
Save Persia from mysterious plague!
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 282reviews | 92% | — | $66.9K |
| $14.99 | 282ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it! I recommend this game to anyone who love hidden object puzzle adventure games :D
I know I shouldn't be over-critical of these types of games, as they are designed for a much younger age group, perhaps as a soft introduction to gaming, or a way of training young ones to develop problem solving skills, so I'll try to be fair. Sands of Wonders does pretty well to merge a couple of different gameplay elements into a solid story. While not as many as I would have liked, the game does have a few searching mess scenes, but it does tend to get overshadowed by other elements such as acrobatics, alchemy potion brewing, solving puzzles and creating useful items out of other items through inventory combining. Overall the game is colourful, the plot makes sense, and I'd definitely recommend it to younger kids just starting out. Obviously anyone that's older can play as well, but I played through on Advanced (the middle difficulty), and the game and achievements are all fully completed (including a lengthy spot of afk) in under 5 hours. The idea of having a duo to control may not have worked so well as there was hardly any distinction, and being told you have a shared inventory was kind of redundant - only Tara can mix potions anyway, so it might as well have just been her. One great feature of this game is the collectables - VERY well hidden, mostly taking on the form of a slightly different shadow hue than the surroundings, making it a lot more interesting than other games' hidden collectables. I almost missed the first one, but as long as you remember it's one per screen you can't go wrong. Do it as soon as you enter a new screen as there are several points of no return. Only ever truly worth it when it's on sale due to limited replayability and length to finish.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
| $14.99 |
| 56ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un peu trop facile et trop court comparé à d'autres jeux d' Artifex Mundi. Je trouve que le prix n'est pas du tout justifié. Très en soldes oui, mais sinon non. J'ai fini le jeu à 100% en environ 2 heures et demi.
Dość przyjemna w cukierkowej oprawie przygodówka polskiej produkcji :)
great story. great graphics. was able to get completely immersed in the game play.
J'ai bien aimé cette histoire et le fait de jouer parfois un second personnage. Les énigmes sont sympas, même si elles m'ont semblées légèrement plus simples que d'habitude et s'il y a moins d'énigmes de type objets-cachés. En termes de durée, j'ai terminé le jeu en un peu moins de 3h.
Pas besoin de jouer longtemps pour voir que ce jeu a de très beaux graphismes et une belle animation j'aime!
Persian Nights: Sands of Wonders, developed by SoDigital and published by Artifex Mundi, is a richly atmospheric hidden object and puzzle adventure that takes players to a beautifully imagined world inspired by Persian legends and fantasy. It follows the story of Tara, a young apothecary who finds herself at the center of a kingdom’s crisis when a mysterious plague begins to spread and the ailing king’s life hangs in the balance. In her quest to uncover the source of the sickness and bring salvation to her land, Tara must face the sinister schemes of the Grand Vizier Zaved, who may be using the chaos to seize power. Accompanied by a brave acrobat named Darius and a witty genie named Minu, she embarks on a journey across deserts, palaces, and hidden sanctuaries to restore balance to a world teetering on the edge of ruin. The premise may sound familiar to anyone who has experienced Artifex Mundi’s catalogue of fantasy adventures, but Persian Nights distinguishes itself through its worldbuilding, elegant presentation, and the sense of adventure that permeates every scene. The visual design is one of the game’s most striking features. Persian Nights paints its environments in lush, warm tones that evoke the mystique of the Middle East—sun-drenched deserts, ornate palace interiors, and forgotten ruins shimmer with painterly detail. Every location feels handcrafted, rich in color and texture, creating a setting that feels both magical and tangible. The game’s art direction leans into an exotic romanticism that mirrors the fantasy of Arabian Nights tales, using sweeping architecture, glittering domes, and the occasional surreal touch of the supernatural to draw players in. Character designs are expressive and distinct, with Tara’s practical yet elegant attire reflecting her role as both healer and adventurer. The interface is clean and unobtrusive, allowing the artwork to remain the visual centerpiece. Complementing the visuals is a melodic and atmospheric soundtrack that captures both the grandeur and melancholy of the journey. The music swells during dramatic moments but retreats gracefully during exploration, maintaining a balance that enhances immersion without becoming repetitive. Voice acting is generally solid, with Tara’s confident but empathetic tone anchoring the story, though some supporting performances fall into melodrama at times. Gameplay in Persian Nights follows the established formula of Artifex Mundi’s hidden