
Penumbra: Overture is a first person survival horror game, emphasizing on survival and problem solving instead of mindless violence and gore.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 26 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
кал
danny devito this ♥♥♥♥♥♥♥ sucks gif
An enjoyable horror experience. Felt like there was little to no challenge the main antagonists (the dogs) provided, though. I can see how Frictional Games can only go up from here. I can't wait for The Dark Descent. Up next: Black Plague.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun but i had some issues with the resolution as this game is very old. but a good game still.
♥♥♥♥♥♥♥♥ хоррор даже не буду объяснять
e igual amnesia, só q com menos gráficos, inimigos mais imbecis e um protagonista que teve a genial ideia de ir pra puta que pariu da groelandia procurar o papai q tava desaparecido a mais de anos. nota: 10/a parte dos vapores que saem do chão é o verdadeiro inimigo.
Классика, дала корни всем частям амнесия!
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I wanted to like Penumbra. Overture has the early versions of many things that made Amnesia: The Dark Descent and Frictional's following games good - the atmosphere, an interesting mystery, scary chase sequences, sound design, physics system, the works. But it has two fatal flaws. Firstly, the story really goes nowhere in terms of the abovementioned mystery because it exists to set up Penumbra: Black Plague. I knew that going into it, so at worst I assumed Black Plague will be good enough to make up for this (it was not but that's a separate review). Secondly, IT'S NOT BLOODY SCARY. It has scary chase sequences, yes, and I liked them, but those were the only scary parts. Partially because the two non-scripted enemy types in the game are just not frightening. Between their AI not being particularly smart and their animations being stiff they just aren't threatening. But the main problem which ruins the threat and therefore scariness of the enemies is the COMBAT SYSTEM. Now, the melee combat is beyond clunky, so it doesn't really make the enemies not scary. What does is (spoiler-text'd to preserve potential enjoyment of ppl who haven't played yet) [spoiler]that the combat also works thru Frictional's physics system. Pick up ANY rock or larger object and you can stun-lock any enemy in the game until they die, they ragdoll and you can stand over them ready to bash them back down as soon as they get back up.[/spoiler] This makes hiding from them feel tedious rather than scary. Sure, I could choose to avoid the obviously easier and faster solution to the problem of a patrolling monster in favour of hiding to "preserve the dread", but then my immersion is completely gone. I'm no longer Philip Buchanon, sneaking thru an abandonded mine with a bunch of mutated animals. I'm a guy in front of a computer consciously making the game harder for myself by sitting in a corner doing nothing, waiting for the dog enemy to fack off somewhere else. The other half of the game, the puzzles, isn't exactly bad, but it also isn't anything to write home about. Besides the obvious physics puzzles like "remove rocks from a crate so you can move it out of the way" it feels like a point-and-click adventure at times but in 3D and with (thankfully) no moon logic. Lastly, a technical problem. If you have multiple monitors the game locks to 1.0 gamma no matter what you set in the settings, which further detracts from the scariness bcs it's too damn bright. The fix is to download a fan-made patch and run the game thru a BAT file provided in it (it works for all 2,5 Penumbra games despite being made for Overture, you just need to change the EXE name in the BAT file with Notepad++ or a similar program). This nukes Steam overlay integration, and in order to lauch the game via the BAT thru Steam you need to add a command in the game's properties window. The silver lining is there's no other stuff like achievements or cloud saves it could break. All in all, I love needing to download community patches to preserve an essential element of a non-abandonware horror game. I would reccomend Penumbra: Overture (and the Penumbra series in general but that's smth to get into under Black Plague and Requiem) on a sale if you have an archeological bent and want to find out where Frictional Games started. Otherwise, just stick to their output from 2010 onwards.
Unfortunately, the game's age seems to show. It repeatedly crashes in the early game, but the mechanics seemed really intriguing. Despite the intro splashes indicating this is a "linux version" and using Linux runtime instead of proton, these crashes still happen on my Linux machine. Segmentation fault, core dumped. Unfortunate.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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