
Explore the ruins of a lost ancient city, uncover the mystery of its esoteric technology, and claim its incredible treasure as your own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
A really enjoyable and clever puzzle game. It's not perfect, but the puzzles are very satisfying to solve, and it's longer than I expected for its price. I had a lot of fun playing it, which is why we play games in the end. There are a couple of bad things though. First of all, the puzzles can get very tedious, even when you have figured out the solution there will be a lot of running back and forth to do the necessary steps. A sprint button or something would help, maybe. And also there's the enemies. Most of the dangers you face are basically a way to slow you down, since they go away after a few seconds, but in the end you add that extra time to the already tedious way to solve the puzzles, and yeah it's detrimental to the experience, sadly. But if you're worried about enemies becoming a chore (I'm thinking of Aporia: Beyond the Valley), it's not that bad, some enemy types appear randomly and go away after a few seconds, other move along predetermined places in a very predictable pattern, and then there's the traps. Traps killed me a couple of times because the game surprises you with them. That was annoying because you have to start the whole puzzle from scratch... But those are the only things that annoyed me really. Other reviews I've read here say that the enemies are unnecessary but it is all explained if you reach the conclusion of the story. So there is a point for all that danger, which as I said, is scarce and easy to avoid for the most part. The real difficulty of the game lies where it should: figuring out the solution to the puzzles. TL;DR: if you enjoy clever puzzles and don't mind if they're a bit tedious to solve, this is a must-play. If you don't like puzzle games where you can die, skip this one.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 21 reviews with recorded playtime.
Очень приятная ненавязчивая игра
Enjoyable puzzles centred around moving coloured flames to unlock gates, teleporters and other mechanics that unlock during the game. Lovely art style with lore and secrets to find.
Nice puzzle game. If you're looking for something not too difficult that you can play while listening to a podcast or watching a stream, this is the game for you.
The game has nice music and pretty graphics. The initial puzzles are pretty easy but enjoyable, until the possibility to die is introduced, which is quite annoying and appears to be quite unrelated to the puzzle aspects of the game.
Wonderful puzzle game. Beautiful minimalist graphics and clever puzzles.
Takes a little while to warm up, with the first several stages feeling more like puzzles you'd hit in an rpg or something than things that belong in a real puzzle game, but gets pretty interesting eventually. The main mechanic is keys of various kinds that can be used in multiple places and are not consumed but held while they maintain whatever state they trigger. So you end up with sequencing based puzzles that are, on an abstract algorithmic level, very similar to tower of Hanoi. That might not sound great, but there's something satisfying about turning that crank, and the geometric or mazey aspect of it makes it much more compelling than a straight tower of Hanoi. It can get a little wearing running back and forth and this is aggravated by some of the traps and dangers, which are trivially easy to avoid, but sometimes require you to wait around for them to pass by. It's a nuisance and overall detrimental to the experience. I think the only reason they even exist is that in the lore the forest is supposed to be an extreme danger zone, so it would be weird if it were perfectly safe. Whatever. It's a small matter. Not the most challenging or ingenious puzzle game, but definitely worth the asking price.
+
游戏机制挺有意思的,画风和故事背景也很对我胃口,解谜不算很难,主要是跑路比较费时间,喜欢解谜但不喜欢太过硬核的玩家可以尝试一下
Now this is a lovely little puzzle game. The puzzles themselves are respectable enough, but it's the surrounding world which really steals the show. It's far more dynamic than screenshots would have you expect: spruce trees and small plants sway lightly, birds fly overhead, critters wander about, and tiny particles drift lazily as the sounds of the forest surround you. There is a story told mainly through collectable scrolls and tomes, and it's decent enough, but this isn't something you play for the story or its payoff. It's something you throw five bucks at in return for several hours of comfy exploration through forests and ruins while fiddling with an ancient civilisation's magitech contraptions, and even if it isn't quite as flashy as some of it's contemporaries (its custom engine with a pretty good particle system aside), I'd say it's worth playing if this sounds like your thing. As for the enemies and turrets which a couple reviews complain about, don't worry about them. Rarely an phantom will spawn in, stand motionless, and either chase you a bit if you're close or despawn quickly if you wander away. They're barely a threat and more present for lore reasons than anything, and likewise the guard turrets show up in a small handful of puzzles and are reasonably forgiving if you don't stay within their range for too long. You're more likely to die to one of the game's rare traps than anything, and those are so infrequent that they may actually catch you off-guard and set you back a couple minutes. If you actually die to any of these enough to warrant a complaint, it's more your problem than the game's, and I would advise you to consider not walking into slow-moving enemies.
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Players by region
Where this game's players are, estimated from review languages.
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