
Dive into the Dark Hour and awaken the depths of your heart. Persona 3 Reload is a captivating reimagining of the genre-defining RPG, reborn for the modern era with cutting-edge graphics and gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 59/day in the week to Aug 10 → 63.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the shoes of a transfer student thrust into an unexpected fate when entering the hour "hidden" between one day and the next. Awaken an incredible power and chase the mysteries of the Dark Hour, fight for your friends, and leave a mark on their memories forever.
Persona 3 Reload is a captivating reimagining of the genre-defining RPG, reborn for the modern era.
Key Features:
- Experience the pivotal game of the Persona series faithfully remade with cutting-edge graphics, modernized quality-of-life features, and signature stylish UI.
-Fully immerse yourself in an emotional, gripping journey with new scenes, character interactions, and additional voiceover.
- Choose how to meaningfully spend each day through various activities, from exploring the Port Island to forging genuine bonds with beloved characters.
- Build and command your optimal team to take down otherworldly Shadows and climb closer to the truth.
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Base Game
Digital Artbook: Filled with 64 pages of character art, concept art, backgrounds and other illustrations from the game!
Digital Soundtrack: Listen to newly arranged tracks from the original Persona 3 plus all-new tracks from Persona 3 Reload, presented by the Atlus sound team for a total of 60 new songs.
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Base Game
Digital Artbook
Digital Soundtrack
Persona 3 Reload DLC Pack: P5R Phantom Thieves Costume Set, P5R Shujin Academy Costume Set, P5R Persona Set 1, P5R Persona Set 2 , P5R BGM Set, P4G Yasogami High Costume Set, P4G Persona Set
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 63.9Kreviews | 94% | — | $75.4M |
| $59.99 | 23Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a bi guy that was into me and also was going thru a ♥♥♥♥♥♥ breakup gifted me this and its peak
Отличная игра, сделайте ремейк 4 персоны
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.5M | 143.9K | 97% | $24.99 | |
| $74.8M | 157.5K | 98% | $19.99 | |
| $77.6M | 82.9K | 92% | $59.99 | |
| $73M | 117.5K | 62% | $39.99 | |
| $78M | 123.5K | 96% | $29.99 | |
| $72.7M | 183.6K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.7M | 87.5K | 97% | $19.99 | |
| $0 | 0 | — | $69.99 | |
| $116.8M | 140K | 96% | $59.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $48.5M | 43.3K | 90% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #11, worst UK #87 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| 15.4Kratings |
| 94% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
초중반 스토리 진행과 메인 배틀(타르타로스)은 지루한 편이었지만, 일정 시간이 지난 뒤 스토리는 최고다. 내가 했던 게임 중 가장 여운과 후유증이 정말정말 깊게 남는 엔딩이었다.
I genuinely have no words for this game. It's been a very long time since I finished a game and just sat there staring at the screen, feeling completely empty. Persona 3 Reload left me with that feeling. Not because I was disappointed, but because I didn't want it to end. I absolutely fell in love with this cast. Makoto, Mitsuru, Yukari, Akihiko, Junpei, Aigis, Ken, Koromaru, Shinjiro and Takaya. Every single one of them felt like a real person instead of just another JRPG party member. They all had their own struggles, flaws and reasons for fighting, and watching them slowly grow closer throughout the year was honestly one of my favorite parts of the game. By the end, they didn't feel like characters anymore. They felt like friends. The story completely caught me off guard. It starts off mysterious and a bit slow, but once everything begins to connect, it just keeps getting better and better. Every month reveals something that changes your understanding of the world and the characters. Then January arrives... and wow. Everything about that final month is incredible. The atmosphere, the dialogue, the feeling that every day matters. You can literally feel the weight of what's coming, and the game makes you appreciate every remaining moment with the people you've spent an entire year with. One of my favorite things about Persona has always been the Social Links, but I think Persona 3 has my favorite ones. They aren't just side stories to level up your Personas. They actually reinforce the game's central themes about life, death, purpose and accepting reality. I loved the symbolism behind the Arcana. The Fool represents your group at the beginning of the journey, inexperienced and unaware of what lies ahead. The Hanged Man tells the story of a little girl who feels trapped because of her parents' divorce, and that's only one example. Almost every Social Link reflects a different way people deal with fear, regret, hope or loss. They all connect back to the game's message in one way or another. They're incredibly well written without ever feeling preachy. Now let's talk about the ending. I obviously won't spoil anything because everyone deserves to experience it