
Damn aliens! The choice is: the Universe — or nothing!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PlanCon: Space Conflict sets out to offer a wide-open, choice-driven space RPG where you pilot your own ship, shape your destiny among planets and stations, and confront an alien threat that has torn apart your training facility and thrust you into a galaxy-wide war. Developed and published by HeroLabs, the game blends space combat, exploration, trading, and role-playing systems in a way that suggests an ambitious vision—one where you can become a merchant, a pirate, a soldier, or something in between. The premise is immediately appealing: you emerge as the lone survivor of an ambush and must carve out a place in a hostile universe while upgrading your ship, forming alliances, and deciding whether to help the desperate planetary defense efforts or pursue your own rogue agenda. The presentation carries a retro-styled charm with its mix of 2D and 3D elements. Space stations, ships, and planetary backdrops have a colorful, sometimes vibrant look that creates a sense of scale as you travel across the star map. The game’s interface includes a variety of menus for equipment, quests, trade goods, and crew management, and although visually busy, it hints at the depth the game tries to achieve. Battles play out in real time, with your ship gliding across the screen as you fire lasers or missiles at alien raiders and opportunistic pirates. There’s a modest amount of spectacle—explosions, laser flashes, and debris—but the core attraction comes from customizing your vessel and watching it grow from a fragile starter craft into something sturdier and more capable. In terms of structure, PlanCon is built around freedom of approach. You can travel to multiple planets, take jobs from different factions, scavenge ruins, participate in space battles, or simply run cargo between markets in search of profit. Ship upgrades form a major pillar of progression: engines, weapons, shields, and support modules all provide incremental improvements that make your journey easier. The game also allows for station ownership, crew recruitment, and branching narrative choices, adding layers of RPG flavor. For players who enjoy tinkering with builds and slowly transforming a vulnerable ship into a floating war machine, the systems are intriguing and provide a strong reason to keep exploring. However, while the vision is impressive, the execution often falls short of what the concept promises. The game’s interface is cluttered and sometimes unintuitive, leading to confusion during the tutorial and early missions. Navigation can feel awkward, as moving between planets requires constant engine upgrades just to meet travel requirements—progression that feels more restrictive than empowering. Combat, while serviceable, lacks finesse and can feel repetitive due to limited enemy variety and simplistic encounter design. Missions also tend toward formulaic “travel here, fight this, return there” loops, which diminishes the sense of discovery that a space RPG should evoke. Technical and design issues further complicate the experience. Bugs, inconsistent UI behavior, and unclear instructions crop up frequently, and some players may find themselves stuck on basic tasks simply because the game does a poor job of explaining its mechanics. Planets and stations often feel like static menus rather than living environments, and the story—despite its dramatic setup—never fully capitalizes on its potential. The pacing suffers as well; the early hours can feel like a grind as you repeat simple missions to earn enough credits to purchase essential upgrades. These shortcomings collectively prevent the game from reaching the level of immersion and dynamism that its genre peers often achieve. Yet, for all its flaws, PlanCon: Space Conflict holds a certain appeal for players who enjoy exploring underappreciated or rough-around-the-edges space games. It offers glimpses of a grand adventure, with just enough systems, customization options, and open-ended structure to keep curious players experimenting. Those who appreciate tinkering with builds, overcoming janky controls, and watching a small project reach toward a larger vision may still find moments of enjoyment. But it requires patience, tolerance for clumsy interfaces, and a willingness to overlook uneven design. In the end, PlanCon: Space Conflict is a game full of ambition that doesn’t quite manage to translate its ideas into a polished or cohesive whole. It gestures toward epic spacefaring potential—freedom of choice, customizable ships, branching roles—but the execution is too inconsistent to fully deliver on that promise. For dedicated fans of space RPGs willing to embrace imperfections, it may still offer enough charm and variety to be worth exploring. For others seeking a smoother or more refined experience, it stands as a reminder that strong ideas need equally strong implementation to truly shine. Rating: 4/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Non ci siamo proprio, un gioco che contiene troppi bug (e anche molto gravi), troppi errori, imprecisioni e che costa anche tanto per quello che è: - Tutorial buggato -> Alla fine del tutorial vi verrà chiesto di arrivare su Venere (per farlo dovrete selezionare la destinazione sulla mappa), il problema è che cliccando con il mouse non ve lo fa selezionare. Ho letto tantissime discussioni su questo problema e l'unico modo per risolvere è quello di utilizzare le freccette della tastiera. Così facendo vi spawnerà un altro puntatore, che, muovendosi a scatti, potrete spostarlo sulla destinazione, risolvendo il bug cliccando con "Invio". - Ritardi e imprecisioni con il click del mouse -> Rende il tutto frustrante e ingiocabile. Clicchi con il mouse su dove vuoi spostare la navicella e il comando viene preso dopo 2-3 secondi. Se si clicca troppo velocemente su alcuni pianeti/stazioni spiaziali, il click non verrà preso, così da non farvi andare avanti nel gioco o nella destinazione che vi sarete prefissati. - Visuale che torna indietro -> Non bastavano solo i problemi con il mouse. Quando si esplora per far andare la navicella in un altro lato della mappa, al momento del click il gioco vi riporterà a caso dove si trova la vostra navicella, così da non farvi andare dove volevate andare. - Descrizioni assenti nello shop -> Se volete upgradare la vostra navicella con armi più forti, potrete farlo, ma con estrema difficoltà. Non potendo vedere nello shop la descrizione dei componenti che vorrete comprare, comprerete ad occhi chiusi. - Difficoltà impossibile ad un punto della Storia -> Nonostante tutti questi problemi, ho cercato comunque di dare una chance abituandomi a tutti questi errori di sviluppo del gioco, ma il culmine è arrivato quando si deve viaggiare su Mercurio. Una volta atterrati dovrete annientare una flotta nemica, ma è letteralmente impossibile. Verrete distrutti neanche dopo 5 secondi di combattimento. Ho trovato una discussione sull'hub del gioco di un player che ha menzionato questa cosa, senza aver avuto una risposta soddisfacente dallo sviluppatore. Insomma, se vi piace il genere trovate altro. State alla larga da questo gioco. Spero di aver aiutato qualcuno.
💋
Gioco mediocrissimo. Testi pessimi in inglese, imprecisioni e rallentamenti nella risposta del click del mouse, fondale di gioco che non da la percezione del movimento... Insomma NO CI SIAMO
Beyond garbage, every aspect of the game has bugs/flaws.
Very bad scripted, crashes often and this ruins every fun, this game could be
can't even get past tutorial because of bugs.
b/.
нет
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 7.3K | 94% | $14.99 | |
| $6M | 8.4K | 85% | $19.99 | |
| $5.9K | 51 | 61% | $3.99 | |
| $883.2K | 2.2K | 91% | $9.99 | |
| $501.4K | 1.1K | 94% | $14.99 | |
| $36.3K | 254 | 82% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2K | 90 | 98% | $2.99 | |
| $4.2K | 54 | 56% | $3.29 | |
| $4.2K | 161 | 96% | $1.99 | |
| $4.2K | 149 | 70% | $1.49 | |
| $4.2K | 62 | 56% | $3.99 | |
| $4.2K | 171 | 70% | $0.99 |