
You are a lone hunter who awakens in darkness. Within a cursed fortress where reality and hell intertwine, your goal is clear: Reach the top. Fight horrific enemies, grow stronger, and face what awaits at the summit.
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About

In a place where reality and hell are twisted together, there is only one goal :
Reach the top of the fortress.
Fight horrific enemies that seem to have crossed over from hell.
Challenge yourself, grow stronger, and press onward.
At the summit, face the being that awaits you.
A 3D Soulslike Set in a Fortress
Battle unfolds within a cursed fortress where hell and reality have merged for unknown reasons.
Overcome cursed enemies and ascend toward the upper levels.
Explore every corner of the fortress to find your path upward.
Look carefully—items needed for survival may be hidden nearby.
The fortress is filled with many types of enemies.
Strike down anything that blocks your way.
Manage your stamina and control the flow of battle—your enemies are relentless.
Guard at the exact moment of an enemy’s attack to trigger a Perfect Guard.
Follow up with a Counter Attack.
Master Perfect Guards and Counters to survive.
The Soul Gauge is gained through normal attacks.
Spend it to unleash powerful attacks on your enemies.
Some enemies are extremely powerful.
Use your Soul Gauge skills and items wisely.
At the upper levels of the fortress, the most terrifying being awaits you.
Overcome the trials and move beyond.
Team Respect Guild is a small indie team of four developers who love games.
We will continue to create fun and challenging experiences. Thank you for playing.

Genres
Stats
Languages: English, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This title is very promising. It does need work and polishing but other than that I had almost no trouble with combat. Dodging was a little janky but I got used to it after a couple minutes. Very excited to see where this goes!
I beat the game. Treat this game as a DEMO to a way bigger game that doesnt exist. the enemies are very dumb and slow aside from the big boi and the end boss. the boss IS VERY HARD. it took me an hour to kill the boss haha. movement is okay enough. the parry and counter system is essentially broken and the game has no balance. would be cool if the devs planned to actually make a game out of this DEMO. all in all its a pretty good base concept for a game. If you enjoy souls like games you might like this game anyway. its short and kinda fun. dont expect anything crazy lol. i still enjoyed it for 2 hours.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Karanlıkta yalnız bir avcı olarak uyanıyorsunuz. Gerçekliğin ve cehennemin iç içe geçtiği bir dünyada, tek bir hedef kalıyor: Kalenin zirvesine ulaşmak. Cehennemden doğan korkunç dehşetlerle savaşın, güçlenin ve ilerleyin. Zirvede, sizi bekleyen kişi orada sizinle buluşacak.
This game is extremely convenient for a souls like, showing you can have a good souls experience without the brutal inconvenient features like going to a fire keeper to level. Please make a longer game in this style!
so i can see why people are giving negative reviews but i believe the game does have potential, the combat is not the best and the camera will move randomly sometimes. i mean the graphics aren't the best but what would you expect from a free 3 gigabyte game? for free its an okay game but if the developer wanted to monetize it it would 100% require an overhaul. i do want to hear others opinions on this though
I mean its ok for a free souls like but that comes with obvious lack of polish. The problem of quality is one that is usually correlated with free. Theres few exceptions where a free game can compete with the quality of a good paid AA or AAA priced game. That being said this also gets a pass on being a lesser version of it influence BECAUSE its free. If it had even charged a penny I wouldve downvoted it as after 15 minutes I wasnt interested and would rather play a more polished souls like experience. But giving many people who are strapped for cash a similar, albeit lesser, experience of a souls like is worthy cause and deserving a thumbs up for me because of it.
otsosi Miyatzaka
Fun game, good level design, interesting enemy placement and diversity. It has potential if the mechanics are polished.
this game is promising its the first game ever released by RespectGuild so i don't wanna say anything bad sure there could be improvements but this is a game made by a person who has never professionally created a video game before so lets highlight the good qualities the effects for receiving are great and smooth, the slash of the sword feels powerful and the counter is swift and feels cool and the graphics are great for the developers first professional 3d game, the game has its own challenge and mechanics so it isn't just a rip off souls game my only issue with it is that the game calls perfect guard "perpect guard" which is probably a translation issue or means the dev had dyslexia
Pobrałem tą grę za darmo i nawet za darmo nie jestem w stanie jej polecić przynajmniej na razie 1 Gra jest niesamowicie ciemna ledwo co widać gdzie trzeba iść 2 Nie wie czy tylko u mnie ale kamienie leczące nic nie robiły 3 Namierzanie przeciwników blokuje kamerę w dziwnym punkcie 4 Kontra niby działała ale i tak dostajesz dmg 5 Potrafi zepsuć się stamina i sie nie odnawia
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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