
PIVO is a game that solves puzzles between 2D space and 3D space. Experience transcending space with a cute corgi.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
BIC나 지스타에서 이미 플레이해봤던 게임이라 큰 기대가 없었는데, 기대이상으로 재미있게 즐겼던 게임입니다. 우선 코기가 귀엽고, 퍼즐이 나름 참신해요 하지만 후반으로 가면 시점전환이 필요한거 아닌가 하는 생각과 게임오버는 그냥 같은 퍼즐을 다시 풀게만들 뿐인데 굳이 넣어야했던걸까 하는 생각이 들었네요 크래쉬 버그같은것도 없고, 즐겁게 플레이했습니다
그래픽이 아기자기하고 코기가 귀엽지만 4번째에서 문을열고 그다음에 도저히 어떻게 해야하질 모르겠다... 어렵다...
게임자체는 너무쉬운데 느려터져서 2분만에할걸 5분넘게 걸려 하고있음. 구매한지는 오래돼서 환불은 안되지만 환불가능하면 하고싶음..느려터진거 싫어하는사람은 구매 비추
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 28 reviews with recorded playtime.
2D의 시점과 3D의 시점 변화도 부드럽게 잘 넘어가는게 괜찮구요. 그리고 일단.. 케릭터가 너무 귀여워서 ㅎ.ㅎ.ㅎ.ㅎ.ㅎ.. 나중에 추가 케릭터라던지 추가적인 DLC 버전이 나와도 좋을거 같습니다 ^-^ 조카들이랑 하기에도 좋은 게임이라 추천할 만 합니다.!!!
겜 컨셉도 좋고 퍼즐도 좋은데 자잘한 버그가 많다 --------수정---------------- 플탐 한 절반 정도 버그땜에 리트라이 하느라 날려먹음. 특히 어디 끼는 버그가 너무 자주 일어남. 그리고 폭탄 나오자마자 캐릭터가 말을 안 들음. 폭탄 관련키만 먹혔다 씹혔다 하니까 짜증남. 그리고 게임오버랑 사각지대에 낭떠러지 왜 넣어놨는지 모르겠음.
귀여운 웰시코기가 주인을 찾아 떠나는 게임입니다 2D와 3D를 오가며 풀어나가는 퍼즐은 독특하며, 심플하지만 귀여운 매력과 평온한 분위기가 인상적입니다. 다만 하시면서 약간 졸리실 수도 있습니다.
PIVO is a cute, simple yet puzzle game, about a corgi attempting to save his wizard owner. The puzzles are difficult yet rewarding, and I highly recommend it. The gameplay is puzzle-based, with you switching between 2d (pixels) and 3d (voxels), so that's where PIVO comes from. The puzzles are very challenging. The difficulty curve is a little steep, but that's not a complaint, because each puzzle was thought out meticulously. The difficulty comes from an expectation that you will be familiar with the depth and complexity of these mechanics, and use them to their fullest. tl;dr, the level design is intelligent and thought out, requiring players to think each movement through. The visual aesthetic is very simplistic, yet effective. They chose to focus on artstyle over fidelity, a good choice when the budget is pretty much non-existent, and also leads into why the game looks good. By focusing on stylized graphics, each block can look distinct, without being distracting. You instantly know what your focus is when it's shown on screen, and important items and objects pop out against the environment. The music and sound design are well done, mostly. There was one sound I did not like, and it played whenever you moved a movable block (or set of blocks) using an interface. It's a scarping sound, and it's also mixed louder than everything else. Thankfully, PIVO has a music and SFX slider, and turning down the SFX mitigated this issue. Otherwise, the sound effects are good, and the music is nice as well. The animations are, for the most part, pretty good. When climbing, two animations can play, but unfortunately, one is twice as long as the other. I'm not sure if you need to hold down the movement keys or the interaction key to play the faster animation, but this annoyed me when replaying. Otherwise, animations look fluid, especially explosions. This is demonstrated especially well in the end credits. The weakest area, in my opinion, is the localization. The English translation is a bit lacking, but that's ok! English isn't the easiest to learn, and personally, I don't mind a translation with a few holes in it if it means I get to play the game. The question is "is the translation good enough to be understood?" and the answer is absolutely, especially when the game rarely relies on dialogue anyway. The controls are the last area I'll mention, because I have little to say. They do their job, and if you're confused, a prompt will appear. Only 3 buttons are used (plus movement), so don't worry about getting lost. I enjoyed this game a lot, and I hope I get to see more of them in the future. For a student project by 7-10 people, it shows polish, precision, intelligence, and player trust, that most other developers could only dream of.
The Game itself is very adorable. though, the controls and movement are hard to get used to. using the arrow keys instead of WASD. As well as not being able to change from arrow to WASD. The game is really cute and very creative in the way it is. though I wish I didn't have to switch back to 2d mode just to jump and 3d mode to walk around. (I know thats the core mechanic of this game). All in All its a good game. Just hard to control and a bit hard to get used to. I enjoy the narrative of their owner being kidnapped and having to save them. Just make it so you can change the controls, Its worth the 7 bucks since the graphics are pretty nice for a 2d-3d game.
빡통머리가 아닌 이상 못해도 1시간~2시간 정도 걸릴 정도의 퍼즐
Бросил на середине снежной локации - слишком легко для меня, а так очень миленькая игруля))) Эта игра - FEZ на минималках. Тут тоже головоломки завязаны на смене перспективы, но если в FEZ перспективы были предопределены, то тут ты сам решаешь какие элементы войдут в смену перспективы. ЧТО МНЕ ОЧЕНЬ НЕ ПОНРАВИЛОСЬ: - Основная механика игры слишком доминирует и не даёт второстепенным механикам (передвижение колонны, взрывы стен и т.д.) возможности разнообразить основную механику. Это как если бы вместо "соли по вкусу" вам бы дали один кристалик. - Xbox геймпад не поддерживается игрой. - 1920*1080 – максимальное разрешение. - Персонаж не умеет прыгать. - Количество потерянных жизней не влияет на прохождение уровня. - Количество собранных костей не влияет на прохождение уровня. - Не понятно что мне даст прохождение уровней на 100%.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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