
Damn aliens! The choice is: the Universe — or nothing!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game does not work. You cannot fly to Venus to finish the tutorial, and that's as far as the game lets you go. The developer has responded in Steam discussion boards with no solutions, and saying we should get a refund. Do not buy.
Fun idea & concept, unfortunately executed badly.. it crashes constantly, playable only with permanent troubleshooting for all the weird quirks it has. (mouse cursor doesn´t always get recognized, you have to switch to arrow-keys/enter in certain menus to progress..) : (
uzay aracımı mekanikleri iğrenç yavaş ve kontrolsuz oynanmaz
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
СМОЧИЛ БОЛОТО.
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü 🔲 Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat ✅ 0 - 10 Saat 🔲 Belirli Bir Oynama Süresi Yok
Ааааа, какая фигня даже обучение пройти не смог, перегрузил корабль и всё в трюм не могу попасть.
1/10 abandoned and broken looked like fun
SOLUTION Many people have reported difficulties in completing the tutorial. Solution: 1. Avoid using your mouse to click on Venus. 2. Instead, use the arrow keys (yes, arrow keys) for navigation to Venus, hover over Venus, and then press <Enter>. REVIEW Not-much-fun but cool backgrounds. One hour and then done...never finished.
Plancon: Space Conflict is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game looks like some kind of attempt at making a StarCon2 like space adventure game with 2D planar space combat (ala SpaceWar! from 1962), but don't let looks decieve you... the gameplay is exceedingly shallow stuff where you just move the ship around by tapping on your iPhone screen, and combat autoresolves, you just tap on your iPhone screen on the enemies and the combat will play itself out. What else should we expect from a mobile app? There's just enough depth to make this look like an actual video game instead of a mobile app, but not much. You've got an inventory/ship upgrade system that adds some kind of strategic element to the game, but overall it pales in comparison to the dozens of far superior, far deeper space games on Steam (from StarCon 2, to the X series, to Space Engineers... the list of better alternatives is long). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game is plagued with lack of polish and a plethora of unfixed bugs and stability problems. It's really substandard, so even if you decide paying cash money for a crappy mobile app on Steam is fitting for your lifestyle, you're still gonna have a bad time. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Plancon: Space Conflict has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for picking up 20 containers (enemies drop at least 2 containers per kill, so this is easy), and only around 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $7 USD, on app stores, it's only $3. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a MORE THAN TWICE AS MUCH for a cheap mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this is a mobile app, is priced to insult and gouge PC gamers, and because of the other defects, it's impossible to recommend. Just who do they think we are?
Non ci siamo proprio, un gioco che contiene troppi bug (e anche molto gravi), troppi errori, imprecisioni e che costa anche tanto per quello che è: - Tutorial buggato -> Alla fine del tutorial vi verrà chiesto di arrivare su Venere (per farlo dovrete selezionare la destinazione sulla mappa), il problema è che cliccando con il mouse non ve lo fa selezionare. Ho letto tantissime discussioni su questo problema e l'unico modo per risolvere è quello di utilizzare le freccette della tastiera. Così facendo vi spawnerà un altro puntatore, che, muovendosi a scatti, potrete spostarlo sulla destinazione, risolvendo il bug cliccando con "Invio". - Ritardi e imprecisioni con il click del mouse -> Rende il tutto frustrante e ingiocabile. Clicchi con il mouse su dove vuoi spostare la navicella e il comando viene preso dopo 2-3 secondi. Se si clicca troppo velocemente su alcuni pianeti/stazioni spiaziali, il click non verrà preso, così da non farvi andare avanti nel gioco o nella destinazione che vi sarete prefissati. - Visuale che torna indietro -> Non bastavano solo i problemi con il mouse. Quando si esplora per far andare la navicella in un altro lato della mappa, al momento del click il gioco vi riporterà a caso dove si trova la vostra navicella, così da non farvi andare dove volevate andare. - Descrizioni assenti nello shop -> Se volete upgradare la vostra navicella con armi più forti, potrete farlo, ma con estrema difficoltà. Non potendo vedere nello shop la descrizione dei componenti che vorrete comprare, comprerete ad occhi chiusi. - Difficoltà impossibile ad un punto della Storia -> Nonostante tutti questi problemi, ho cercato comunque di dare una chance abituandomi a tutti questi errori di sviluppo del gioco, ma il culmine è arrivato quando si deve viaggiare su Mercurio. Una volta atterrati dovrete annientare una flotta nemica, ma è letteralmente impossibile. Verrete distrutti neanche dopo 5 secondi di combattimento. Ho trovato una discussione sull'hub del gioco di un player che ha menzionato questa cosa, senza aver avuto una risposta soddisfacente dallo sviluppatore. Insomma, se vi piace il genere trovate altro. State alla larga da questo gioco. Spero di aver aiutato qualcuno.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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