
A coming of age story that sets the protagonist and his friends on a journey kickstarted by a chain of serial murders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.71/day in the week to Aug 10 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Inaba—a quiet town in rural Japan sets the scene for budding adolescence in Persona 4 Golden.
A coming of age story that sets the protagonist and his friends on a journey kickstarted by a chain of serial murders. Explore meeting kindred spirits, feelings of belonging, and even confronting the darker sides of one’s self.
Persona 4 Golden promises meaningful bonds and experiences shared together with friends.
With an overall Metacritic score of 93 and a multitude of awards, fan-adored Persona 4 Golden stands as one of the finest RPGs ever made, delivering on enthralling storytelling and quintessential Persona gameplay.
Persona 4 Golden on Steam is best experienced with a game controller.
Enjoy gameplay with variable framerates
Experience the world of Persona on PC in Full HD
Steam Achievements and Trading Cards
Choose between Japanese and English VO
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 87.5Kreviews | 97% | — | $31.7M |
| $19.99 | 12Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
牢就是一个字,bmg很少欸,迷宫非常之牢,塑料橡胶小人看多了有点可爱,里面的大家有点早熟,经历了磨难,成为了更好的自己,对事物和人看的很透彻,,,
hw
Ta bueno Ni ha salido pero es mejor que el remake 100%
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, French, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
| $19.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente jogo, gosto dele pois passa uma vibe mais ''palpável'' com a realidade.
就这过时简陋的画质还能斩获好评如潮 P4G味大无需多盐 个人其实很讨厌插科打诨的日常和生离死别主线融合的作品 但在该作里一切都显得自然不刻意 其他很多优秀作品很容易后期腻 想草草结束甚至直接云通关而言 P4G完美地让新鲜和刺激感从开篇一直持续到结尾,几乎罕见
好玩p4 n b
Really well written JRPG with story and characters interesting enough to power through rather boring combat and especially lackluster boss fights. Well worth getting [h3] Gameplay [/h3] Game is split into two main parts - a classical RPG dungeon crawler and a time management life simulator. The core hook of needing to clear the dungeon in time, while managing your social links is quite engaging and definitely rather unique among video games - as time limits are rather unpopular usually. The dungeon crawling side of the game is definitely somewhat dated compared to what we are used to today. It definitely works really well at the start of the game, when your resources are limited, you haven’t seen each animation a hundreds of times and you are still discovering optimal strategies. However things eventually get rather stale, you are overflowing in money and thus also in healing and SP recharging items, normal encounters don’t usually pose a threat. But that’s a common problem for most turn based RPGs where you are expected to do some grind. Nice change of pace in the Hollow Forest dungeon which introduced special rules, not to mention had this subsistence mechanic, but aside from mid boss and boss most enemies in it were unfortunately rather weak. As for how the combat itself works you have a physical attack and 6 basic elements - wind, ice, fire, electricity, light, dark + later in the game almighty. While your characters can be specialized in multiple of these elements - depending on how they choose their personas, your other party members are usually strongly specialized in one, and maybe a bit in second one, or the rest of the skills are buffs/debuffs for you/enemies. Enemies then have some affinities to respective elements, which you can further change by using breaking skills onto them. Also before maxing Rise’s social link you need to discover these affinities manually. Like the number of skills, items are impressive, but as I wrote later on a lot of fights are rather trivialized - Yukiko can heal your entire party, remove all debuffs, so rest is just buffing attacks and then spamming attacks one after another. However despite your overwhelming power the game doesn’t let you feel powerful - the fights might be easy, but they take time, and that’s especially the case with boss fights. Most boss fights don’t have many truly special moves. Sometimes they prefer using magic of one element, some change it around, some have powerful moves that are charged a turn in advance. But almost always it devolves into using the same strategy - heal, buff, attack for minutes on end. You don’t feel powerful, you don’t feel like you are in any danger, you are just slowly draining a large HP pool. For the second part of the game - the life simulator it’s great. Most of the links are really well written, the stories they told are engaging and needing to optimize which links you do when, when you will level your skills and when you will clear the dungeons is interesting. And for it not to feel overwhelming you can count that on rainy days there will be essentially no SL to advance, so the scheduling gets a bit easier. [h3] Story [/h3] I’ve started Persona 4 while knowing who the main culprit will be and how the story will resolve. This is definitely suboptimal, but even with the knowlange the story was interesting and there were turns/story beats I hadn't expected. While the story doesn’t advance that fast - it can’t as it needs to give you time to do the dungeon, advance social links, it doesn’t feel dragged out. Yes sometimes there is a bit of anime bs, but it didn’t detract that much. The main stars of the show are definitely the characters, and I would say the less you know the better. Each of them undergoes and interesting character arc, except Teddie, and even if we see the same motives repeated over and over it doesn't get jarring, except for Teddie. On second thought they should just remove that useless sex pest that does nothing except being annoying. Last great part is the setting. It captures the atmosphere of that era really well (Please can we go back.) and Inaba is a great backdrop. Much cozier setting then another big city. Also there are some controversial aspects to the story - in regards to certain LGTB motives. It’s not a deal breaker, but sometimes it gets me to roll my eyes. Overall the game is quite reasonable and one could even say progressive - since the motives here aren’t just a token inclusion to check a box. Not to mention it was originally a 2008 release in Japan - so the expectations were really low. [h3] Conclusion [/h3] It’s an RPG, a long RPG with a setting that might not appeal to everyone. If the game doesn’t look appealing I don’t think it will change your mind - especially as the character development takes some time. But if it does, it’s a no brainer, especially in a sale.
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Kino play this game.
👁️ 20 | 03 | 2012 — The Day the Truth Was Seen
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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