
Penrose is a non-linear interactive novella unlike anything you've played before. Scroll forwards and backwards through an ever-changing story. Manipulate the environment, explore every possibility, and unravel the mystery at the heart of everything.
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Languages: English
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Amazing, in-depth story that you never want to put down
I had first come in contact with doublespeak games' work several years ago through their previous game, A Dark Room (on Android at the time). I was immediately interested in the novelty of its (at first glance) seemingly minimalist approach, but at the same time I was captivated by Michael Townsend's writing style. I mention this because my first experience with this game was much the same: immaculate mystical vibes, experimental mechanics I haven't seen before, and an interesting minimalist approach. Penrose is, in essence, a time-travelling multiverse-spanning story about two kids looking into the disappearance of their mad scientist mother and in the process discovering much more than they bargained for. In this story you are an omniscient reader, able to jump between the perspectives of each character's major life events, and watch their life unfold. Naturally, the characters might not initially reach any interesting discovery. They might, for example, give up and abandon the search for their mother (or, well, die or lose their mind in the process). As such, the initial primary goal is to adjust the world around you and guide the characters through the mystery, and that is the main game mechanic that Penrose runs on. It is worth mentioning that the game's puzzles are not particularly challenging. There are also not that many of them, because this is a rather short game (less than five hours), which is totally fine for this kind of game where reading is essential. I had a nice time exploring the world, but I must also admit that the game's last third, including the ending, becomes quite abstract and symbolic, so it might be at times somewhat hard to parse or interpret. Despite that slowing me down, I had a nice time with Penrose.
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Hours played at review time, across 37 reviews with recorded playtime.
Very cool game. However, I highly dislike the reading achievements. I also wish more people talked about this damn game! I feel the story could be talked about so much more.
Came here from the commentary track on the iOS version of "A Dark Room." The concept and story are cool, but I didn't really understand what was going on. I mean I understood moment to moment character interactions but I never understood what "the machine" was or what it did by the end. I came away generally positive, but there's some QoL gripes I have. Some things that immediately took me out in the first (third?) chapter: - I'd question the use of the word "dully". This might be personal preference but it just sounds...basic to me, especially for a first sentence. - "but then an alarm loudly over the old PA system" the alarm loudly what? Chapter 2 also: - "Marie's briefcase sitting indictingly in the center of the - table" shouldn't it be sits or is sitting to complete the sentence? I agree with the other review that the cycled music gets annoying. I mean, I understand how much work and personal passion went into it after looking through the concept art, but I can't help the way that I feel. I think a volume slider and smoother transitions might help. I don't mean to be a pedantic nitpicker but these were the problems I had with the game (Is it even a game? It's more literal novel than your average VN seeing as...well no visuals. Experience?) and there's so few reviews that this will probably reach the devs if they're still active.
This is one of my favorite games, criminally under-rated. It clicks with my brain in such a way, beyond clicking with it, it almost melds with my mind, I can almost feel the resonance within me. An amazing game, please play it.
really excellent use of the VN/Twine type format. beautiful writing, beautiful soundtrack. the kind of story you can only ever tell through a game. play it!
Love this kind of thing you should go play this
Estoy dejando una review para este juego, porque tiene pocas, y se merece una en español. Es una novela ligera de hipertexto. Les recomiendo probar el demo penrose.doublespeakgames.com . Me llevó unas 3 horas y media pasarlo , aunque me faltan un par de achievements.
♥♥♥♥♥♥♥♥♥
fun to figure out - the mechanic suited the story perfectly
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