
More than just an anomaly hunt, this is a knowledge-based game. Uncover the truth behind the anomalies and confront a massive narrative. Countless documents will be your guide toward the singular truth. Experience unique mechanics and deep puzzles.
Modeled estimate, not a reported figure. How we estimate →
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About
"Phil in the Mirror" focuses on the experience of uncovering mysteries through careful observation and reasoning amidst light tension. You must find 'anomalies' as you pass through corridors that look the same every time. However, the true challenge of this game does not end with simply finding the 'different picture'.
Anomalies are both a threat and the only opportunity to open a new path. Every clue depends on your observation and your insight to see through the nature of the phenomenon.
You start on the 9th floor. The corridor you pass through may seem the same every time, but it might not be. You must carefully observe your surroundings to find 'anomalies'.
If you find an anomaly, immediately turn back and get on the elevator you came from.
If there is nothing wrong, take the elevator at the end of the corridor to the next floor.
If you break the rules, you cannot go down to the next floor.
These simple rules will put you to the test. Your observation is your only means of survival.
Does it end with just finding a different picture? The anomalies here are not just 'different pictures', but hold the key to opening tightly closed doors. A ringing phone is not just a source of fear, but an invitation to a story, and rising water is both a crisis and an opportunity to bring forgotten clues to the surface. Grasp the meaning hidden beyond the surface of the phenomenon and use it to advance to a new space.
This building is not just an endless series of corridors. We call this unique experience 'Metroidbrainia'. The clues you decipher and the phenomena you face become the keys to unlocking completely different areas hidden in this space. The deeper you dig, the wider and deeper this world will unfold before you.
Every puzzle is deeply connected to the one great story that this building holds. All the scattered documents, and even the anomalies themselves, are intricately intertwined towards a single truth. Your reasoning will be the power to fit the last piece of this mystery.
In this questionable space, can you face the truth and find the real way out?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Portuguese - Brazil, Polish, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
생각보다 개쩜 잘 즐겼습니다 다음 작품들도 빨리 나오길 기대함니당 좀 무서웠슈...
Why is this coolas game so underrated? The anomaly mechanics and puzzles are insanely good. PLEASE BUY AND PLAY THIS GAME NOW!!!
This is the best of the many anomaly detection games. I won't spoil exactly what's happening in this one, but there is a lot more going on than in your typical Exit 8 clone. A very interesting and underrated game.
Short but very enjoyable puzzle game that scratches the itch of wanting something more after Lorelei and the Laser Eyes. Pretty much all the puzzles were logical and made sense. Very impressive work for one developer.
This is a fantastically good game. At its surface, it appears to be another anomaly hunt. And it is. At its surface. But that part quickly takes a second a backseat to a deeper game, one with metroidbrania elements, excellent puzzles, moody music, and a surprisingly impactful story lurking beneath the veneer. Give it a shot. Stick with it. It's worth it.
Good. Solid puzzle experience.
[h1]This in an excelent game.[/h1] There are 2 parts. The first one, shorter, it's an anomaly hunting. The second one, the real game, it's a puzzle game. No idea why is not more well known. Completely underrated. If you like jumpscares, then DO NOT click this (this comment will ruin them): [spoiler] There are only 2 jumpscares, if I remember correctly. One at the very beggining, and one a bit later, still during the first part of the game. The second one is a bit milder one, just a screem, nothing that can be seen. There's something that maybe can be consider a third one where you hear some knocking on a door, again nothing that can be seen. After that you are safe. Those scares where only to set the mood, nothing is going to jump on you after that.[/spoiler] IMPORTANT: Ray tracing is mandatory. Anyway, great game. I will keep my eyes open for more from this dev.
Phil in the Mirror is a clever blend of anomaly hunting and puzzling, frequently doing well in its endeavor to recontextualize its scares into satisfying payoffs as you uncover its narrative. Largely, it is successful, with its various puzzles often having clear logic or accompanied by nice Aha! moments. Some steps of its puzzles are more obtuse or much less narratively relevant, which unfortunately fall flat. I would say that its pacing is mostly spot on, though the moments of uncertainty do lead to a bit of banging head against the wall. Overall, it's quite successful in what it's trying to do and is rather smart in its mixing of the genres. As a short-to-mid-length game, it can be completed in a weekend and is definitely unique. I am 98% certain that the song that plays over the ending credits is AI generated. Everyone has an opinion on AI-generated music, and I agree with many that think that it's pretty gross, especially as a musician. It left a pretty unappealing stain on an otherwise good experience. I'm not going to drive down the review scores just for this, though. There's a lot to really enjoy with Phil in the Mirror, and I would still recommend it for fans of puzzle games.
https://legeekparesseux.fr/test-gaming/phil-in-the-mirror Parfois, il y a des jeux qui vous marquent plus que les autres, sans qu’on s’y attende vraiment. Phil in the Mirror fait clairement partie de ceux-là. Pourtant, au départ, soyons honnêtes, j’ai littéralement détesté le jeu. Oui, vraiment. J’y allais en pensant découvrir un simple jeu d’anomalies, ce genre de titre que j’adore, où l’on observe, on repère, on avance tranquillement, sans prise de tête. J’insiste bien sur ce point, sans prise de tête. Et là, Phil in the Mirror débarque et me fait tout l’inverse. C’est un vrai casse-tête, du début à la fin. Si vous n’aimez pas vous creuser les méninges, je vous conseille de faire demi-tour dès maintenant, parce que ce jeu peut vraiment rendre fou. Ici, il faut réfléchir en permanence, observer chaque détail, prendre en compte la moindre info autour de vous. J’ai même cru que j’allais abandonner tellement mon cerveau chauffait… Mais avec un peu de persévérance, on finit par avancer. Et puis, sans prévenir, arrive ce moment où notre avis bascule. On avale sa salive, l’histoire se détache doucement de la simple suite d’énigmes, elle prend une autre tournure, quelque chose de plus lourd, de plus triste. Les puzzles, qui jusque-là semblaient juste là pour nous torturer, se mettent à dévoiler une facette plus sombre du jeu. Et moi, qui ne m’y attendais absolument pas, j’ai lâché quelques larmes. Oui, vraiment. Derrière mon écran, j’ai pleuré à cause d’un jeu qui, au début, m’avait presque mise en colère. En même temps, vu les sujets évoqués, difficile de rester insensible. C’est d’ailleurs cette surprise émotionnelle qui m’a donné envie de continuer, malgré mes nerfs en compote. Et au final, je suis contente d’être allée jusqu’au bout, même si je dois avouer que la fin (parfaite au passage) m’a complètement achevée. Pour moins de dix euros, c’est une expérience que je ne peux que recommander, mais uniquement si vous avez les méninges suffisamment solides et l’envie d’affronter un jeu qui ne vous laissera pas respirer. Phil in the Mirror n’est peut-être pas fait pour tout le monde, mais il fait partie de ces jeux qui restent dans un coin de la tête longtemps après avoir quitté la partie. Et si je devais conclure, je dirais simplement ceci : rappelez-vous que la vie ne tient qu’à un fil…
불 호. 이상 현상이 나만 재미 없는것만 나온지 몰라도 이상 현상 자체가 순수 노잼 (반 시계, 스프링 쿨러, 마네킹 손가락) 추가로 매번 문 열기 답답하고 문 열 때마다 화면 꺼졌다, 켜지는 그 사소한 게 너무 답답함 하면 할 수록 재밌다는 데 나는 초반 그 답답함을 못 이겼음 다소 아쉬움
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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