
The only simulator where you can crush balls with fun and pleasure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
if you leave it on long enough it will use up all your ram. my game reached 32 gb ram usage after leaving it on overnight
This lets me get my balls crushed even when I am not at work. 10/10
It may be a game about spheres, but it falls flat. i hate to be the one to tarnish the 100% positive score, but sadly there are better idle games at the same exact pricepoint. It's simple and silly to hop around and break the balls, but the systems you buy at level 1 are the same systems you buy at the final level. Increase amount of balls that can exist at the same time, increase value of selling them, increase idle damage to balls because their value increases their health, buy auto sell, and buy auto spawn. That's really it. Each new level has the exact same things to buy. The game doesn't exapand in any way. I appreciate making an idle game where the player is a part of the game, but this offers little more beyond a clickbaity premise. Missed opportunities to crush the balls in unique ways, like machine built into the floor, or pushing them through mazes, or finding a way to heave them over the walls of the play-space. No upgrades for spawn speed, amount spawned at a time, "rare" spawns, projectiles for the hammer, or new movement options. I feel like compared to other games at the same price point, this serves as more of a tech demo or toy than a full-fledged game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 20 reviews with recorded playtime.
I'm starting to understand something...
B A L L S
I'm Commander Sisyphus, and this is my favorite game on the Citadel.
Masterpiece. The best simulator game I've ever played
Will be helpful to turn off auto spawning on older levels as it starts to lag when it tries to spawn the balls on each level all at once causing my pc to frame drop every 2 seconds. Otherwise :thumbs_up:. love the achievements it be cool to have cosmetics for the hammer to smash the balls with even more style
We need a squeal
My money started to vanish without purchasing anything shortly after reaching room 8 and I couldn't continue. Other than that 10/10 would crush balls again
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $3K | 13 | 23% | $6.99 | |
| $2.1K | 9 | 44% | $5.99 | |
| $116 | 4 | 50% | $0.99 | |
| $20.5K | 6 | 100% | $99.99 | |
| $642 | 19 | 42% | $0.99 | |
| $627 | 9 | 44% | $1.99 |
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| $2.2K | 75 | 84% | $1.99 | |
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| $2.2K | 144 | 95% | $0.99 | |
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| $2.2K | 104 | 50% | $0.99 |