
Phantom of the Lily is a psychological horror game with a dark narrative. Solve mind-bending puzzles, piece together clues in an eerie atmosphere, and reveal the truth in a terrifying world. Can you preserve your sanity and wake up from this nightmare?
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Set in the 1970s, Phantom of the Lily is a psychological horror-thriller about a woodcutter's harrowing experiences in a cursed town.
Progression is not just about opening doors; it requires correctly interpreting clues within the environment. Locked chests, cryptic notes, and mechanical contraptions will block your path. You must investigate your surroundings carefully and overcome obstacles by using items from your inventory in the right places.
The game world is detailed and interactive. Rummage through drawers, read documents, and do not hesitate to venture into the darkest corners to piece together the hidden fragments of the story.
The game keeps you under pressure with an ever-changing atmosphere that goes beyond mere jumpscares. Through the interplay of light and shadow, unsettling sound design, and shifting environmental dynamics, you will push the boundaries of your character's sanity.

David Morgan is an elderly woodcutter living a solitary life in a cabin deep within the silent forests of Arizona. Having tragically lost his wife, Lily, fourteen years ago, he still bears the heavy burden of her absence on his shoulders.
Following a disturbing incident, Morgan finds himself entangled in a chain of inexplicable events. Desperate to free himself from this emotional weight, he attempts to unravel the mystery surrounding him, only to sink deeper into the abyss. As the story unfolds, he realizes that these terrors are not random; they are manifestations of a curse born from his own dark past—a curse he must break to survive.
To lift the curse, a series of rituals must be performed. Throughout the game, you will hunt for the necessary ritual artifacts. With every object found, Morgan uncovers a dark trace of his history and must struggle to silence the maddening voices in his head.
But to destroy the curse once and for all, one final sacrifice must be made...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French, German, Spanish - Spain, Portuguese - Portugal, Italian*languages with full audio support
Reviews
Yapımcıların ilk oyunu olduğunu öğrendim ve ilk oyuna göre gayet yeterli. Bu tarz Türk geliştiricileri destek olunmalı. İlk oynadığımda bazı hatalar vardı ancak çok kısa zamanda düzeltildi. Yapımcıların yeni oyunlarını heyecanla bekliyorum.
Gayet güzel bir oyun yeni bir oyun şirketi için gayet yeterli düzeyde olumuş gelecek oyunlarınızı dört gözle bekliyorum
A very short game with almost no exploration, two simple puzzles, noticeable technical issues, and minimal challenge or variety, best picked up at a discount. There isn’t much of an introduction to who you are, so you’ll need to check the game’s Steam page to learn that you play as David, a woodcutter living alone after the death of his wife several years ago. The story begins on an ordinary day as you go about simple chores around your small house in the wilderness. Suddenly, someone steals your rifle and uses it to take his own life. You drive into town to speak with the sheriff, who informs you that the dead man was a journalist. It quickly becomes clear that the sheriff is unwilling to help and even suggests that you stay out of the matter. Something is obviously wrong, possibly connected to a series of recent disappearances. The town is small and styled like the Wild West, with a single main street and a handful of buildings on either side, including a convenience store, the sheriff’s office, and a saloon. Although a few doors are open, you cannot enter most places, and there is little reason to explore since your visit is brief. After learning about a curse that supposedly leads to everyone’s death, you set out to break it. Progression is straightforward. You follow a current objective that tells you what to do next. There are no waypoints or markers, so you still need to explore and move around on your own. You must also watch for interaction prompts that appear when you hover over notes or objects. However, the game strictly locks you into each objective. Even if you already know what will be required later, you cannot complete tasks out of order. For example, at the lumberyard you may notice a generator and a fuel can, but your character refuses to interact with them until other steps are completed. There are only two puzzles: one involving a safe code and another in the mines where you turn wheels marked with images. The clues are located nearby, making both puzzles very easy. Optimization is lacking. The game sometimes slows down when you look in certain directions, despite the fairly basic assets and modest graphics. Some objects float slightly above the ground, and certain areas are so dark that you cannot see clearly even with a light source. Graphical settings are limited to presets, with no option to adjust individual elements. There is also no proper fullscreen option. The game always launches in windowed mode, requiring you to press Alt and Enter each time to switch to fullscreen. Additionally, the sound effects are extremely loud, so lowering their volume is recommended. Some text is not translated into English, including certain objectives. While this could cause confusion, the game is so linear that it is usually clear what needs to be done. Overall, the game can be completed in under an hour. There is no major twist, and the large knight that appears at one point is underwhelming. It gets stuck, poses no real threat, and then dies shortly after, never to return. As a student project, it serves as a learning experience, but I can only recommend it at a discount.
Short game. Graphics are fine. Puzzles were ok. Had one or two decent jumpscares. Plot had promise but fell flat, story was a mess and confusing. The game is in English, but part of it isn't translated. Sound settings are Abominable. Can barely hear my footsteps, voices are quiet, but the menu sound is far too loud. Gunshots sound louder than a freight train. Monster is disabled. He cannot see you and he probably cant hear you either because the footsteps are too quiet. You can run but there is no stamina bar. When stamina runs out, you stop moving almost completely. If stamina was unlimited, game would be 2x as short. Can break the game by easily climbing and jumping over objects Half the game involves me getting shot, getting shot at, or seeing a dead body that was just shot by a guy that apparently likes to shoot.
Oyun kısa çerezlik bir oyun. Atmosferi ve müzikleri güzel. Ufak tefek buglar oluyor ama rahatsız edici değil. Ufak tefek easter egg'ler tatlı olmuş. Türk yapımcılarına tam desteğe devam. Elinize sağlık.
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