
Return to the gardens of light and sound in this hypnotic platforming adventure from the award-winning PixelJunk series.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Takes a bit to get used to, but it's Eden just as cool as you remember it - a bit more fun and dynamic with the different game modes.
[h1]Designed for small screens[/h1] I've been a huge fan of [b]Q Games[/b] and their [b]Pixel Junk[/b] series for as long as they've been around. Hell, I even bought my first console (Playstation 3) for a single reason - to play [i]Pixel Junk Eden[/i] on it. I loved its momentum-based gameplay and wild audio-visual world of Bayion's art. I'm not gonna lie - I absolutely hated Eden 2 at first. The movement feels more stiff. The flow is gone. The visuals are overwhelmingly distracting. The time-and-bonus based gameplay is... game'y instead of zen-like. Worst of all, some of the visual effects are just too much when played on a large monitor or an OLED TV. [h2]Then I tried it on my Steam Deck[/h2] ...and suddenly it all made sense. [b]Eden 2[/b] was originally a Nintendo Switch exclusive. As such, all the changes were made with a handheld experience in mind. Shorter levels/sessions. Simplified controls for small-resolution, 6-7inch displays. Different incentives to keep one going - etc. It all makes sense in the context of portable play. [b]I absolutely love this game - on a Steam Deck, but would not recommend it, if you plan to play it on a big screen.[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 25 reviews with recorded playtime.
Fantastic game, but sadly overlooked by gamers at large. If you enjoy the trailer footage, go for it. You won't regret playing this game at all, its an experience you won't find anywhere else on the gaming market. The music and visual themes are great, the platforming has received a bit of streamlining compared to the first title. You have more control with a mid air jump, are no longer highly dependent on the momentum of you silk swings and the screen acts as your out of bounds, preventing falling down an entire map. You advance the screen by connecting to either ground or a plant. I like the new progression system also! If I had to name a negative, it would be that unlocking things after a run takes too long, especially if you spend a lot of time collecting crystals and some such.
好玩 相較第一代多了角色能力 及一些小能力的提升 是很舒壓的小品遊戲 就是有些地方角色場景對比度不足 場景又有點太亮了
Thanks for not forgetting about a PC port. I love this game, as I did the first. Though, I agree with others, the rope/swing physics from the first game are more enjoyable then the auto swing in this one. Also, I miss the hub world garden from the first game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5K | 359 | 90% | $13.99 | |
| $2.5K | 19 | 89% | $9.99 | |
| $1.8K | 9 | 100% | $9.99 | |
| $1K | 12 | 100% | $4.99 | |
| $125 | 5 | 100% | $0.99 | |
| $27 | 1 | 100% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 459 | 83% | $0.99 | |
| $7.3K | 71 | 54% | $3.99 | |
| $7.3K | 107 | 85% | $1.99 | |
| $7.3K | 55 | 78% | $4.99 | |
| $7.3K | 91 | 60% | $4.99 | |
| $7.3K | 77 | 22% | $4.99 |