
Phijkchu Quest is an experience in which you will discover truly what it means to be on a Phijkchu Quest.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I only found one joke funny, the bouncy house sucked 7/10.
Enjoyed this game as a highly-referential nostalgia trip. Gameplay was solid and it doesn't overstay its welcome. The music is the highlight of the game, incredibly well composed for a game of this caliber. Fun game.
The game had a few frustrating points but was a fun game that you can complete in a single stream depending on stream length
easily one of the greatest games I have ever played. Definitely enjoyed the devs in my ear telling me how great the game is and that I have to leave a good review or they'll doxx me and destroy my entire family. 10/10 would buy with my hard earned neetbux again and im looking forward to the sequel that explores the fate of the Queen of England
EDIT: After the day 1 patch, the game runs pretty smoothly. Phijkchu Quest is a worthy successor to classic titles released by this studio such as Lennod Jump Game (which I've yet to 100%). I am having a blast playing it. There, I said it, nailed my colours to the wall. In the Phijkchu Quest, you managed a large roster of expendable units who are going on a quest to save a bunch of cleverly named characters with lots of plot. This is a similar story to LJG, but it is a much longer game of attrition, humor, and resources. In Phijkchu Quest, you manage a tight team of four heroes and develop a progressive rewards system. Your team has to run a gauntlet of biomes, clear enemies and hit checkpoints. This title is a series of short games of tactics, resources, and the occult. Put simply, it is not as stressful or intense as LJG - and that actually may be a good thing. I enjoy my failed runs and am left eager to play more. The short nature of the Quest means each run wraps things up in 2-3 hours and you slowly unlock more funnys naturally as you play. I beat my first run very quickly and was worried about the length of the game going forwards... happy to report every subsequent run has taken me longer as I discover more and more hidden secrets of this game. Combat is pretty good, I like the models and attack animations. Music is perhaps the most powerful part of PQ and new songs are included with enough frequency that I'm always hearing something new. I really miss some of his emotive loading screen quotes from LJG. e.g. "Did you know Lennod likes the Queen?" There is currently less overall replayability than LJG, I hope PhijkchuGames adds more. Each character has multiple 'paths' to explore while they are on their quest, which you unlock as you explore the lands and converse with different characters, each character (hero?) now has unique backstories to unlock and explore. You have to actively seek out these 'memories' which the hero will relate to his comrades, boosting their party bond. This is a fantastic gameplay addition, slowly drip-feeding us interactive story elements with skill unlocks and bonuses. I have not even mentioned the achievements yet, the element I was initially most displeased with. After you get over the disturbingly mobile-game feel of the challenges, I began to appreciate the extra strategy layer this was adding. Failure to plan your playthrough around these achievements will result in sadness. I will not mention what little I know of the plot, except that I am enjoying it. LJG made you play as 'Lennod', but never explored that backstory, leaving it to player assumptions. PQ directly identifies you as a individual and slowly shares your connection to your acnestors with snippets of monologue at every moment while you play the game. Summary: Whilst playing very different, it still captures the Lennod Jump Game spirit. New players should find this title more accessible then LJG and returning veterans should find enough of the old systems of combat, trinkets and occultism to keep them happy. PhijkchuGames have done it again.
I was paid 37 dollars and a Rat in order to review this game positively. Game does not run well on Samsung TV Fridge 0/10
It’s not even marked as nsfw but the game was so beautiful I certainly coated my keyboard, slammed my sausage, and corralled my cummies to it.
pretty neat
Funny HeeHee 7/7
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Alien X | $706 | 57 | 60% | $1.99 |
| Battle Cube | $706 | 57 | 61% | $0.99 |
| 20.000 Leagues Under The Sea - Captain Nemo | $707 | 59 | 68% | $0.79 |
| Matching Cats | $702 | 51 | 82% | $1.99 |
| CENTRALIA | $702 | 51 | 20% | $0.99 |
| My Trainer is a Futanari | $708 | 59 | 88% | $0.99 |
Related
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| Stardew Valley | $243.6M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 464.4K | 94% | $24.99 |
| Clair Obscur: Expedition 33 | $177.7M | 274.2K | 95% | $39.99 |