for themselves. All I'll say is that it completely broke me. I don't usually get emotional over games, but this one made me tear up. It's one of those endings that becomes even more powerful the more you understand everything that happened before it. It doesn't rely on shock value. It earns every single emotion through the journey you've had with these characters. When the credits rolled, I just sat there listening to the music and thinking about everything I'd been through with them. It's one of the most beautiful endings I've experienced in gaming. Speaking of music... This might honestly be my favorite soundtrack in any game. Every single track fits perfectly. Full Moon Full Life became an instant favorite. Mass Destruction somehow never gets old no matter how many battles you hear it in. Color Your Night is genuinely one of the best songs Atlus has ever made. But nothing compares to January. That January soundtrack is absolutely unreal. It's beautiful, peaceful and heartbreaking all at the same time. The moment it started playing, I immediately knew the game had entered its final chapter. That song alone carries so much emotion that it completely changes the atmosphere every time you walk around. I don't think I'll ever forget it. The gameplay loop is honestly addicting. The calendar system is still one of the best mechanics Atlus has ever created. Every day feels valuable because every decision matters. Do you study? Spend time with friends? Increase your social stats? Explore Tartarus? Work a part time job? You're constantly making choices, and it makes every playthrough feel personal. I actually ended up enjoying this system even more than Persona 5 Royal's. Persona fusion is another reason I couldn't stop playing. It looks simple at first, but it's surprisingly deep. Deciding which skills to inherit, planning future fusions and creating Personas that perfectly match your playstyle becomes incredibly satisfying. The game rewards experimentation, and I spent way more time in the Velvet Room than I expected because I was always trying to create something even stronger. Now for the only part of the game that I wasn't a huge fan of. Tartarus. I understand why it exists from both a story and gameplay perspective, but it's easily the weakest part of Persona 3 Reload for me. The biggest issue is that it becomes repetitive. You're climbing floor after floor with randomly generated layouts that don't really change much visually or mechanically. Unlike Persona 5's handcrafted Palaces where every dungeon tells its own story and constantly introduces new ideas, Tartarus feels like it's repeating the same formula for dozens and dozens of hours. The combat itself is fun, but the environments rarely evolve in interesting ways. New blocks introduce different colors and themes, but the actual design philosophy stays mostly the same. You're still opening random chests, avoiding dead ends, finding the staircase and repeating the process over and over again. Playing on Hard made this even more noticeable. Some of the mini bosses can be incredibly unforgiving if your team or Personas aren't prepared. There were several fights that forced me to completely rethink my strategy, which I actually enjoyed, but other moments felt frustrating simply because of bad RNG or unlucky enemy combinations. Then there are the rescue requests. Missing a kidnapped person because you advanced too far or forgot the deadline feels awful. It's one of those mechanics that creates unnecessary stress instead of meaningful challenge. Eventually I developed my own routine. I would completely ignore Tartarus until around two days before every major story event. Then I'd climb as much as possible in one long session just so I wouldn't have to think about it again for another month. That's how much I wanted to get it out of the way. Even with all of those criticisms, I never disliked the game because of Tartarus. I simply think it's the one area where Persona 5 clearly improved upon the formula. I'm currently playing Episode Aigis, and honestly... it's good so far. The biggest reason I'm playing it isn't because I needed more gameplay. It's because I'm not ready to say goodbye. That's probably the biggest compliment I can give this game. I just want to spend more time with these characters. That's it. Persona 3 Reload reminded me why I love video games. Not because of graphics or combat systems or mechanics, but because every once in a while a game tells a story that stays with you long after you finish it. This is one of those games. Thank you, SEES. I don't think I'll ever forget this journey.
FOKIN PEAK.
Amazing
Extremely beautiful game, in terms of graphics and story. The story is unforgettable and left a huge impact on my life. My only problem with Reload specifically is that Kotone was not added to the game. She should have been included, and I would have loved a definitive edition of Persona 3 with everything from every version. I would pay full price for a DLC that adds her, if they revisit it.
我觉得痛点是爬塔,这个因人而异
😭😭😭😭😭
Great game. Mara nuke.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.