
Take on the Grimheart Gang as you shoot, dodge, cloak and explode your way across TombStar in this Space Western rogue-like shooter. Grab your guns, buckle your spurs and take back the planet – for justice, for revenge and for the galaxy.
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About
TombStar is a top-down Space Western shooter with roguelike elements that will test your mettle. Go head-to-head against the galaxy’s toughest creatures in heart-racing bullet-hell combat.
At the edges of the Frontier Galaxy, the notorious Grimheart Gang have driven away every peaceful settler and taken over the planet TombStar. Free the planet from the tyrannical grip of their leader, King Killcard… or die trying.
From splattering shotguns, to the powerful Armageddon Expander, or the festive Fireworks Cannon, there’s a whole lot of ways to serve justice to those wretched Grimhearts.
When the going gets tough, seek out the morally questionable Duon brothers to provide you intimidating perks. Upgrade these enhancements and soon you’ll have the Grimhearts shaking in their boots.
Play as Jack Galloway and strive to become a galactic hero just like your father. Step into the shoes of Benson Gara, a Lyroid-species environmentalist taking matters into his own hands. Or live up to the legend that is AJ Starchild, a highly decorated sniper gone rogue to seek her revenge.
Discover each character’s unique abilities and play styles to find your strongest contender for defeating the Grimheart Gang.
Blaze your way through hordes of assorted space scum, from pistol-wielding cowpokes to robots with death lasers. But stay sharp, the game changes with each run so you never know what you’re gonna get.
Collect messages from the past to piece together what happened on TombStar, and learn each character’s motives for taking down the Grimhearts. Where is Jack’s father? Why did Benson Gara come here alone? And what unforgivable act lies at the heart of AJ’s story?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The permanent progression that is associated with action roguelikes is really bad here, in fact it's probably the worst I've seen in any game in this genre. Pros: - Cool art style - Competent top down gunplay Cons: - Only 3 permanent upgrades possible at one time all of which are very underwhelming - The currency by which permanent upgrades are purchased is drip fed and they are very expensive to buy - Most of the weapons including higher rarity ones perform very poorly - Only 3 player characters to choose from and 2 of them are subpar - Starting weapons are very poor - Difficulty is overtuned - Ammo economy is non-existent
Quick Score: 4/5 Notes: It is very much a gungeon clone, however I had a decent amount of fun progressing through and eventually finishing the game. It is relatively light on content, only really having 4 bosses total, but what it does have is fairly polished. Wouldn't be my first pick as far as these types of games go, but if you've played all the others or are able to catch this on sale, its worth checking out. In just under 9 hours i pretty much 100% the game, or at least did the hardest possible achievement the game has anyways. So I wouldn't expect to get more than about 10 hours of gameplay out of this.
The game itself is pretty good. It's fun, has decent replayability etc. I'd recommend it, except for 2 things, one of which is a deal breaker. 1) Often it doesn't start. It'll go to a grey screen, but not get further. Sometimes a reboot sorts it, sometimes it doesn't. Often if you get it start the first time, it won't start a second time without a reboot. Drivers are all up to date, so not sure what the deal with that is. Seems lots of other people are experiencing the same based on the forum discussions. I could just about put up with this though, I guess. 2) This is the deal breaker. My game got stuck in a state where it was using a "save game" with only a single life, with no way to start a new game. You could choose a different area, different load-out, even a different character, but it would always drop the lives to 1 as soon as you start. Whilst it's not a particularly hard game, starting with a single life constantly makes it much, much less fun. I've cleared caches, uninstalled and reinstalled, all to no avail. That in itself isn't the deal breaker. What is, though, is that I reached out to the developers multiple times by email about this issues just to be completely ignored. This game is therefore abandonware, with no support or interest from the developers. It's a real shame.
Nice game nice fast shooting fast game play the price is also not expensive Otherwise, download the demo first and try it
Thumbs up because I think it's a pretty decent game. That said, it doesn't do anything especially special. Not much here for seasoned twin-stick roguelike veterans except for a fresh coat of paint on a functional system. Pick it up on a good sale and play it for 5-10 hours or more depending on what you can get out of it. It's charming.
TombStar is really great rougelike shooter game. It's really challenging. Make sure you are a type of gamer who's really like rougelike game as the game it's challenging. We can choose 3 chars by keep playing the game and got more points to unlock them. My favorite char is the sniper girl :D
It's a good game. Gameplay is tight and responsive. There is meta progression, different characters that are essentially different classes, and the decisions made during the runs have good impact throughout the run. Boss fights are fun. I recommend it.
TombStar is a rather mediocre console (Xbone/PS4) ported 3D rendered cartoony top down procedurally generated twin stick shooter... and the cartoony wild west sci-fi theme doesn't save an old dead genre with a contentless implementation. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. It's also reasonably well polished, what there is of it, it's not a technically challenging game so you'll get smooth framerates and good performance. The problems are more with the poor art style, lack of content, boring repetitive gameplay on an old, dead genre. There's a reason there's only a couple of people bother to play this every week, at a risk of offending both of them, I don't think this is worth it. The game features low-polygon "retro" assets with cartoony, mobile app style shader effects, making this look like a barely functional mobile app from 15 years ago. This visual style is a method that lazy devs often use when they have a lack of interest/capability to create highly detailed, high poly models and instead use shader effects to disguise that shortcoming under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It's far below the state of the art visuals gamers expect as a result of their decisions. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? TombStar has the almost comically optimistic (if it wasn't so sad) price of $15 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Yes, I For comparison, the $15 asking price for this game could get you games like "SCUM", "Hunt: Showdown" or "Phantasmophobia". Quality, professionally made games like those are frequently on sale cheaper than this.
