.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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