
A 4-player online co-op third-person PvE shooter where intense combat meets high-pressure cooking. Battle hordes, coordinate your loadout, and cook under fire to build your pizza empire.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Pizza Bandit is a mission-based 4-player online co-op third-person PvE shooter.
A former bounty hunter finally buys the pizza shop he's always wanted—only to find it empty. To build it, he'll have to pick up the guns again.
Battles unfold in tight spaces where movement is survival. Time your dodge-rolls, manage your stamina, and find firing angles as enemy hordes close in. Positioning and teamwork determine whether your squad extracts—or gets wiped. Friendly fire is always on.
Cooking isn't a side activity—it's a mission objective. Fail to complete orders, and the mission fails. Prepare meals under enemy pressure. Every second spent plating is a second you're exposed.
Every mission starts with your loadout. Choose weapons, gadgets, and abilities that shape how you fight. Complete contracts to unlock stronger gear and new build options for tougher missions.
Between missions, invest your earnings into the pizzeria you're trying to bring to life. Upgrade equipment, decorate the space, and turn an empty shop into something worth fighting for.
Play solo or squad up with up to four players online. Missions scale to your squad size, but tight spaces and friendly fire demand real coordination. Coordination is survival.
Pizza Bandit is currently in Early Access. The core combat and mission systems are fully playable, and we're actively expanding the game.
Upcoming updates are planned to include new mission sets, enemy variants, and mission modifiers that alter rules, difficulty, and environments—alongside expanded loadouts and deeper restaurant progression.
We're building this alongside the community, and feedback directly shapes future updates.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 216reviews | 84% | — | $122.2K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]ややおすすめ(マルチ前提)[/h2] ゲーム自体はそこそこ面白いが、いくつか気になる点も多く、人を選ぶ作品という印象。 序盤の最初の3マップは、オーバークックを思わせるようなドタバタ感と役割分担があり、協力プレイとしてよくできている。 この部分は素直に楽しく、マルチプレイとの相性も良い。 ただし、後半のマップになるにつれてゲーム性が変化し、 協力調理アクションというより普通のシューター寄りになっていくのが少し残念。序盤で期待した方向性とはズレを感じる人もいると思う。 難易度については、ソロプレイは厳しめ。 マルチプレイよりのバランスになっており、複数人で遊ぶ方が快適。 特に気になったのが武器アンロック周りの仕様。 レベルを上げて武器契約を解除し、 その後さらに複数回ミッションをこなしてようやく武器が解放される仕組みだが、 ・もらえる経験値がかなり渋い ・レベル上げに対してコンテンツ量が少ない ・同じミッションを何度も回す必要がある といった点が重なり、武器解除が作業的で苦行に感じやすい。 さらに、後半で解放される武器ほど性能が高いため、 「早く使いたいのに、そこまでが長い」というストレスも強い。 この点はゲームのテンポをかなり損ねていると感じた。 総合すると、 ・序盤の協力プレイは楽しい ・マルチ推奨、ソロには不向き ・後半のゲーム性とアンロック仕様に不満あり といった内容。 フレンドとワイワイ短時間遊ぶ分には悪くないが、 やり込みや成長要素を期待すると物足りなさが残る。 強くおすすめはしないが、気になっているならセール時に検討する価値はある、そのくらいの立ち位置のゲーム。
Don't buy this game; the optimization is very poor, the gameplay is weak, and it's not worth the money at all.
Media

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Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 但定價真的有點貴 3-4人真的很混亂好玩 精英怪太多有點嘔心
This game is kinda fun, abit repetitive if hard grinding alone but def best when playing with friends. If you love cooking in choas and killing monsters welp this game is for you
非常喜歡<3 但希望近戰系統可以做得更好 8張地圖真的不夠玩 I really like it <3 but I hope the melee system can be improved. Also, 8 maps are really not enough to play.
Just needs some fixes, can't wait to see the official release.
[h1] 在战场上做饭,在厨房中作战! [/h1] [quote]关注小红瓶,回血在当下点击关注[url=https://store.steampowered.com/curator/45932802/] 小红瓶游戏评鉴组[/url][/quote] [i] 炸弹、枪械、赏金猎人……那曾是我的人生。 但我真正想做的,只有一件事,那就是当个厨师。 人生就是这么爱开玩笑。 即便如此,我还是放不下那个梦。 [/i] 《披萨猎客》是一款题材新颖的第三人称射击+胡闹厨房模拟器(bushi)故事的开端让人哭笑不得:我们将扮演一位刀尖舔血、却一心想着成为披萨店老板的硬汉,好不容易凭借当赏金猎人攒下来的积蓄买下一家披萨店,却让人摆了一道,仅得到一间空无一物的毛胚房。为了实现那个无法舍弃的梦想,我们将再次拿起老伙计,在战场上做饭、在厨房中作战——烹饪美味食物的同时,也别忘了打爆时空掠夺者们的脑袋! 游戏的玩法十分简单易上手。在决定重操旧业、过完简短的新手教程后,我们就会抵达新据点。(直接用毛坯披萨店的前院改造的,真是物尽其用…)虽然这里装修十分废土风,但兼具烤披萨、接(赏金猎人的)单和时空旅行等功能为一体。出任务前吃披萨可以获得如子弹射速加成、生命值加成等一次性buff,食材则需要去各地出任务才有机会收集。 选定任务后,我们就要开始干活了。本以为在店铺开张前将时空掠夺者通通杀死,营业时间就可以一心一意地做饭了……事实证明想太多,那些杂碎根本不可能让我们安生!一边准备食材进行烹饪,一边还得留神别被刷出来的怪物偷袭!,实在是手忙脚乱。多人模式下压力就会大大减轻——一人大开杀戒一人烹调上菜美味,分工明确事半功倍! 总体而言,《披萨猎客》是一款质量在线的欢乐作品,不妨带上朋友一起食用以获得最佳游戏体验~ 欢迎加入:[url=https://steamcommunity.com/groups/xiaohongping] 小红瓶游戏评鉴组[/url] 助您回血!
gr8 game dood
Lots more potential, needs some momentum from players. Looking forward to see how far the dev takes this game
It's different. Neither good or bad, Just IS.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $1.1K | 4 | 75% | $9.99 | |
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| $255 | 1 | 0% | $9.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $122.3K | 1.4K | 85% | $4.49 | |
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| $122.3K | 1.7K | 96% | $4.99 | |
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| $122.3K | 229 | 80% | $14.99 | |
| $122.2K | 1.3K | 74% | $4.99 |