
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Other devs would've released it as final version. I had no major bugs yet and the performance on 4k with best settings is very good.
За свои деньги заслуживает внимания
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best US #91, worst RU #99 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have played for about 4 hours. Normally I don't write reviews in general. So far I am pleased by the simplicity of the base building and combat. It's brief enough that it isn't a slog and you it feels easier to navigate between hanging at the base or going to do missions. I am usually overwhelmed by the free roam base building games, their complexity in the UI and no real guide or ideas as to what to do naturally. Researching ideas online can equally feel like work just to make the game fun. This one, feels natural.
整体其实还说的过去。但是一是手柄的交互做的不够好,很多地方就是把键鼠的按键换成了手柄,没考虑手柄的操作逻辑,实际的按键和直觉互相打架;二是贴图的质量太低了,贴近看太模糊,显得建设的据点很粗糙,降低了建设玩法的成就感;三是士兵头像像是 AI 生成的,不符合整体风格,有点割裂。
Responding with some common top reviews in mind: 1. AI in battles is pretty good tbh. I've learned to prioritize good soldiers and create a good team, like, multiple medics and good elites for example. Also, use the team directing tools constantly like you're actually the leader and your team follows your commands in battle (I rebinded these to F, then G, and T, also selecting enemies to engage enemies in packs, then press again to resume following me). Pay attention to what the soldiers do, and scrap them if they aren't doing what you want for your playstyle. Also, pay attention to what the enemies do before you pokeball them, if they suck then don't capture them for being soldiers, if they have good attacks then capture them and use them. 2. AI on camp is good once you get used to it. You need to use resource transporters to gather animal farm and greenhouse stuff, plus everything else. They will fill those resource gather posts then you just click them, everything collects, and you put them into warehouse. (So you can have a bunch of transport posts live and the warehouse right beside it.) The game has also been super reliable with loot, I've never had any disappear. Also the resource transport AI is well-programmed, they do good pathing and wait to pickup loot, etc. Also, select your soldiers when you enlist them and check the boxes for what you do and don't want them to do. Once you do this the auto-assign works well, or assign specifics sometimes. (Developer can add auto-refill on things that don't have it, such as animal farm eggs.) 3. I think the in-game portraits are dope haha. They are consistent with a cyberpunk-y future and yeah are completely unproblematic. It's literally just a drawing of a face, and the image is consistent with any soldier not wearing a helmet. 4. Tbh there's a bunch more mechanics in the game to pick up by spending time looking at what the buildings offer, looking at what's in the menus, etc. 5. Yeah I found it to have some deep elements. The writing is quite good many times. The scripted large-scale battles are a lot of fun, and the regular battles have thought put to them as well. The core fragment upgrade roguelite system is fun and has seriously tons of options. The weapons are great, many variations and a few different playstyles I can easily switch between throughout expeditions. There's a lot of different soldiers with different strategies in battle, so there's ample opportunity to build up teams, use team commands and do big team battles. The relatively simple colony sim has been fun, able to build it up with a lot of soldiers doing different stuff, do some customizations, and have some fun elements sprinkled throughout. Also it's not difficult to make things run smooth at camp and have no issues, and as you progress you get given more and more stuff to have more options and do things faster. You can be an ethical leader or explore a bunch of totalitarian stuff. There are morale, loyalty, and fear mechanics for soldiers that the player needs to work with for how they treat their prisoners and soldiers. There's also hunger, and this is easy to satisfy since you can gather bitterroot, then once you level up meals become something that can give your soldiers new traits as well as influence their morale, etc. There are also credchips for soldiers' salaries, which you get from battles and selling to traders (dev mentions an upcoming automated credchip mechanic which will be a great addition). -------------- All in all I purchased it because it's a thought-provoking game, positioned in a distant future, and there's a lot of worldbuilding and commentary on this concept. I've enjoyed building up teams of soldiers and I think the battles are really fluid with a lot of fun and snappy options. A bunch of stuff is cool about it. The environments look great, and you are exploring a bunch of planets and bases. The different enemy types are cool, and they are positioned as the prevailing species in this galactic situation, each with their own strategy and reasoning for attacking the other species. It also isn't overly restrictive, keeps many things simple, and gives you the option of what difficulty you wanna play at, it's an intriguing game, hats off to y'all. (Also I didn't have performance issues, just a bit of pop-in, I have everything on max with DLSS on and it goes for 100-120fps)
感觉框架挺好的,但是这么多内容目前并没有给我1+1=2的感觉。带的士兵输出不高,也不会自动给我加血加盾,更不会击退,减速,上debuff,感觉我像条狗一样被撵着走的时候我的士兵只是默默的看着。肉鸽部分也是完成度低,一堆没屁用的高级选项,提升也不直观,电球打的和枪打的无法区分,没有提升的爽感。基地内容不能在一个界面上操作,要跑来跑去非常繁琐。目前我是没法推荐的
缝合怪,但是还行,可以一试,游戏画面尚可但是细节需要多打磨。
divide et impera
Je ne pensais pas y passer autant de temps ce week-end... j'adore simplement ? - Gestion base simple mais aussi personnelle et avec une utilité majeur. - Les combats efficaces et intenses (fait un peu penser un mélange DOOM / Helldriver), des sessions courtes sont possible (mais... et si on lançait une dernière expédition ?) - Une grande variété de mission - si à la première zone je pensais que ça allait se répéter assez vite, la seconde zone m'a surprise. J'en ait déjà eu pour mon temps et mon argent, et je compte bien continuer je suis loin d'avoir terminé.
Needs some more fleshing out buty overall fun. The battles are too short on Standard difficulty especially tier 1
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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