
It is a game that feels more like a guessing game than a logic puzzle. It will make you waste hours guessing, combining or dividing the colors through multiple rings of rainbow, and it's up to you to find out where each one goes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Странная игра. На первый взгляд может показаться, что это логическая головоломка. На деле же нет. Весь геймплей сводится не к логическим решениям, а к угадываниям. Дело в том, что на экране находятся многоцветные круги, а ваша задача сделать каждый из них определённым цветом, используя цветные лучи. Допустим, сделали один круг красным, а другой синим. Указав их направление на третий круг, получаем из него зелёный (странно, вроде фиолетовый должен быть). На этом строится весь геймплей. Потом появляются всякие фигуры, препятствующие или помогающие направить лучи в нужную сторону. В общем, сказал бы, что интересно, но нет. Одно дело решать логические задачи, а другое играть в угадайку. Не комильфо. Игра вроде бы яркая, но все цвета выглядят блекло. Музыка спокойная, как раз для подобного геймплея, но этого мало. К тому же, прежде чем увидеть меню, нужно решить первую задачку. То есть, пройти вынужденный туториал. Но и это не всё. Даже меню состоит из цветных сфер (настройки, игра и выход), на них так же нужно направлять лучи. К чему такие сложности?
This is a cute little game that unfortunately suffers from problems that change the game from a fun experience at the start of the game to an incredibly frustrating one later on, and from what I can see, most of the problems come from a very strange design approach, stated even blatantly here on the store page: it's more of a guessing game than a logic puzzle. It should very well be a logic puzzle, but yet it isn't. Trial and error drives the majority of the game. You have to find out what color every circle should be, and then you have to figure out by trial and error what combination of colors create that color. Why by trial and error? Because this isn't a logic puzzle. This is a guessing game. Once you find out where the colors need to be, you connect everything and you're done, because almost none of the puzzles contain any sneakily placed barricades and the ones that do are incredibly obvious, because otherwise this would be a logic puzzle instead of a guessing game. The further you go into the game, the more elements it introduces. The problem is that they don't behave like you'd think they do. The prisms split two combined colors back into their original colors into rays in predetermined places. The problem is that sometimes they don't do that at all. On multiple occasions I've seen rays being split into two rays of the same color, because the game expects only one solution, and won't accept any other input than the intended one, and gives a weird result. The 'puzzle' in the 5th screenshot in this store page is one in which this happens all the time. The pipes are another element that don't quite work right. If you fire a ray at the pointed end of the pipe, the ray just goes in that direction, defying all logic. It falls quite in line with the theme. As you move on, the puzzles never become more challenging because that's impossible to do with a guessing game. They just become more convoluted. 'Puzzle' 43 (of only 50) is so bizarrely convoluted that it took me an hour of staring at it before I finally figured all color conbinations out and got everything in their right places. The game also features medal rewards for getting a right time on the levels, but all that takes is memorizing the combinations and connecting everything as fast as possible. This would be an unbelievable bizarre idea in a logic puzzle game, but it isn't. Very strange is the fact that a game like this doesn't have a way to make your own puzzles. It looks like a game that would benefit greatly from it, letting people make actual logic puzzles out of the material. Unfortunarely, the 50 levels the game comes with are the only ones you'll see, which isn't that much. What's worse is that this game either doesn't have an ending or the last level in the game is broken. Once you solve it, the timer stops. You still have full control of everything, but the game just stops progressing. I made a post about it but nothing has been done. I'm sorry, but I do not see how this game could be worth your time. It's not even a good time-waster since it only has 50 levels. Don't buy this.
