
Run through each level as Pep-Pel! a goofy red goblin thing. In this beautifully hand drawn game. play through tons of fast-paced and difficult levels, each with there own challenge to master!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
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ENG: Pep-Pel is a platformer with a lot of personality and variety, each world/level presents different challenges, mechanics that differ from the previous ones. Gameplay is fast and the curved surfaces give that "Sonic" feel, while the high difficulty and consecutive deaths with quick respawns remind what it was experienced in Celeste. Finally on the technical side there are some rough edges like the spike/surface collisions that kill you, but not so much as to tarnish the gameplay experience. I recommend it, [strike] also it has a free demo if you are not convinced. [/strike] [b] Now its free to play [/b] ESP: Pep-Pel es un plataformero con un montón de personalidad y variedad, cada mundo/nivel presenta distintos desafíos, mecánicas que se diferencian de los anteriores. La jugabilidad es rápida y las superficies curvas dan esa sensación "Sonic", mientras que la alta dificultad y muertes con respawn rápidos me recuerdan lo experimentado en Celeste. Finalmente en el apartado técnico hay algunas asperezas como las colisiones de los pinches/superficies que te matan, pero no tanto como para empañar la experiencia de juego. Lo recomiendo, [strike] tiene demo gratuita si no estas convencido/a. [/strike] [b] Ahora es free to play [/b]
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Hours played at review time, across 34 reviews with recorded playtime.
I love this game, it's a very addicting and fun to play platformer. For anyone considering picking it up, know that it is very difficult. The later levels demand a very high level of control over your character to do very precise maneuvers (hallmark of a good platformer), and the controls and physics of the game do take a bit of time to get used to. Pep-Pel suffers some of the same problems a game like Sonic the Hedgehog where sometimes directing the character can be confusing when wall running or moving very quickly. That said, while your move set is modest, you'll find a lot of depth in it as you play and progress through the harder stages. I do have some gripes with the game however, mostly relating to the level design. In most levels, the game rewards you pretty heavily for understanding the mechanics and knowing the layout. You can really build a lot of speed and fly through levels and it feels great every time. However, there are times where the pacing will grind down to a halt where you are forced to proceed with a specific mechanic or you are just forced to wait in general. This is a common pacing issue I have with platformers, however with Pep-Pel, the game controls much better at higher speeds. At lower speeds movement can be very challenging and even confusing sometimes as you fight against your own momentum. This is magnified in the mechanical level that features puzzle like mechanics that you have to work through more slowly. That said, the lows are worth putting up with because the highs are so high. Pep-Pel actually has an impressive amount of content for the price point in my opinion. Many skins, 8 very long levels with Celeste style B-Side variants, and collectibles in all levels. With the difficulty of the game I think you could definitely squeeze 40+ hours to complete it 100%, which I'm excited to do. Very impressive for a solo-dev release! I hope we will get to see more Pep-Pel in the future, whether it be DLC or a fully featured sequel!
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哥布林联翩酷跑,遨游在魔法世界。 手绘风格巧呈现,动感平台趣无涯。 《Pep-Pel》是一场动感十足的硬核平台跑酷游戏。在这款游戏中,你将扮演Pep-Pel,一个魔法师,但由于被诅咒而变成了小小红色哥布林,为了寻找这些带着诅咒的妖精宝箱,踏上充满未知的旅程。 游戏的关卡以独特的画风呈现,上色很不错,不会太耀眼。游戏既采用2D手绘风格,又以3D呈现动画,生动自然。而每个关卡看来都采用了不同的主题,沙漠,丛林,遗迹,糖果,整体还是比较可爱的。 但本质上,这款平台游戏真的不是看起来那么简单的,一不小心就会碰到刺或者怪物在前方的存档点重开,并且还会计数,提醒你失败了多少次。小怪物还好说,我们可以扔小石子,猛冲,或者直跳他头上踩下去,能快速消灭他们,但这些刺实在是成了大麻烦。每个关卡内部是有阶段性自动存档的,但随着游戏的进行,一个level越来越长,所以手动存档也很必要。而移动速度也要控制好,连续奔跑移速越来越快,就像索尼克一般,聚动力在脚下,可是过头了就很尴尬,前面的障碍挡着你。死亡并不可怕,而是一个学习的机会,你可以快速重试,不断提升自己的技巧。 总之,本作相当考验反应速度和技巧,如何在保持相对较快速度的同时平稳度过每一个障碍,是你要考虑的重点,尽管游戏目前不支持中文,但只影响理解故事背景,论其游戏本身这些倒是可以避开。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
ATTENTION: I can confirm this game works perfectly on Steam Deck, so you can finally have Pep-Pel right in the palms of your hands. I love to watch this little goblin wizard zooming and zipping around! I especially like the underwater mansion level, the transition between the controls is super tight and she swims so fast. Also this game has a lot of costumes which is really my only measure of quality for any game I ever play.
It's true! Pep-Pel really IS Swell! I've been following the development for a good while, and it's really cool to see how far it's come. The game itself is really enjoyable, I like dashing and jumping and quickly comboing into another dash to gain some wicked speed. Considering this whole game was made by one person is also just amazing, with the exception of some cool voice acting and very catchy music. Other than that, every art asset and every animation, all the coding, done by one person, and she's done an amazing job. I'm excited to play more, and speed run some of the levels to get some top times!
Good Game. If you know what you are doing you can go really fast. I dont know what im doing
I followed the development of this game on YouTube all while thinking this was supposed to be like Rayman: Origins/Legends. The demo even supports that theory. The demo level is pretty straight-forward and has a good level of challenge without going overboard on the difficulty. But it's more like Super Meat Boy. It's a rage game with checkpoints slightly too far back, so it wastes hours of your life while you try to beat one section of the level. The complaint I had about this game before the full version was released is still true. The movement is too floaty and slippery. You can't cancel a hover and changing directions mid-air takes FOREVER so most of the time you're just forced to float into the spikes that are *everywhere*. Some sections are so inconsistent due to the unpredictability of the movement and the tight spacing of the spikes that it takes hours just to complete one section, with zero reproducibility. I was mainly anticipating this game's release for the excellent art style and soundtrack, which is still on-point. But I probably have no hope of seeing the entirety of the game due to the insane difficulty.
Прикольный мультяшный платформер с упором на скорость и инерцию. Можно даже, наверное, назвать его Сонико-подобным. Играть можно.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.