
A haunted house, whispers from the past, and a truth you were never meant to uncover. Psychological horror inspired by real locations in Greece.
Modeled estimate, not a reported figure. How we estimate →
Media

About
After an unexplained murder, you are asked to enter the house of a man who killed his wife and daughter. A simple favor to retrieve a document... turns into a nightmare.
The house shifts. Doors seal shut. Voices whisper in the dark. Each room reveals memories that aren't your own. Notes, symbols, and disturbing apparitions uncover the story of Patient 66 — a man who survived horrific experiments, but was never the same again.
Will you escape, or descend deeper into madness?
🧠 Psychological Horror – A story where reality twists, time shifts, and memories deceive.
🏚️ Multiple Environments – Explore a haunted house, a rotting cellar, and the infamous Parnitha Sanatorium.
🔦 Survival Tools – Use flashlights and glowsticks to light your way through the darkness.
🧩 Puzzle Exploration – Unlock doors and secrets by finding codes and hidden numbers.
📖 Unfolding Narrative – Discover notes, symbols, and apparitions that connect you to Patient 66.
🔊 Immersive Atmosphere – Whispers, cries, and haunting ambience that pull you deeper into fear.
⚖️ Escape or Succumb – Every step brings you closer to freedom... or to the rebirth of madness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Greek, Indonesian, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
[b]Parnitha: Patient 66[/b] психологический хоррор-бродилка, где мы играем за парня, связанного с расследованием убийства целой семьи. Нас просят зайти в дом убийцы, чтобы забрать документы, но простое задание оборачивается кошмаром: дом меняется, двери запечатываются, а голоса шепчут в темноте. Каждая комната раскрывает фрагменты прошлого этой семьи. Собирая записи, символы и пугающие видения, мы пытаемся раскрыть правду и найти выход. Однако реальность искажается, а безумие подступает всё ближе https://steamcommunity.com/sharedfiles/filedetails/?id=3759964293 [b]Плюсы[/b] * Атмосфера и звук: мрачные локации, качественные звуковые эффекты создают сильное погружение * Интересный сюжет и неожиданная концовка [b]Минусы[/b] * Короткая продолжительность * Неудобная система сохранений: при выходе из игры прогресс сбрасывается до начала текущей главы, ручные сохранения отсутствуют * Медленная скорость передвижения и быстрая утомляемость персонажа * Технические и визуальные недочёты: невидимые стены, баги с застреванием в текстурах и заметное использование готовых ассетов * Опытным любителям хорроров игра может показаться недостаточно пугающей * Функции профиля ограничены: игра не идёт в счётчик Steam, достижения только внутриигровые https://steamcommunity.com/sharedfiles/filedetails/?id=3759965090 [b]Вердикт[/b] Игра заслуживает внимания. Однако рекомендовать её могу только тем, кто готов мириться с недочётами. Головоломки в основном простые и логичные, что делает прохождение доступным. Не зайдёт, если вы ждёте по-настоящему страшных моментов: это скорее атмосферная бродилка, чем хоррор
I haven't finished the game but so far it looks very nice. The creator has done a great job.. and also the sound and jumpsker are something else. In the beginning to metro, focus on what is written, those of us who are Greek will understand. Congratulations to the creator Nick Jordan Games POSTSCRIPT. I FINISHED THE GAME!! IT'S INCREDIBLE AND REVOLUTIONARY AT THE END!
