
Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
完美满足了我打造专属主题乐园的幻想,搭建乐园、造过山车自由度拉满,还能第一人称坐自己搭的过山车; 缺点是经营盈利没有教程,前期园区疯狂亏钱,只能搜攻略才弄懂设施定价、运营的盈利逻辑; 适合喜欢模拟经营建造的玩家,建议备好经营攻略。
free play is fun but can get a lil boring but overall the campaign is hard but realy fun
全成就点评,有技巧利用好可以完成简单多,很不错的消遣游戏。
one of my favorite games
Not so much a Theme Park game - more so a Building Game that is being parsed via Theme Park construction. Only buy it if you're someone who enjoys meticulous creation. It is as if they made the dev kit to begin making the game and said "ahh screw it that's good enough".. so if you can get past the initial nothingness of being given no direction or instruction whatsoever there is actually a really great creation tool waiting underneath
The creation mode in this game is unmatched. You can really get detailed when designing your park.
tuff
挺好的 就是过山车大亨的高画质版本
pluh
好吧,我承认我是废物,造景太难了,没有侏罗纪世界进化简单,不过总体上来说,对喜欢这类题材的和有时间去消耗的人来说,还是挺好玩的。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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