
Perdition is a single player, first-person shooter with visceral, fast-paced combat and environmental storytelling. A story of vengeance, vindication, and survival. A story of closure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i loved the weapon design and sound design, and i have done a decent amount of coding, enemy ai like that is really hard so props to all sides of the design. s tier game for a junior year project
That was a fun and short game. That's hard to come by these days were all people seem to give are lengthy and immersive games. This one was very immersive, but it didn't take a lot of time to play. I'm shure there's more to find in this game so I'll keep it in my library for a bit longer. Everything played very well, and it was well made. Great job devs.
If you have 30 - 45 minutes to spare it's a fantastic game. Highly recommend
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Throw gun then boom :)
I might have otherwise prided myself on finding each of the pages, but this wheel picker selection late in the afternoon was an obligatory install if there ever was one; I was just in that sort of mood today. After one of the pages described up-keeping the birdhouses without so much as a basic interaction with the one directly next to it, I had lost all hope; however, the surprising scale of the landscape drew me back in slightly, specifically because of the broken ramp in the cemetery and my success in breaching over it Skyrim-style. The checkpoint system is unfortunately not complex enough to account for this, and my wandering in the river led to instant death. A little game I spuriously imposed on myself near the end was to use the rifle to shoot each of the box robots from the far end of the valley; only one off, although a couple shots had already been spent before I reached the ideal spot. The game is a spray-and-pray Nerve spotter whose main mechanical conceit is empty guns being used as grenades, constantly requiring not just new ammo, but new guns wholesale. Overdrive seems in a translucent position, where understanding its effects is rather ambiguous, as well as my skill often disallowing it to be seen in the first place due to a lack of remaining enemies. Several attempts have been made in the name of history for me to play Half Life 2; it was only a few summers ago that I had made my way through the first game for the first time and enjoyed myself a lot. By comparison, the second game has the aura of expectation that I can't help but notice and become disenchanted by it. The style perhaps works better for a game like Portal 2 being slower and more pensive, but it's the kind of thing that every wise player avoids engaging with when playing Skyrim et al. Perdition gets a B for Botanical Valve.
очень крутая и интересная игра. Не очень сложная, сложно только на 3главе (советую как можно больше бегать). Советую
可玩性不是很高,风景蛮漂亮的 Playability is not very high, but the scenery is pretty beautiful
☀️
For a practice project, this is really polished - smooth controls, nice weapon animations and world design, great performance and fun to play. I would love to see Contraband come back to make a full-size game in this style.
探索类型的射击游戏。流程很短。三个章节。枪械有两种射击方式。可惜没有中文。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 5.7K | 89% | Free | |
| $0 | 0 | — | Free | |
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| $607.2K | 3.8K | 72% | $4.99 |