
PETRACAL is a first person dungeon-crawler survival set in the tunnels of a cave. Chart, plan, explore, devour, stay sane, and crawl your way to escape using everything you have at your hands reach to survive.
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About

After an accident, you find yourself trapped in a labyrinth of narrow tunnels inside a cave. With no room to stand, your only option is to crawl your way toward the exit. In this first-person survival dungeon crawler, death lurks around every corner. Observe, plan and make use of every resource you can find to stay alive.

You are your own compass. To escape, you must chart your surroundings—but remember, every mistake could be your last.

Your energy, health, and flashlight battery are limited. Use everything wisely.

There’s no way to walk, only crawl. Every bit of energy counts, so move with purpose and plan each movement.

Sound is your ally. By listening closely, you can detect dangers and uncover opportunities.

Immersive, claustrophobic environments.
Slow and tense exploration.
Movement completely limited to crawling.
Nightmares and dreams.
Brutal resource management.
Brief experience (it takes one to two hours to complete).

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
At first, the tutorial level seemed simple enough that I thought I could breeze through the first level without the map, you know, just to give it a try for the day. Boy was I wrong. On my second go-around, I barely made it out by obsessively scribbling every tile I passed onto my map (I opened it 90+ times, according to the after-level screen). It was a challenge—tough enough to keep me playing longer than I expected today, but not so tough that it became really frustrating or anything. I’m looking forward to playing more; this is a challenging game I want to overcome. If I had to sum it up, playing this game put me in touch with the inner claustrophobe I never knew I had, and I want to get him out of that damn cave.
[h1]Recommended ✔️[/h1] As a casual player with limited time after work, I had a very enjoyable experience with [b]PETRACAL[/b]. At first, coming from God of War (2018), the graphical contrast felt noticeable and even a bit negative, but as you progress, the atmosphere, art direction, and cohesive presentation quickly win you over. It’s a great example of how indie games don’t need cutting-edge graphics to be effective. The tutorial feels very forgiving, even limiting some mechanics to guide the player, which initially made the game feel too easy. However, once the game truly starts, resource management becomes important very quickly. Overconfidence will get you lost, out of supplies, and force a restart. Learning to manage resources, plan your route, and mentally map the levels becomes both necessary and rewarding. The game gradually introduces new mechanics and expands its levels, creating an old-school survival feeling where reaching your goal with limited resources is genuinely satisfying. Exploration, getting lost, and relying on your own sense of orientation are core parts of the experience. After [b]4 hours played[/b], I’ve reached [b]level 5 out of 6[/b], and the experience has remained engaging and consistent throughout. If you enjoy atmospheric horror, exploration, and methodical gameplay, [b]PETRACAL[/b] is definitely worth your time. For those who prefer a less punishing experience, the game also provides helpful tools like a map, compass, and coordinates. [b]Bonus[/b]: The inclusion of an insect phobia accessibility option is a small but appreciated detail.
GOTY
Petracal it´s a simple game when you first see it and a little unnerving when you know about it´s concept; when i tried it, i got in an atmosphere of pressure and being in an unknown territory, the game knows how to use its resources to make the levels in the game be challenging and require you to use the tools you are given in a somewhat strategic way, it´s rather short but it is kind of fun as a little puzzle game. P.S.: Also a great Sergio Martinez simulator, props to the model for the character.
Petracal es una experiencia muy bien lograda de cuevas y laberintos, con un diseño que te invita constantemente a explorar, perderte y pensar cada paso. La atmósfera está muy bien construida y logra transmitir esa sensación de misterio y descubrimiento que hace que quieras seguir avanzando.
A claustrophobic underground odyssey 10/10 -Buy-
Es un juego demasiado bueno, da miedo y genera tensión, adicionalmente tienes que estar muy pendiente de cada paso que des y anotarlo en el mapa con el fin de no perderte porque si no lo haces das vueltas y vueltas al laberinto, es difícil pasar los niveles puesto que tienes que tener muy en cuenta todo lo que hay en tu mochila para no morir, aún así vas cogiendo experiencia con cada muerte. Los desarrolladores la rompieron con este juego! Me encantó, super adictivo y recomendado!
제목이 어떤 뜻인지는 모르겠지만. 게임으로서의 재미는 분명히 있습니다. 다만 아쉬운 점이 공포스러운 연출이 조금 적지 않았나, 바리에이션의 부족이 조금 느껴졌습니다. 갑툭튀 요소라던지 기타 등등이 좀 더 많았다면 좋았을 것 같습니다. 엔딩의 갯수가 조금 아쉽습니다. 그럼에도 게임 자체는 괜찮기 때문에 추천할 수 있을 것 같습니다.
Jogo BEEEEEEM interessante! O sistema de mapas é super legal (se você não for meio burrinho igual eu) e a atmosfera do jogo é super claustrofobica. É um jogo barato e bem divertido, então eu recomendo sim! E tem várias mecanicas legais para você gerenciar como fome, sono, energia etc! Se você quiser ver um pouco da gameplay, pode conferir aqui no meu vídeo! https://youtu.be/xXscmXvm_YQ?si=Ti3_4wr6IGGCOIvI
Esta muy bien logrado, si te hace sentir atrapado, lo seguire jugando pero por el momento esta bien
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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