
A Node-based pixel art generator, editor, and VFX compositor. Create beautiful and complex effects in a non-destructive manner. Pixel Composer comes with a powerful graph system that supports multiple image manipulation, feedback effects, loop, physics, and fluid simulation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very versatile. Cool workflow. Only 10 dollars is a ♥♥♥♥♥♥♥ steal.
Manteeep
I would call this idiot-proof. Within 62 hours spent in pixel composer I've already gotten good and freelance now. The only thing is that the app doesn't initially work on mac. It tries to find "PixelComposer.exe" in the folder when there is only PixelComposer without a file type. When you duplicate it and add the .exe part, everything works perfectly
Çok zor, gereksiz bir zorluk var. Evet yapılabilecekler çok fazla ama zor.
always quits unproperly.
goated
패치할때마다 안되는게 왜케 많냐
Incredibly useful app with a lot of problems. I recommend it in spite of my complaints but only if you are pretty much always prepared for it to crash. Also PLEASE add linux support...
The stuff you can do with this is crazy - although be warned. If you don't have pixel art skills, you won't automatically have "generate the art out of nodes" skills either. You will need to learn, and there's a lot here to learn. The software is in extremely rapid development and the dev is very responsive to bug reports. If you have issues, definitely raise them on the Discord/Itch community. This rapid development is the biggest downfall of the program though, as the backwards compatibility is lacking, many old examples don't work when imported.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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