ΑΟΟΥ! ΑΟΥΤΟΦΧΙΡ! ΦΕΡΕΜΑΖΟΤΟΥΧΡΙΣΤΟΥ! ----------EDIT------------ Aight. Βγαλε το AI Art, AI narration, AI-gen text Τα locations δεν ειχαν καμια απηχηση με αυτο που καποιος θα περιμενε οταν λες οτι ειναι "inspired by real locations in greece" και κανεις πολλαπλα reference στο σανατοριο παρνηθας. Αντι γι αυτο εχουμε generic mansion #459 και... Energy research lab, Hawkins Indiana. Προσεξε παραπανω γραμματικα και ορθογραφικα λαθη στο γραψιμο σου. Δε θα σου πω "become a better writer", απλα αυτα που φτιαχνονται. Default fonts, menus, loading screens and such, αφαιρουν απο το βαιμπ του παιχνιδιου που πας να φτιαξεις. Το παιχνιδι κανει establish απο νωρις οτι δεν εχεις να φοβασαι σχεδον* τιποτα. Οτιδηποτε παει να σε τρομαξει, δεν μπορει να σε βλαψει. Απλα καθεται εκει, για ενα mandatory interaction (Απλα να πας κοντα), and then it ♥♥♥♥♥ off. Ειναι πιο πολυ σαν να περνας απο hallway of planned scares χωρις bite. Γιατι χωρις bite? Πρωτον, γιατι τα πραγματα που σου την πεφτουν *θα πρεπε* να μπορουν να σε βλαψουν, και δεν το κανουν. Αρα ξερεις οτι δεν θα το κανουν ποτε. Απο την αρχη σου την πεφτει ο ενας τυπας, και εχεις το indication του "damage", χωρις καποιο consequence. Δευτερον γιατι δεν προλαβαινει να χτιστει καθολου ατμοσφαιρα. Δεν εχεις μια ευκαιρια να φας λιγη κουλ μουσικη και lighting οσο ψαχνεις κατι δυσκολο. Τα event flags ειναι καθε δυομιση μετρα, οποτε εχεις και constant reminder οτι σχεδον* τιποτα δεν σε βλαπτει, ακομη κι οταν το αψιφας παντελως. Τρανη εξαιρεση ο actual κυνηγος, ο οποιος γινεται slow down απο το ραδιο. Το ραδιο, το οποιο ειναι JOKE ITEM. Το οποιο σημαινει οτι το παιχνιδι μας μαθαινει πως ολα θα πανε καλα, και τιποτα δε θα σε πειραξει, αρκει να σπαμαρεις το ραδιο. Hence, το proposed playstyle γινεται.... ΑΟΟΥ! ΑΟΥΤΟΦΧΙΡ! ΦΕΡΕΜΑΖΟΤΟΥΧΡΙΣΤΟΥ! Which is sad, γιατι το συγκεκριμενο feature μου εφερε και την περισσοτερη διασκεδαση οσο επαιζα. Χρωματισε ολο το playthrough μου ως joke experience, rather than horror. Ολα αυτα τα λεω επειδη ρωτησες για feedback και πιστευω πως γενικα *ειναι* fixable. Δε σου λεω, α δε μου αρεσε η ιστορια η το concept, προφανως concept-wise θα φτιαξεις αυτο που θες. Still, good on you για τη δουλεια σου ως τωρα ως solo dev, και το willingness to improve. P.S. Ολο παιρνω τον 'Πιπες σε δοσεις- ο Θεοδοσεις' και δε το σηκωνει. Μηπως εχουμε insta? P.P.S Your steam achievements don't work. Το τελειωσα και θα επρεπε να τις εχω ολες (περαν των Notes, I missed one) αλλα εγιναν τριγκερ μονο οι δυο
My heart skipped a beat... then it realized it was still attached, but now it was beating somewhere near my throat. I haven't screamed that loud since I saw the credit card bill for my last impulse purchase. If you like being scared so badly you forget your own name, this is the game for you. 10/10, would need therapy again.
it made me spill my tzatziki 10/10
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Cool
For a game made by one person, this was a really cool little horror experience. Creepy vibe, awesome graphics and sounds and it ran smoothly with no bugs for me. The puzzles are simple (except the last one, it was a challenge). I honestly had a good time with it.
Releasing a game on Steam is already more than most people ever do and more than I've done, so respect for that. There are some nice atmosphere moments here and I got surprised a few times. It’s clear there was real effort put in. That said, the game feels unfocused. The core loop (keys, notes, jump scares) would benefit a lot from a tighter focus. One detailed room with multiple well done, creepy puzzles will say a lot more than 10 random corridors ever will. This feels like a project where doing less, but doing it really well, would make a big difference. The motivation is clearly there. Focus on what excites you most about development and build around that and I'm sure the next one will be great.
A beautiful and well designed game. With a nice story. Makes you feel like you dont want it to end. I hope we see more from this developer in the future.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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