
Phi is a meditative action adventure game. The player controls Phi, a snake, navigating through a dark, lonely world in search of lost souls to bring to their final resting place. The game places strong emphasis on the movement of Phi.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Phi meditasyon niteliğinde bir aksiyon macera oyunudur. Oyuncu, karanlık ve yalnız bir dünyada kayıp ruhları nihai dinlenme yerlerine götürmek için arayan bir yılan olan Phi'yi kontrol eder. Oyun Phi'nin hareketine büyük önem veriyor.
Phi is a badly made school project. Ostensibly the students set out to make a kind of "Snake meets Pong" game where you control a blobby worm thing that bounces and slides along walls and surfaces on various 2D maps. The students describe the "game" as "meditative", which is certainly a good result of quality game development training rule #1: If you have a bad game, you need a lot of spin doctoring if you're going to move units. While this is free, understandable for a school project, it's bad... I'm not sure if the students passed. Locked resolution and minimalist 2D "art" used instead of modern 3D PC graphics push this below acceptable standards for PC, so it's unclear what the school is teaching students, but it's certainly not good game design practices. Also, and here's the big one... it doesn't work. The default controls are "W, A and D", and they're unresponsive. Changing the controls makes no difference. As a result, without working input, the game can't be played, you can just watch the worm blob thing bounce around ineffectively without player guidance. It's unfortunate the students failed this year (and presumably their penalty for failing was to pay $100 and list their fail grade school project on Steam). Hopefully they will get a chance to repeat the class, and maybe even get a passing grade next time by producing a game that works.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Общая оценка: 8/10 Короткая, но забавная игра со слизняком. Собираем шарики, аккуратно ползаем по стрелочкам и не трогаем страшные красные пузыри. Да, и это вся игра. Геймплей необычный, так что разработчика можно только похвалить и пожелать удачи в будущих проектах.
sehr entspannend.
✔️
[h1]Before I played Phi, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
no está hecho para mí
С начала появляется заставка которую нельзя закрыть :|
은근 컨트롤 요구 무료고 할만함
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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