
"Piano at 5 a.m." is a short text adventure game. A girl who is the main character wanders in a fog forest while adjusting the four factors of "drowsiness," "thirst," "madness," and "recharge," which increase or decrease depending on the choices she makes.
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Languages: Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
居然是免费游戏吗……上一次脑海中出现“唯美”这个词似乎是初中时候的事了 TT 美好的……
🤍
これが無料でレジ袋が優良なのおかしい 夜にあたたかいのみもの飲みながらやるととてもCHILL エンド1が好きです
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从作品《夏日彼方beyond》来的 画风与音乐自然是不必多说,我超爱 游戏的内容,依旧是存在意识流的要素 [spoiler] 既然如此我也就依旧意识流测评 [/spoiler] 是一些朦胧的东西 游戏描述了什么? 记忆,不被意识而已被遗忘的遗忘,雾,我们自己,或者其他 失去了什么,留下了什么,都像雾一样存在而朦胧 三个结局,二三结局需要携带部分物品触发(画册)(借书卡和画册) 不过我更喜欢一结局,因为有更大的留白,这种氛围下的留白也挺不错 [spoiler]不过感觉剧情一般,玩过上一部作品的我有点失望,有一点点 [/spoiler] 附:汉化资源 https://www.bilibili.com/opus/841214781413130296?spm_id_from=333.337.0.0 游戏玩法上有点难度,story模式会很简单,但是比较推荐先用game模式感受一下意识流( 刚给其他人送完点数穷了,有没有人送我点(风水轮流转,明天到你家)
Art top-tier, but the story is way too disjointed, even by stream-of-consciousness standards. You're just handed a super vague plot and two halfbaked characters, making it really hard to get invested before it abruptly ends, it feels more like an experimental project. Also, Endings 2 and 3 make zero sense, major [i]deus ex machina[/i] vibes. [spoiler][b]Expectation:[/b] [i]Alice in Wonderland[/i] but in the fog, featuring a protag who just really loves the foggy aesthetic. [b]Reality:[/b] A V-liver simp fantasizing over a picture book about the VTuber's IRL persona, and surprise... the girl is actually into [i]ossan[/i]. The script explicitly drops the word "romance," but there's absolutely zero emotional buildup. The only way I can justify this is by assuming it's a deliberate stylistic choice, like their universe, values, and even the literal meaning of words are just completely alien to ours.[/spoiler] [b]Ending Guide:[/b] [list] [*][b]Ending 1:[/b] Picture Book [*][b]Ending 2:[/b] Picture Book + Library Card [*][b]Ending 3:[/b] Only Library Card or neither [/list] [b]Tip:[/b] If you accidentally pick up an extra key item and screw up your ending route, just hit "Continue" and use items you find later on to overwrite the key items in your inventory. Highly recommend doing your first playthrough on [b]chill[/b] difficulty, then swapping to [b]story[/b] mode when grinding out the other endings. Most of the dialogue choices are literally just random RNG combos and don't give you any actual lore or info anyway. [hr][/hr] [h3]Reviews: 3/10[/h3]
読後感がいい
良
ちょっとだけ不気味なのが逆に雰囲気に奥深さを出してて良いね
音楽、ストーリー全てが素敵な作品でした! 胸にグッと残る切なさが短編映画を見た後のような心地の良いゲームです。 クリア後も、ただ音楽を聴くだけで癒されました。
先玩过夏日彼方ナツノカナタ 类似的风格,但是篇幅少了很多,只有大概1小时左右的流程,3个结局,分别是无,绘本,绘本+借书卡 较于夏日彼方有着完整且丰富的设定和人物形象,5PM只有一段模模糊糊的情节和两个残缺的角色,很难带入到游戏中,紧接着便戛然而止了,像是一种实验性的作品,但是日期明明比夏日还要晚一些~~ 剧情的走向倒是很平稳,但是23结局有些莫名其妙,给人一种机械降神之感 文本和设计上给人一种很远的感觉,考虑到这不一定是一种风格,更像是刻意的一种形式,毕竟像夏日彼方的世界其实和我们的世界完全不同,包括价值观与文字的意义 [quote] 这是丸子的评测 正在修缮自己的鉴赏家组 快来瞧[url=https://store.steampowered.com/curator/45084390/] 丸子鉴赏家 [/url] 这是[url=https://steamcommunity.com/groups/ZDSXYJBSY] 丸子的组 [/url] [/quote]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.