
Perdition is a single player, first-person shooter with visceral, fast-paced combat and environmental storytelling. A story of vengeance, vindication, and survival. A story of closure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a practice project, this is really polished - smooth controls, nice weapon animations and world design, great performance and fun to play. I would love to see Contraband come back to make a full-size game in this style.
Зашел, прошел за 20-ть минут, не понял, удалил.
Naperdion is cool games
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you have 30 - 45 minutes to spare it's a fantastic game. Highly recommend
Pretty short but beautiful looking game! Had amazing music and the story-line was good! A good 1-2hr game.
I might have otherwise prided myself on finding each of the pages, but this wheel picker selection late in the afternoon was an obligatory install if there ever was one; I was just in that sort of mood today. After one of the pages described up-keeping the birdhouses without so much as a basic interaction with the one directly next to it, I had lost all hope; however, the surprising scale of the landscape drew me back in slightly, specifically because of the broken ramp in the cemetery and my success in breaching over it Skyrim-style. The checkpoint system is unfortunately not complex enough to account for this, and my wandering in the river led to instant death. A little game I spuriously imposed on myself near the end was to use the rifle to shoot each of the box robots from the far end of the valley; only one off, although a couple shots had already been spent before I reached the ideal spot. The game is a spray-and-pray Nerve spotter whose main mechanical conceit is empty guns being used as grenades, constantly requiring not just new ammo, but new guns wholesale. Overdrive seems in a translucent position, where understanding its effects is rather ambiguous, as well as my skill often disallowing it to be seen in the first place due to a lack of remaining enemies. Several attempts have been made in the name of history for me to play Half Life 2; it was only a few summers ago that I had made my way through the first game for the first time and enjoyed myself a lot. By comparison, the second game has the aura of expectation that I can't help but notice and become disenchanted by it. The style perhaps works better for a game like Portal 2 being slower and more pensive, but it's the kind of thing that every wise player avoids engaging with when playing Skyrim et al. Perdition gets a B for Botanical Valve.
Игра "Perdition" - это атмосферный и напряженный хоррор, который действительно захватывает с первых минут. Визуальный стиль, выполненный в мрачных тонах, создает гнетущую обстановку, а жуткое звуковое сопровождение постоянно держит в напряжении. Сюжет, хоть и не нов, подан достаточно интересно и интригующе, мотивируя исследовать локации и разбираться в происходящем. Геймплей, основанный на исследовании и решении головоломок, заставляет думать и быть внимательным к деталям. Монстры, населяющие мир "Perdition", пугают не только своим видом, но и своей непредсказуемостью. Игра не дает вам чувствовать себя в безопасности ни на секунду, грамотно используя скримеры и психологическое давление. Однако, стоит отметить некоторые шероховатости в управлении и порой не совсем логичные головоломки. Тем не менее, эти недостатки не критичны и не портят общего впечатления от игры. "Perdition" – отличный выбор для любителей атмосферных хорроров, которые ценят напряжение, мрачную атмосферу и интересные головоломки. Рекомендую играть в наушниках для полного погружения!
Игра прикольная, жалко что короткая(
i loved the weapon design and sound design, and i have done a decent amount of coding, enemy ai like that is really hard so props to all sides of the design. s tier game for a junior year project
Is cool, Its a very short game, there is a bit of lore (I didn't read into it at all) but if you got like 20 minutes to kill, I'd say its worth trying for sure.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.