
Unleash the hounds from hell and fight your way free of this otherworldly prison in a roguelike adventure that explores the world of Penny Blood’s darker side! Can you find the distinction between good and evil…?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adopt the role of six hyper-powered anarchists in action-packed roguelike Penny Blood: Hellbound, as you attempt to break free of a prison unlike any you’ve ever witnessed. Die, die, and die again to collect malice and forge allegiances with fellow prisoners in order to learn new skills and enhance your abilities as you fight to escape this extraordinary hellscape.
From dark JRPG mastermind, Matsuzo Machida, developed by industry veterans at NatsumeAtari, featuring art by Miyako Kato, and with a brand-new soundtrack from Yoshitaka Hirota and Noriyuki Iwadare, enjoy a taste of the tenebrous in this prequel to the upcoming title, Penny Blood.
Become the Hellhounders, a band of anarchists each with their own unique weapons, skills, and personalities trapped in a bizarre interdimensional prison. Delve deeper into this dungeon to uncover the motives behind their mysterious captors, the Celestial Rainbow, and mix and max your character pairings to maximize on mayhem and customize the carnage.
Relive the Roaring 1920s as Penny Blood: Hellbound takes you through the fallout of World War I and the shadowy side of the societal changes that ensued. Featuring NPCs and bosses connected to true crime and real-world history, the Hellhounders’ story gives an intimate look at some of the issues and events of the era.
Bloodsurf the sanguinary surface of gore left in the wake of your destruction to slip past foes and cleave through hordes of the grotesque. Harvest energy from violence and unleash devastating attacks upon those foolish enough to stand in your way!
Your prison cell is your hub world which you’ll be teleported to every time you die, but you won’t return empty-handed. Malice gained upon each revival can be used in many different ways to permanently increase and diversify your strengths.
Join forces with your friends in online multiplayer mode as you bloodsurf through the worlds of Mictlan. Time your attacks to wipe out waves of enemies, and combine your courage to challenge the more menacing abominations that lurk within this prison.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: 6.5/10 (7.0 if you like charming games with some jank), get on sale for $10. An action roguelite that has a ton of content...that I will never see because even after sinking 44 hours into the game and fully completing it, a lot of the upgrades are stuck behind very grindy elements that rely on certain items dropping multiple times (which is already rare) for a single upgrade. The game itself feels like Hades through the lens of Penny Blood, a game I backed on KS that is eventually supposed to resemble a Shadow Hearts-esque JRPG. Penny Blood: Hellbound represents the first foray into this world and to help attract more interest to help fund a more expanded future title. With that in mind, I would recommend this game once it hits about $10, as there are a couple major elements that need improved before I could recommend it at full price. The game economy is way too stingy and I completed the game without ever fully leveling a single character, even though there is a quest associated with the MC Clara. A lot of the room configurations repeat too quickly, leading to the game feeling like there is not a lot of content within. I also had to lose 4 - 5 runs when the exit portal didn't spawn upon clearing a room. If these issues are addressed, Penny Blood: Hellbound could be a Hades-like experience, but the reward unlocks have to be realigned with the idea of fully unlocking everything after 40 hours or so, as there is just not enough content right now to justify playing it beyond that.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Spanish - Latin America*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the game has great art and a lot of unlocks, combat however is unforgivably clunky with immense hitlag after attacks and no dodge-cancelling of animations, all while enemies can jump you from off-screen. Despite a lot of good ideas and effort that clearly went into the game, it just doesn't make up for combat being irritating and frustrating. Also multiplayer is dead (0 players online).
ローグライクアクションとしては一周が非常に長く2時間近く掛かり、進行を中断することは出来ず、アジトへ戻る→進行中に得たアイテムなど全て捨ててスタート前に戻る。タイトルへ戻る→ゲーム開始前のセーブデータからやり直し、と最初からやり直すことしか出来ない超絶不親切設計。帰りたくなったらわざと死ぬ以外に方法はない。令和のゲームとは思えませんね。 周回中しか使えない通貨となるペニーがやたらと余るが、持ち越せない割に使いみちが少ない。 登場人物が魅力に欠け、キャラデザインも独特ではあるが洗練された個性ではなく奇抜さで個性を出そうとしていて、全員が口が悪かったり共感できない意味不明な動機を持っていたりとデザイン設計として甘いと思う。 また、初期はスキル欄が2個しかなく貴重な素材が手に入る何度も周回した後でないとほとんどのスキルが獲得できず捨てることになりローグライク要素が余り楽しめない。 敵の攻撃力が高い、予備動作がわかりにくい攻撃もあり、回避行動は回数制限とクールタイムがあるので大量の敵に囲まれると平気で詰む。 敵モブがプレイヤーをイラつかせる要素が多く、地中に潜って無敵状態になって移動し、プレイヤーの足元まで追尾してから範囲攻撃しながら地上に出るなどこちらが何も出来ないうえに、解除後もプレイヤーが不利という本当にしょうもない要素。ボスではなく何十回も戦うモブにこんな能力持たせるあたり、ゲームを楽しま用とか爽快感のあるアクションをさせようという気がそもそもない。 本編が製作できないから資金集めに作ったのでしょうが、だからといってゲーム自体を粗雑に作って公開することになんの免罪符にもならない、このゲームは好きじゃないです。
I was on the fence whether giving this game a positive review (JUST!) or a negative one because, as a swarm survival, rogue like, it isn't great either (although not horrible) But what completely broke it for me is the complete absence of a quick/auto save feature between runs or, at least, biomes. If you want to do a full run (4 biomes + last boss), it can take up easily over 2h of duration which you have to do in one sitting, otherwise you lose all of your progress. If you have that much time to spare in one go, then you might enjoy the game despite it's annoyances. But if you prefer/have to do short sessions, then look elsewhere.
