
Pillars of Light is a first person action / puzzle game where you will have to continue what your family have done since the beginning of times : protect the world from shadows and make friend with Utu, the light god.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, German, Russian
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
I'm going to be blunt on this one: this doesn't feel like a proper game, rather like a poorly finished student project. I usually try to find positive things to say about any games I play because I understand the work going into making one but let's be real there isn't much to save here. The music was nice and that's it. Animations where rigid and the platforming is clunky, the control often felt unresponsive. The lighting, which is supposed to be the central theme of the game, is poorly done, especially in the darker level where you can barely see what's going on. Every textures and objects in the game lack polish and it borders on lazy. The screenshot and video preview feels like they've been carefully taken to avoid showing how poorly implemented the game feels. There is no story per say, nothing to unravel and the ending was abrupt. The obvious boss fight you expect, to put every mechanics you've learned to the test, just never comes. I felt empty when the credit rolled. I have played clunky games in the past and I wouldn't have minded if at least the puzzles were enjoyable. To say that they feel unrewarding is an understatement. Every solution is forced on you because everything can be solved by always making the only move available. It's not even puzzle 101 at this point because this type of logic have existed in games for decades at this point. Pillar of Light doesn't bring anything new, or even remotely interesting, to the table. I got it on sale for less than 2€ and it still felt bad.
I initially played the demo a way back and enjoyed the concept of using light as the main component of puzzles. It was something different and I picked up the full game during Summer sale. Level design is pretty nice, each level is distinctive from the others and the puzzles increase in difficulty as you go along but not too crazily. The only negative I can really give it is I wish there was little bit more to the story/lore, as someone else has commented. A major plus is the dev who created this game is very attentive and responded to my questions very quickly and helpfully! I would recommend this game if you want an interesting puzzle game to play :)
Pour un premier jeu de ce développeur, le jeu est top, les énigmes sont fluides et s'enchainent bien, si vous aimez les jeux d'énigmes n'hésitez pas ;). Ah, avis aux daltoniens comme moi, pas mal d'énigmes fonctionnent sur des couleurs, ce sera peut-être un peu plus dur pour vous mais pas insurmontable (je l'ai bien fait ^^).
Bon puzzle game, les ambiances visuelles et sonores sont variées et les énigmes sont stimulantes ! J'ai passé du très bon temps et je compte bien le réexplorer pour aller chercher le 100%
C'était fort sympathique ! Difficulté progressive au top, il s'agira de se rappeler que rouge + vert = jaune :D Un peu court mais le concept est très plaisant, tout comme la musique ! Chapeau.
COOLES SPIEL .. und funktioniert tadelos....
Pour un premier jeu, développé par une seule personne, je l'ai trouvé vraiment agréable à jouer. Les designs, la lumière, les musiques... Tout est top. Les énigmes sont comme il faut, ni trop simples, ni trop compliquées. Vraiment une réussite. Je recommande.
Очень интересная игра, с разными головоломками, в этой игре главное не потерять свет.
Take a role of light protector and puzzle your way to save the world from darkness.
What a great game. I loved to play it. Some puzzles/levels were a little bit tricky but i like to figured that out. So I can recommand this game for players who like puzzle games
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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