
Return to the gardens of light and sound in this hypnotic platforming adventure from the award-winning PixelJunk series.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
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一款独特的平台跳跃冒险游戏,一场色彩与声音交织的盛宴。控制能力各异的Grimp,通过旋转、跳跃等方式探索一个个色彩变幻的花园。收集花粉帮助种子萌发生长,收集水晶获取通关后的奖励花谱。选择花谱增强Grimp的能力,在下一个图里,更好地畅游。随着等级的提升,新的Grimp和地图、花谱也陆续解锁,无尽模式等更多的乐趣等待揭开。 游戏玩法,控制一个叫“Grimp”的小家伙,在宽阔的地图里,附着在形象各异的枝条上晃动旋转,收集被花粉小偷带走的花粉,给种子的节点充能,能量满后跳跃到节点位置,帮助种子萌发成枝条、花朵... 向着生命的源泉“Spectra”进发,最终找到并到达Spectra所在的位置,为其充满能量后完成关卡。 游玩期间,可以看到右上角是限定时间的倒计时进度条,需要在限定的时间内探索花园地图。不过地图里也随处放置了很多的检查点,只有经过就能重置时间。达到等级7,开启关卡收藏后,进入关卡收藏,可以自行选择已使用过的Grimp和探索过的地图进行游玩,这个时候就不再有倒计时,没有限时的困扰,开启无尽模式。 操控上,跳跃跟晃动控制有点重叠,Grimp在枝条上时点击鼠标,很自然的会吐出丝线开始晃动。然而这个点击操作实际上是想跳跃出去,结果开始晃动旋转偏离了原来想要跳跃的位置。这个体验就不太好。 随着完成的关卡越多,Spectra等级随之提升,更多的新Grimp、新地图开放。新的关卡地图里的元素也陆续增加,花朵吐射的长距离跨越,六边形方块的区域传送。也有阻碍收集的元素出现,四散射击的圆球,四处浮动的六边形等。 总的来说,有点意思,然后又感觉有点重复,不过偶尔玩上几局还是不错的。关卡收藏的模式还是比较放松的,随心所欲。艺术性很高,可以体验体验~ [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Initial impressions after ~1hr of play: - The game mechanic in the original Eden is light years better than Eden 2. Not sure what the game designers were thinking, Eden 2 would have been a home run if they'd just used the original Eden with more levels. - Jumping is hit-n-miss with a controller, you don't really know where you're going to end up when you start hitting buttons while swinging. In the first Eden you knew where you were going and could time your swing and cutting loose. In Eden 2, its all very unpredictable and the grimp gets pulled in bizarre directions. - The timer is a massive pain and makes the game unenjoyable. You have to find checkpoints to extend the timer and that timer goes down *quickly*. The original Eden mechanic of gathering gems to extend your "energy" bar was so much better because you could get those much easier. Now its like "where the f*ck is the next checkpoint". - I refunded Eden 2 once but decided to buy it again. Maybe this will grow on me but I'm not hopeful.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Même s'il est devenu encore plus facile à prendre en main, moins organique et plus systémique, le plaisir de parcourir les jardins est toujours là. Donnez lui de l'amour !
Switchなどで発売されていたゲームがSteamでも遊べるようになって、嬉しいです! 世界観は相変わらず綺麗でわくわくします。グリンプ達も可愛いですよ スマホゲーム「Eden Obscura」に近い感じでしょうか。 初代「PixelJunk Eden」とは少し操作が違う+追加点に注意です。(私は慣れるのに時間かかりました…w) 1ステージが10分前後(個人的感覚)で出来るので、暇つぶしにプレイするのも良いんじゃないでしょうか('ω') ↓以下、Eden2とは関係ない余談↓ (このゲームの話ではないですが、Eden Obscuraのメニュー画面の「Shop」を押すとクラッシュしてゲーム終了してしまう不具合出てますよ修正お願いします)
好玩 相較第一代多了角色能力 及一些小能力的提升 是很舒壓的小品遊戲 就是有些地方角色場景對比度不足 場景又有點太亮了
Fantastic game, but sadly overlooked by gamers at large. If you enjoy the trailer footage, go for it. You won't regret playing this game at all, its an experience you won't find anywhere else on the gaming market. The music and visual themes are great, the platforming has received a bit of streamlining compared to the first title. You have more control with a mid air jump, are no longer highly dependent on the momentum of you silk swings and the screen acts as your out of bounds, preventing falling down an entire map. You advance the screen by connecting to either ground or a plant. I like the new progression system also! If I had to name a negative, it would be that unlocking things after a run takes too long, especially if you spend a lot of time collecting crystals and some such.
PixelJunk™ Eden 2 is a very relaxing game. Compared to the first game, the swinging mechanic has been simplified, which makes the game less frustrating but also less challenging for some people. The music is very good, a lot better than Eden 1’s soundtrack imo. I also like the addition of the “spices”, which act as power-ups that you start the levels with. The different Grimps (playable creatures) are still cute! I’m glad to finally have PJE2 in my Steam Library, after years of playing it on the Switch :D
[h1]Designed for small screens[/h1] I've been a huge fan of [b]Q Games[/b] and their [b]Pixel Junk[/b] series for as long as they've been around. Hell, I even bought my first console (Playstation 3) for a single reason - to play [i]Pixel Junk Eden[/i] on it. I loved its momentum-based gameplay and wild audio-visual world of Bayion's art. I'm not gonna lie - I absolutely hated Eden 2 at first. The movement feels more stiff. The flow is gone. The visuals are overwhelmingly distracting. The time-and-bonus based gameplay is... game'y instead of zen-like. Worst of all, some of the visual effects are just too much when played on a large monitor or an OLED TV. [h2]Then I tried it on my Steam Deck[/h2] ...and suddenly it all made sense. [b]Eden 2[/b] was originally a Nintendo Switch exclusive. As such, all the changes were made with a handheld experience in mind. Shorter levels/sessions. Simplified controls for small-resolution, 6-7inch displays. Different incentives to keep one going - etc. It all makes sense in the context of portable play. [b]I absolutely love this game - on a Steam Deck, but would not recommend it, if you plan to play it on a big screen.[/b]
Worth every penny, enjoyed the 1st game and 2nd just more of a good thing. Relax chill times on the steam deck as well with fun music.
Buy the first one - it's better. This one is not fun by comparison, looks terrible and has a boring soundtrack. The first is beautiful, with intuitive gameplay, feels fluid and has a soundtrack worth listening to.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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