
A Node-based pixel art generator, editor, and VFX compositor. Create beautiful and complex effects in a non-destructive manner. Pixel Composer comes with a powerful graph system that supports multiple image manipulation, feedback effects, loop, physics, and fluid simulation.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
저는 이 프로그램을 사랑하는 동시에, 끔찍하게 혐오해요. 이 프로그램의 제작자는 열정적입니다. 거의 매 주 유튜브에 새로운 기능에 대한 업데이트 영상이 올라오는 것 같아요. 대단하죠. 엄청 대단합니다. 문제는 그 신기능들 대부분이 아마 본인만 어떻게 제대로 사용하는지 알고 있을 거라는 거지만요. 공식 문서도 없고, 프로그램 내 설명도 거의 없습니다. 그냥 노드들을 하나하나 만져보면서 배워가는게 최선이에요... 아, 그렇게 하나하나 만져보며 배워보려했더니, 숫자 하나를 건드리기만 해도 에러가 뜨네요. 아뇨아뇨, 당신이 베타 버전을 만지고 있어서 생기는 문제가 아니에요. 모든 버전이 다 이래요. 창작 마당에 들어가보면 버전이 0.1만 차이 나도 파일이 개박살나서 못 열어보는 것들이 천지에요. 아니, 창작마당 얘기를 할 때가 아니었네요. 웰컴 파일도 제대로 관리를 못해서 파일을 여는 순간 에러를 띄우는 프로그램인데 그쪽이 작동하길 바라는 건 너무 큰 사치죠. 그러니까, 제작자는 성실합니다. '거의 본인만 다룰 수 있는 취미용 프로그램'을 발전시켜 나가는 것에 아주 성실해요. 새로운 기능 하나를 구현한 뒤 뿌듯해 하며 뒤따라오는 버그 다섯 개를 방치한다고나 할까요. 솔직히 말합시다. 이 프로그램의 노드들이 제공하는 기능은 이미 풍부해요. 그냥 당분간... 버그 수정에 확보에 집중하면 안되는 건가요? MK Rock? 재밌죠. 재밌는 노드에요. 하지만 지금 이 프로그램의 안정성 수준에서 개발자가 이런 장난감 노드를 개발하는데 시간을 낭비해서는 안되는 거 아닌가요? 제발, 정말이지 이 프로그램은 환상적인 가능성을 품고 있는 무언가에요. 이런 식으로 가능성이 낭비되게 두지 말아주세요. I both love and absolutely hate this program. The developer is incredibly passionate. It seems like a new update video about new features is uploaded to YouTube almost every week. It’s truly amazing. The problem is that he's probably the only one who know how to use most of those new features properly. There’s no official documentation, and there are almost no in-program explanations. The best you can do is just learn by tinkering with the nodes one by one... Ah, but when I tried to learn by tinkering with them one by one, even changing a single number caused an error. No, no—it’s not a problem because you’re using the beta version. Every single version is like this. If you check the Workshop, you’ll find amazing looking works all over that are completely corrupted and unopenable just because the version number differs by 0.1. Wait, this isn’t the time to talk about the Creation Forum. This is a program that can’t even properly manage its own Welcome file—it throws an error the moment you open it—so expecting 'workshop to work' properly is asking for too much. So, the developer is diligent. They’re very dedicated to developing this “hobby program that almost only he can use.” He implement a new feature, feel proud of it, and then just leave the five bugs that follow in its wake. Let’s be honest. The features provided by this program’s nodes are already plentiful. Can’t you just focus on fixing bugs for a while? MK Rock? It’s fun. It’s a fun node. But given the current stability level of this program, I guess you should spend your time on more essential tasks rather than wasting it on developing these “toy” nodes? Please, I’m serious—this program has fantastic potential. Don’t let that potential go to waste like this. Translated with DeepL.com (free version) I both love and absolutely hate this program. The developer is incredibly passionate. It seems like a new update video about new features is uploaded to YouTube almost every week. That’s amazing. It’s truly amazing. The problem is that they’re probably the only ones who know how to use most of those new features properly. There’s no official documentation, and there are almost no in-program explanations. The best you can do is just learn by tinkering with the nodes one by one... Ah, but when I tried to learn by tinkering with them one by one, even changing a single number caused an error. No, no—it’s not a problem because you’re using the beta version. Every single version is like this. If you check the “Creation Forum,” you’ll find files all over the place that are completely corrupted and unopenable just because the version number differs by 0.1. Wait, this isn’t the time to talk about the Creation Forum. This is a program that can’t even properly manage its own welcome file—it throws an error the moment you open it—so expecting that part to work is asking for too much. So, the developer is diligent. They’re very dedicated to developing this “hobby program that almost only they can use.” You could say they implement a new feature, feel proud of it, and then just leave the five bugs that follow in its wake. Let’s be honest. The features provided by this program’s nodes are already plentiful. Can’t they just focus on fixing bugs for a while? MK Rock? It’s fun. It’s a fun node. But given the current stability level of this program, shouldn’t the developer be spending their time on more essential tasks rather than wasting it on developing these “toy” nodes? Please, I’m serious—this program has fantastic potential. Don’t let that potential go to waste like this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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