
Philna Fantasy is a classic pixel action RPG where you explore diverse regions, battle through dungeons, solve puzzles, craft gear, and collect adorable pets. Choose your class, discover powerful loot, and fight back against the invading shadow.
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About
When an adventurer from an alien planet crash-lands on the continent of Votland, an unexpected journey begins.
Explore a vibrant pixel world filled with dungeons, puzzles, crafting, and secrets as you uncover the truth behind the Void slowly consuming the land.
Step into nine large, hand-crafted dungeons—each one not only a battlefield but a maze full of secrets.
Hidden chests, clever mechanisms, secret passages… only by using your wits and special abilities unlocked along the way can you solve every puzzle and uncover treasures meant only for true explorers. Every breakthrough delivers that satisfying ‘aha’ moment of discovery.
In Philna Fantasy, combat isn’t just about swinging swords, it’s about defining your own playstyle.
Choose your path: become a Berserker tearing through the battlefield, a Ranger picking off enemies from afar, a Chrono Mage controlling the flow of battle, or an Assassin striking from the shadows.
Each class has a deep skill tree that lets you mix and match abilities to create your own unique playstyle. Whether you seek hardcore challenges or a laid-back adventure, the four difficulty settings will pave the way for a journey that’s both thrilling and fun.
Enjoy replaying dungeons without the burnout! Monsters randomly drop gear of varying rarity, while materials collected inside can be used to craft equipment, socket gems, or brew potions.
This light yet engaging loop of collection and crafting will keep your growth journey exciting and full of anticipation.
Strap on the “Magic Belt”, developed by the Adventurers’ Guild—it’ll be your smartest battle companion!
Defeating monsters may drop unique materials used to unlock corresponding Magic Cards. Insert these cards into the belt to activate powerful effects, from boosting damage to improving exploration and unlocking special bonuses. Mix and match to create your own signature tactics.
No more adventuring alone! Set out with a variety of adorable pets—they’re not just company, but capable helpers.
By raising affinity, each pet awakens unique support skills—some excel in combat, others specialize in finding treasure. Bring them along and write your legends together!
As a true adventurer, you take on not just tasks, but the trust and stories of this world.
Completing various requests from the residents not only grants valuable rewards but also gradually unlocks hidden features in the game. Through the joys and sorrows of its people and changes in the environment, you’ll deeply experience the culture, history, and undercurrents of truth across the continent of Votland.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, German, Russian, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩这东西像是吃一碗没淘过的米做出来的米饭,香是香,但是有啥子,一碗饭有个三五粒啥子也无所谓,吐了就算了,但是这玩意每一口都能吃到沙子...... 战斗方面 手感僵硬,攻击、技能前后要长的要命,用手柄时,要先停下攻击等他后摇过去了才能闪避,在攻击时按闪避的话,大概率会向攻击方向而不是摇杆方向闪避,直接一头撞到怪物身上。 养成方面 技能树可以随时重置,每个角色都有有几种流派可以选择,但是只能重置全部技能重新点。没办法调整一两个技能。装备词条丰富,但是打boss几乎不掉装备,装备获取主要靠满地图的采集素材锻造,很枯燥,还有及其诡异的力量、敏捷、智力三条属性,这三条的效果是增加攻击力,主属性增加更多。那你直接给我攻击力不行吗?做出带副属性的装备真的很恶心。 解谜方面 很多谜题设计的其实很有意思,但是解谜节奏太拖沓,角色跑的奇慢无比,解密时又有大量木桶,攀爬等等进一步拖慢速度,导致大部分的解密是思考十秒钟,跑步两分钟,有时其中一步弄错了格还要重新跑一遍。同时奖励差,只有少部分是收藏品,绝大多数的解密奖励是少量素材,少量到还不如路边随便挖两个矿给的多。 剧情方面 主线剧情无功无过,每隔一段时间就有三四个必做的通马桶支线,在角色跑的巨慢的同时,地图还不好用,这种及其敷衍的简笔画地图还要用图例,直接把地名写到地图上不行吗。 制作 几乎所有的道具都需要收集材料制作,而且大多数制作需要把材料初加工后再制作,导致背包很容易被乱七八糟的材料塞满、虽然可以放进银行,但是这游戏没有筛选或者一键移动材料的选项,需要一个一个的慢慢挑。批量制作时,只有数量+1和+10的选项,不可以手动输入、如果材料不够按+10也不会跳到最大,如果你要做8次,就只能按7次+1。 除此之外还有海量的便利性缺乏,譬如腰带卡片,不能筛选可升级和已解锁,不能收藏,不能根据卡片查询怪物种类和出没地点。不一一列举了。 这游戏每一项其实都还算有趣,每一个缺点其实都不算大,可以忍受甚至忽略,但是缺点实在过多了,恨不得每一分钟都在忍受缺点,而非享受游戏。 第一个小时的游玩体验我愿意给80分,。但是每玩一小时都要扣5分。随着游戏进程推进,新内容带来的不是新鲜的游戏体验,而是更多的啥子。 累了。
烂,无聊,操作僵硬,谜题设计无聊,刷子内容繁杂。像素rpg的画面就不说了,剧情无聊,操作拉跨重复,毫无亮点可言。被同类格兰蒂亚秘闻爆爆杀。
制造装备系统简直就是折磨,没有修改器追求想要的装备那几乎是不可能的,明明装备都分了类,但是依然会出现其他职业的属性导致装备作废,为什么不出个装备词条洗炼?
这个好评是给怪物能掉卡的,但是卡种类还是太少了,我喜欢能掉卡的游戏~比如RO~其他目前来说还是一坨屎。。。
战斗手感太僵硬了,系统也做的不是很好,流派固定,升级过程不平滑,表面上看着东西多,其实互动玩法很少,内容也不丰富,还是希望做得更好
Pretty good, excelent bosses, pretty good combat, cool puzzles, good graphs.
boss战做的挺好 解谜环节真的太恶心了 太刻意了 为了解谜而解谜没有任何意义 我玩到浮空岛那一章实在是玩不下去了 你飞就分飞 还分层 一言不合就闪回了 在云里摘星星那个真的是把我恶心到了 感觉就是设计者觉得自己老牛逼了 玩个单机都有一种被开发者教怎么玩游戏的感觉 靠自嗨是做不好游戏的 朋友
Jogo muito gostoso de jogar recomendo!
People seem pretty critical of it. There are some small bugs here and there, but no show stoppers. Pixel art is great. Combat is okay, not the best not the worst. I hate puzzles but I can deal with these and they even give you as skip option. For the asking price, it is worth it. Give the game a shot and ignore the bad reviews, you can always return it, if it don't like it.
呃,在另一个号玩的,目前35h,目前玩下来没有很倦怠,正常玩用困难模式就好了 游戏真的挺好,不知道制作者得罪谁了,希望继续出rpg作品 便利点:能随时重置技能;非进战跑图空格键闪避可一直按;解谜也不难;boss机制多样多打几次就顺手;追求成就的话(刷卡片,金币,材料)就是刷刷刷游戏;死了不会退出到菜单,而是在旅馆修养,再进图会记录地点 不足的是bgm没有很好听;键位不能自定义;占星这个功能不知道干什么的,没一次中过
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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