object and puzzle games but introduces small variations that give it a personality of its own. Players alternate between searching for hidden objects, solving logic-based mini-games, and combining inventory items to progress through the story. Tara’s background as an apothecary adds an inventive mechanic to the mix—throughout the game, she gathers herbs and ingredients, then mixes potions to heal others or unlock new paths. This alchemical system ties naturally into the narrative, lending a sense of purpose to the item collection that might otherwise feel routine. The puzzles themselves range from classic pattern-matching and sequence-solving challenges to creative mini-games that use the environment in interesting ways. Most of them are intuitive and satisfying to complete, offering enough challenge to engage without overwhelming players who prefer a relaxed experience. The inclusion of an adjustable hint system and multiple difficulty modes ensures accessibility for players of varying skill levels. Those who enjoy the meditative rhythm of Artifex Mundi’s design philosophy will find comfort in its familiarity, while newcomers will appreciate its polished presentation and logical puzzle flow. The story unfolds steadily, balancing moments of mystery, adventure, and introspection. While the overarching narrative borrows heavily from familiar tropes—the noble heroine, the scheming vizier, the dying king—it benefits from a sense of sincerity and momentum that keeps it engaging. Tara is a refreshingly grounded protagonist, driven not by destiny but by her commitment to healing and knowledge. Her interactions with Darius bring warmth and a touch of romance, while the genie Minu adds levity and humor, helping to lighten the tone when the narrative risks becoming too serious. The dialogue, though occasionally straightforward, captures the personalities of the cast and moves the story forward efficiently. What the writing lacks in complexity, it makes up for in clarity and emotional accessibility. Players aren’t burdened by convoluted lore or excessive exposition; instead, the focus remains on the journey itself and the personal stakes that drive it. The pacing is brisk without feeling rushed, although some sections can feel slightly uneven—certain chapters flow seamlessly from puzzle to puzzle, while others pause for exposition that slightly slows the rhythm. As an adventure, Persian Nights succeeds largely because of its atmosphere. The sense of place is strong throughout, supported by visual continuity and musical consistency. The game encourages exploration but never wastes the player’s time; backtracking is minimal, and progression always feels meaningful. The environments are rich with detail, and small touches—like the way magical energy shimmers or the subtle use of particle effects—give the game an added layer of depth despite its modest production scale. The interface is intuitive, and the inclusion of a helpful map system makes navigation smooth. For players familiar with the hidden object genre, the game may feel more streamlined than challenging. Veterans may find the puzzles on the easier side, with few requiring deep thought or trial and error. However, this accessibility can also be a strength, as it ensures the game remains relaxing rather than frustrating, perfectly suited for players seeking a leisurely, story-driven experience rather than a demanding puzzle gauntlet. Where Persian Nights stumbles is in its ambition versus its length. The game can be completed in a handful of hours, and while the pacing is tight, it leaves some of its worldbuilding underexplored. The villain, Zaved, is charismatic but predictably evil, and the narrative doesn’t delve deeply into his motivations beyond greed and power. Likewise, while the setting is vibrant, it sometimes relies too heavily on cultural clichés instead of pushing for more originality within its fantasy framework. The ending, though conclusive, feels abrupt, resolving major conflicts quickly without fully capitalizing on the emotional buildup. Still, the journey is compelling enough that these shortcomings feel more like missed opportunities than serious failings. The game’s sincerity and craftsmanship shine through, giving it a warmth that resonates even after the story ends. In the end, Persian Nights: Sands of Wonders is a heartfelt and visually captivating adventure that offers exactly what it promises: an enchanting, puzzle-filled journey through a magical desert kingdom. It doesn’t reinvent the genre, but it executes its ideas with elegance and care, delivering a cohesive experience that balances storytelling, artistry, and puzzle-solving in equal measure. Its greatest accomplishment lies in its ability to transport the player into another world—a place of mystery, beauty, and wonder—and to do so with quiet confidence. For fans of Artifex Mundi’s formula or anyone looking for a relaxing yet engaging narrative adventure, Persian Nights stands as one of the studio’s most evocative and memorable titles. Rating: 8/10
Prosta gra, ale wymagająca skupienia. W konwencji baśni, nadaje się dla dzieci i młodzieży.
Nice music and voice acting. I like it.
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Players by region
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