"Pigmentone" ist ein kleines Rätselspiel. An den Bildschirmseiten gibt es verschiebbare Laser in verschiedenen Grundfarben, die einen permanenten waagerechten oder senkrechten Strahl aussenden, sogenannte Emitter. Auf der Spielfläche gibt sogenannte Receiver, die einen Strahl in eine beliebige Richtung weiterleiten können. Dadurch lassen sich dann auch Farben mischen. Um einen Level zu meistern muß jeder Receiver die für ihn richtige Farbe haben. Zu diesem Grundprinzip kommen dann noch ein paar Objekte, die das Spiel erschweren. Wände, die keinen Lichstrahl durchlassen, Prismen, die Mischfarben wieder aufspalten oder gebogene Röhren, die den Strahl ablenken. Eigentlich eine richtig gute Idee und ein richtig gutes Spielpinzip. Der Titel hat aber ein riesiges Problem: er ist eigentlich kein Rätsel-, sondern ein Ratespiel. Die Receiver zeigen nämlich nicht im Vorfeld an, welche Farbe sie benötigen. Und so probiert man einfach rum, bis man die richtige Lösung hat. Ein planvolles Vorgehen ist unmöglich. So bekommt man schon Zeit rum, aber es ist meist weder eine Herausforderung noch eine irgendwie fordernde Aufgabe. Das liegt wahrscheinlich daran, daß das Game auch primär ein Timewaster sein soll. Strukturell ist es sicher primär für ein Tablet entwickelt worden, wodurch auch die Bedienbarkeit auf PC nicht die beste ist. Und mit dem Game kann man auch fünf Minuten sinnfrei rumbringen, wenn man auf den Bus wartet. Ein wirkliches Rätselspiel ist es aber leider dann doch nicht. [h1]Wertung:[/h1] 5/10 Atmosphäre -/10 Story 5/10 Grafik 5/10 Sound 5/10 Spielmechanik 3/10 Balancing 5/10 Spielspass [h1]Fazit:[/h1] Reiner Zeitverschwender. Aber mein Schwein meinte eins. [h1][b]5/10 Gesamtwertung
Well, I suppose it doesnt falsely advertise when it says its a guessing game. Guessing and memorisation, thats about it. There is no puzzle in this puzzle game, but I put it on to keep my hands busy while watching more entertaining things. That is until the levels became almost impossible due to bugs where prisms dont split colours correctly. (Or at all, but I think thats deliberate. Its genuinely hard to tell.) You can try wrestle round them by switching off one colour then returning it to reset how the prism splits. Though making certain patterns in the process of doing this will, despite the very simplistic graphics, make things stutter and struggle. This is ignoring such tedious mechanics as parts that only show up when you sweep a beam over them for... apparently no reason at all, it adds nothing but one more item to memorise if you ever want to torture yourself with completing the time challenges, which are also largely pointless. Oh, and I nearly forgot that some of the colours are almost identical and many of them, because of the unintuitive way they mix, and total lack of any real logic or suggestion by design require multiple tiers of guessing as you mix the main colours, that may or may not have to be mixed again to get the right hue. In short, this is a terrible 'game'. If its on sale you might pick it up as I did, as something to mess with. Though, the fact it ended up failing at that much makes me suspect youd have a much better time hurling a pack of cards on the floor and trying to guess which number and suit the face down ones are. Itd be essentially the same experience.
カジュアルに見えるタイプの激ヤバパズルです。 ようやく25面まで行きました(全50面)。 真面目な話、既に頭痛いです。 最初は総当たりのクソゲーに見えると思います。私も実際そう思いました。 10面辺りからちょっと話がおかしくなってきて気がついたら20面辺りで既に複雑な論理パズルと化しています。 最後の方の面で一体どれほど酷い目に合わされるのか想像もつきません。 凄く面白いです、これ。パズルゲーマーなら買った方が良いと思います。
还不错的解谜小游戏,打发时间很不错,就是后面又要分线又要转弯的,太费脑子了。
[h1] Smells like a mobile turf to me. Simple and a bit generic. Feels uninspired. EASY SKIP! [/h1]
legalzin
Interesting concept. However the author of the game does not seem to understand that puzzle games and time limits do not go well together. Time limits do not make puzzles fun.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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