Giving a positive for 'how I played,' but might be a negative for others. I am a KS backer for the Penny Blood RPG, so seeing this release definitely piqued my interest. The story, characters, art style, general vibe - these are great. Very unique and bizarre and exactly what I was looking for. The game itself doesn't fare quite as well. This is my least favorite kind of roguelike/lite, which is the kind (like Hades) that really doesn't give you much of a chance until you've died several times and accumulated static upgrades. Most of these upgrades aren't that exciting either, generally a buff in stats or a slight alteration to abilities. Not only that, but the runs feel way too long and you won't get a significant haul to take home unless you're able to fell the bosses. Leaving a positive review because the game was good enough for a few mindless outings and to complete the story...once. I did not bother grinding or earning achievements or seeing other endings, which could have ballooned my playtime astronomically but also left me with a much worse impression.
基本が単調なポチポチ戦闘なのに、敵が固めでテンポ悪い。 画面外から敵が予備動作なくすっ飛んできて攻撃され、三発で死亡。 多少キャラ強化しても大きくは変わらなかった。 難易度が高いのはもちろんだが、 そもそも一時間半ほどプレイして気持ちよくなれるタイミングが無く、イライラが多すぎるため辞め。 理不尽にならないようなバランス調整が必要。 キャラクターと世界観は良さそう。 精神的前作にあたるシャドウハーツシリーズは大好きなので、 ぜひ面白いものになって欲しい。
Tremendo game!! Muy entretenido, es un toque difícil no morir constantemente cuando arrancas a jugar, pero el hecho de que esos runs fallidos sirvan para mejorar specs y volver a jugar, lo hace super adictivo. Y bueno es otro juego de Natsume, una de mis empresas favoritas, siempre sorprendiendo
This game is a great roguelike and deserves more eyes on it. Multiplayer, layered progression, and a hint of what's to come in the next game. This is a must play if you like Hades, Bastion, and all those types; and if you are a Koudelka or Shadow Hearts fan, support this studio. I NEED MORE PEOPLE ONLINE FOR MULTIPLAYER
♥♥♥ знает какое вступление написать, ибо сегодня 1 января, с новым годом всех, мои чюваки. Японская студия Wild Rose выкатила нам ещё один представитель жанра "рогалик" игрулю - "Penny Blood Hellbound", про чуваков-антогонистов ещё не вышедшей "Penny Blood"(на которую они собирали деньги на Кикстартер и насобирали). Разрабы этой студии разрабатывали классные игры для ПС2 во времена когда мы были молодые, доллар стоил адекватных деняк, трава была зеленее и тд. В конце декабря многоуважаемые японские разрабы выпнули своё детище из раннего доступа в релиз, и чёт с обзорами пока совсем грустно, особенно от русскоязычных пользователей, да и сами отзывы крайне разнятся. Но что можно сказать - это увлекательный и довольно сложный рогалик, с сюжетом про 5 отморозков, желающих "ИЗМЕНИТЬ МИРОВОЙ ПОРЯДОК"(ну или что-то типо того). Противостоят им всякие маги-хуяги, какие-то полураки-полухуи и тд(я далеко не прошёл, так что сорян). Ну вот гейплей начинается с того что мы пиздуем из хаба на выход, пикаем двух героев(среди них есть няшечка-девочка с битой Клара(чем-то похожа на Харли Квинн), чел с топорами, постоянно извиняющийся, дон(вроде как маньяк какой-то), мадам "Салтыкова" которую воскресили пару веков назад, стреляющая из какой-то уйни) и дед-пердед профессор тоже ранжевик, так вот, доступны на старте только эти персонажи, дальше по мере прогресса откроется ещё два мужика наверное, но я не дошёл. Попадаем на карту и выбираем комнаты, в которых можно получить разные награды от деняк до скиллов активных и пассивных, а в конце ждёт БОСС. Вот такие дела. Музыка в игре приятная, оформление персов тоже(ставь лойс если бы вдул Кларе, да и Салтыковой на сдачу). Видно что игрулька бюджетная, но в ней ♥♥♥♥ куча этого японского очарования, шо пздц. Каких-то удивительных красот вы здесь не увидите, графоуни не завезли, но и проект не про это. ЭТО ЛЮТЫЙ ЯПОНСКИЙ РОГАЛИК, тут ебланить не стоит, расслабился - получишь в ♥♥♥♥♥, персы откисают быстро, три-четыре тычки и переключай героя. Игра затягивает, гамать интересно, метапрогрессии завезли уеву гору. Кароче, за 600 рублей рекомендую попробовать. Если есть вопросы - задавайте. Сорян, что так рвано написано, ибо пишу ревью 1 января, ВСЕХ С НОВЫМ ГОДОМ!
Works on steam deck, I basically agree with the positive reviews
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