
A classic JRPG. Play the role of a surviving princess. Gather companions, save the kingdom, make peace, and uncover the hidden truth in a desperate situation.
Modeled estimate, not a reported figure. How we estimate →
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About
A classic JRPG. Play the role of a surviving princess. Gather companions, save the kingdom, make peace, and uncover the hidden truth in a desperate situation.
Choose the difficulty mode to match your playing style
Do you just want to enjoy getting through the story or are you eager to challenge mighty foes? This game's difficulty modes range from Combat-free Mode to Extreme Mode to meet different playing styles!
Turn-based combat without the grind
No grinding or item farming! Winning in combat relies on strategy, so put the strengths of your allies to good use and exploit the weaknesses of your enemies!
Immersive camerawork in 2.5D
This game features 2.5D camerawork for more immersive storytelling.






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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
被白髮蘿騙進來的+1 遊戲流程雖短,但是在小小的篇幅中交代了一個有頭有尾的王道故事 在一場爭奪王位的內戰之中,兩位繼承人、髮色與理念截然相反的兄妹,彼此之間碰撞自己的主張與信念 戰鬥機制雖然單純,但是在三個角色不同技能搭配下,最高難度通關還是有點技巧 沒什麼角色成長和養成的要素,給人的感覺反而更像是下棋對弈般的感受,分析敵我情勢,見招拆招,抓著破綻猛打 如果想要在短暫的午後時光享受一趟旅程,那麼十分推薦這款遊戲,4~5小時可以通關,節奏快速,展開卻不潦草 附帶一提,推薦打極限模式。不會太難,也不用特地多花時間農等級或錢,也可以享受充分的遊戲樂趣。 十分期待下一款作品。
[h1]符合期待的經典體驗,出乎意料的精緻細節[/h1] 不論是劇情、玩法、美術、音樂,都透漏著一種「樸實且精緻」的氛圍。一體感非常好,讓我可以很沉浸在故事中,玩完遊戲之後也非常有滿足感。 [b]劇情[/b] 看得出劇本是這部作品主打的核心項目。雖然是很經典的王道劇情,但後期揭露的真相卻也不是那麼容易猜到。伏筆的配置和回收很流暢,一直都能保持新鮮感,整體看下來非常舒服。角色描寫得很細膩,通關後再重看一次劇情,會發現不少有趣的細節。 [b]玩法[/b] 基本上是傳統的回合制戰鬥,比較有特色的地方在於主角的技能「淨化之光」可以削減敵方的MP,而敵方MP歸零也算我方獲勝。這擴充了玩家的戰術選擇,同一個BOSS可以用不同打法去攻略,這也是一種樂趣所在。探索要素較少,沒有任何支線任務,但無傷大雅,全神貫注在推主線的體驗也不錯。 [b]美術[/b] 立繪非常精美,角色設計的細節相當有巧思。我特別喜歡光輝的服裝與配色,表現出看似柔弱卻不失堅定的形象,很帶感。CG不多,但每一張效果都非常出色,在劇情關鍵處都有表現出氣勢。像素風的畫面配合上2.5D運鏡後意外地有質感,也使得演出相當有沉浸感。 整體來說,這是一部定位明確、短小精悍的遊戲,特別推薦給喜歡品味細節的玩家。
[quote] [h1]《和平缔造者:光辉王女》简评[/h1] [h1]前言[/h1] 哥哥弑父,王国危在旦夕,世界大变局之僵尸来袭!咱作为光辉之女与护卫竹刀被迫开启逃亡之路,大敌当前咱没有相匹敌力量怎能行,主角光环及净化之力下游历各地开启了招兵买马再与黑夜一战的征程,传统RPG下是剧情的精彩演绎。 [h1]游戏内容及体验[/h1] 多章节下玩家要做的就是跑图过剧情,明雷机制下皆看玩家是否愿意体验传统RPG玩法还是直入剧情了解故事来龙去脉。毕竟难度任意选择,可高可低甚至于跳过战斗,游戏这一点做的相当贴心,满足了大部分玩家的口味。地图设计上无过多要素,想战就战,不战就到处拾荒,宝箱与闪光点一个不放过的同时避免接触敌人,当然剧情战那就没办法了,卡着关隘那就杀!与各小姐姐并肩作战也是不错的享受。 战斗以传统回合制及远视角展开,玩家可以通过耗尽敌人血量或魔力中一个即可完成歼灭,这里注重各人物职介配合以及难度选择一切都好说,救世虽难但在玩家操作下一路拱下去就完事了,音乐激昂,但来点配音可能更奈斯啦。 [h1]总结[/h1] 总的来说,本作的剧情套路经典还是相当有意思的,一番了解后发现制作组有多部作品,世界观是有东西的,值得期待一下。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url= https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
終於玩到通關了,這次不論是劇情方面和及過場橋段的部分, 都比前作的魔王鬥勇者明顯進步很多,正確來說是進步大突飛, 在美術方面上,角色畫風及劇情片段都做得非常細緻也非常的吸引好看~ 而在戰鬥系統的方面,也配合光輝王女本身的「以民為本」的和平之道, 多了即使不以殺死對方也能取勝的戰鬥玩法這點,讓我非常喜歡這部遊戲作品, 希望後續延期發行的遊戲「和平締造者:腥紅帝王」,也能帶給玩家很多的期待。 之後有時間我也試著挑戰看看「極限模式下通關」的成就好了。
Wow. Just wow. I really enjoyed the prologue game, so I went in to this with some pretty high expectations. And still it managed to completely blow me out of the water. This was an absolute blast to play, the story had me hooked from the beginning, and the combat never got old (until I hit the level cap and there was no more reason to fight everything I saw. XD)
和平締造者系列的續作,相比於之前幾作,明顯地感覺到無論是劇情或遊戲本體都有提升,身為從最早的作品就開始玩的老玩家,一路上慢慢細品這整個世界觀的推進與製作群的成長更是一種難能的體驗!
Solid sequel that builds on the previous entry. Short and linear rpgmaker with the writing as a standout point. I was fully prepared to not enjoy this as much coming from the previous game's enjoyable cast of genocidal corpse exploding misfits, to a seemingly starry-eyed peace loving princess and her vanilla retinue, but they managed to pull it off.
整體都有水準的王道RPG 會期待下一個篇章
劇情不錯,前面覺得突兀的地方都有在後面給解釋 第三章的反轉真的很棒 期待續作!
老奉毊與魔王貓工作室的最新力作 戰鬥方面跟一般RPG相差不多 但故事卻是一如既往的非主流 不再是以前那樣勇者就是要打魔王 勇者善 魔王惡 勇者的善也可以是真善,更可以是偽善 我個人滿喜歡這類風格的遊戲,也很感謝老奉毊邀約讓我體驗到這個故事 玩完後的想法應該是 整個故事我自己想用一句話總結-道無對錯,為力證之 他們都沒有錯,只是走的"王道"不一樣 再多說要劇透了,還是希望可以的話大家來體驗一下 如果跟我一樣對於RPG戰鬥類型的遊戲真的無法接受的也不用擔心 因為可以選擇不戰鬥就直接打趴對方,直接一波莽過去 如果這樣都還吸引不了人玩這款遊戲 那...就來看我的紀錄檔吧WW(沒啦,照例放一下,但還是希望可以支持的來支持,現在的好遊戲製作者太少了 https://youtube.com/live/Idnmtp1G_f8?feature=share
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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