
[CONTENTS] A playable shooting game "PHRENETIC SHOOTING REUNION" + All future updates/bug fixes. Phrenetic Shooting is a retro tasted shooting game. This game provides an exciting experience for retro 2D shooting game funs.
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About
[CONTENTS]
A shooting game body (6 Stages of 2D Shooting game for single player.)
All future updates/bug fixes.
[ABOUT]
Phrenetic Shooting is a retro tasted shooting game which is consisted with 6 stages of full of bullet avoiding pleasure. This game provides an exciting experience for retro 2D shooting game funs. The pleasure should not only be excitement but also nostalgy since the game is redeveloped and is modernized based on Phrenetic Shooting Third Mission which was distributed exclusively in 1991 Japan Summer Comic Market.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
Amusingly, while I'm playing this I'm thinking it looks and plays like a clunky homebrew shmup like you'd have seen on an '80s computer system like MSX or Atari 800. I finish the game, read the store description in preparation to write a quick review, and apparently this is a (very) minor remake of a clunky homebrew shmup on the PC-8800 from some indeterminate date in the 1980s. So close! But looking up videos of that game, while the sound isn't quite as good as it is here, your ship in the PC-8800 version seems to move faster, which is what really makes this already humdrum shmup a bit of a chore to play in this Steam version -- your ship is just too slow. There's no intensity, everything seems stuck in 2nd gear. So this is kind of neat as an extremely obscure piece of video game history (they don't get much more obscure - I can't find info on the original game anywhere other than one Youtube video), it's not very fun to play. Worth the buck for video game and/or shoot 'em up historians, probably not to anyone else. 6/10
91年にPC-88SRで作られたゲームをおおよそ忠実に移植したものと言う事で 当時の雰囲気を味わうには十分だとも言えます。 [良い点] ・クリアなFM音源とPSGを用いたサウンド ・使うのはショットボタン一つの簡単操作 ・シールド容量が大きく数発食らった程度ではゲームオーバーにはならない [悪い点] ・Xインプットのパッドだとアナログスティックしか使えない ・画面が横に広い割に自機の攻撃範囲が狭い、にも拘らず敵は画面全体に出現する ・1ステージが長い ・ザコ敵の種類が極めて少ない、故に複合攻撃のバリエーションも少ない 弾幕STGと言うジャンルが確立する前のゲームと言う事で画面上を埋め尽くす程の 弾が吐き出された後に有効な回避法は存在しない。気合で躱すかシールドでごり押し する以外の選択肢はない。オリジナルを再現したモードの他にステージを短くしたり 敵の出現タイミングを再調整した新しいゲームモードがあるとまた楽しめるのでは。 或いはワイドショットやボムを追加した『令和モード』の様なものがあればもっと 楽しめるゲームになる思う。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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