TombStar is a stylish and energetic twin-stick roguelite shooter that embraces the spirit of old-school arcade action while dressing it in a bold Space-Western aesthetic. Developed by Andy Sum and Marcus Grambau and published by No More Robots, the game drops you onto the harsh frontier world of TombStar, a lawless planet overrun by the brutal Grimheart Gang. What unfolds is a rapid-fire series of procedural shootouts where reflexes, weapon mastery, and smart positioning matter more than anything else. While TombStar doesn’t reinvent the roguelite formula, it delivers a bright, punchy, and skill-driven experience that stands out through style and intensity. From the outset, the game captivates with its colorful visuals and clear artistic direction. The cartoon-inspired style isn’t just attractive—it enhances readability during chaotic gunfights, ensuring that enemies, bullets, hazards, and power-ups remain distinct even when the screen becomes a swirl of projectiles. Each biome has its own personality, from dusty outposts to alien-infested ruins, and the enemy designs are expressive enough to be recognizable at a glance. The Space-Western theme gives the world a fun identity, blending sci-fi gadgets with frontier grit, and the soundtrack leans into sharp riffs and upbeat rhythms that keep adrenaline levels high. TombStar features three playable characters, each with distinct traits and special abilities that encourage different playstyles. Whether you prefer raw aggression, tactical abilities, or defensive advantages, the roster ensures that repeated runs maintain variety. Procedurally generated levels reinforce this sense of unpredictability. Rooms are connected through a fog-of-war map, and each run leads you through new routes, enemy formations, hidden rooms, and rewards. Weapons are equally diverse—shotguns, rifles, flamethrowers, experimental blasters—and the game’s perk system allows you to fine-tune builds on the fly, giving each run a slightly different flavor. Moment-to-moment gameplay is TombStar’s strongest asset. Shooting feels crisp and satisfying, movement is quick and responsive, and dodging through waves of incoming fire embodies the best qualities of bullet-hell design. The enemy roster includes melee chargers, ranged shooters, environmental pests, and elite units that force you to use the full breadth of your abilities. Combat rewards precision and composure; even minor mistakes can snowball into disaster, making every encounter feel tense and deliberate. Power-ups and temporary boosts add an extra layer of excitement that enhances the game’s arcade spirit. However, TombStar’s excellence in moment-to-moment action also reveals areas where its long-term progression falls short. Once you acclimate to its shooting mechanics and enemy patterns, the structure begins to feel repetitive. The roguelite variety is serviceable but not deep—rooms begin to blur together after multiple hours, enemies don’t evolve much, and while perks help diversify runs, they rarely lead to radically different builds. The high difficulty curve, especially early on, may discourage players who expect a smoother ramp or more gradual sense of growth. Death often sends you back with only modest upgrades, leaving some early runs feeling punishing. The narrative element is minimal, providing a setup—liberate TombStar from the Grimheart Gang—and occasional text snippets that expand on character backgrounds and the villainous hierarchy. While the concept is charming, the story never becomes a meaningful driving force. The world is built more through visual identity than through plot or character development, and players expecting cinematic cutscenes or deep lore will find the experience sparse. TombStar is unapologetically gameplay-first, prioritizing action over storytelling. Despite its shortcomings, the game succeeds in carving out a place in the crowded field of roguelite shooters through its style, responsiveness, and pure fun factor. Its colorful visuals, tight controls, and brisk pacing make it an ideal pick for players who enjoy short, skill-focused sessions. The challenge invites mastery, and the aesthetic flair keeps each run enjoyable even when progress stalls. While it may not offer the complexity or long-term progression systems of larger roguelite titles, it delivers a concentrated hit of arcade excitement. In the end, TombStar is a polished, charismatic shooter that thrives on fast action and vibrant presentation. It’s perfect for fans who want a visually appealing, tightly designed roguelite without layers of complexity weighing it down. Those looking for narrative depth or extensive variety may find its limits quickly, but players craving high-energy, responsive gunplay in an engaging Space-Western universe will find plenty to appreciate in this compact but satisfying adventure. Rating: 7/10
[i]Dies ist eine subjektive Meinungsäußerung[/i] [h1]Ersteindruck - Würd' ich wieder kaufen[/h1] Zielen und ausweichen ist eigentlich nicht meins... aber es fühlt sich gut an. Noch muss ich ein wenig testen... aber Ersteindruck gut. In den diversen Listen der Gruppe [url=https://store.steampowered.com/curator/45150501/] Bullet-Heaven Deutsch [/url] findet man die Top-10 und Top-20. Insbesondere aber Demos und Gratisspiele.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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