
A brutal, slightly absurd tactical survival RPG. Play a rabbit escaping a koala-run convict camp in a procedurally generated, post-human apocalyptic world. Battle emus and hire kangaroo mercenaries. Scavenge supplies, gather and trade materials, recruit followers and rebuild society.
Modeled estimate, not a reported figure. How we estimate →
Media
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
This caught my eye for obvious reasons, and I'm glad it did! You play as the hungriest/thirstiest bunny in the Outback who finds himself needing to learn to survive after escaping from a Gulag operated by a zealous koala. The first few weeks WILL have you struggling to survive, and I've lead the poor bunny to a his death by hunger, thirst, exhaustion or killed by a mob of snakes and bandits. The best aspect of the game for me is the survival aspect, combat could perhaps be improved but it's functional with depth to it. I think it was more I had to get the hang of it, find better weapons etc. The game is unforgiving, and being a masochist when it comes to my vidya, I love it. Keep at it and you'll get the hang of surviving in no time. My advice, play slow, gather as many resources as you can and don't underestimate cooking food, lest you get beset but x4 stomach worms. Unpleasant. Overall, I'm quite impressed. I can't wait to see what comes in later updates!
An interesting mix of Neo Scavenger, Day R Survival (mobile game), and a touch of Caravaneer albeit sans the economy mechanic, plus, naturally, furries. Leveling gains you perks, combat is tactical on a hex grid, there are various potions and herbal teas for short buffs, a broad variety of melee weapons and a functional selection of guns. Top off with an open world, satisfying if basic survival mechanics, a mercenary-hiring system, a settlement building system and competently written story for a fine addition to the disappointingly small selection of "SFW furry games worth a damn."
This game needs more recognition! There's a reason it has a 100% recommended rating, as of when I wrote this. Because it's a lot of fun! Buy this game, on sale or not. Totally worth it. The other Evolved are trying to kill you. All the animals are trying to kill you. The Outback itself is trying to kill you. You just have to survive and kill them first, which is a heck of a lot easier to write here than it is to do. I can totally see the comparisons to NEO Scavenger, as a spiritual fellow-traveler. It's hard AF early game, so play ultra-conservatively at first - focus on keeping yourself fed first, and everything else second. Edit - I wrote this bit before the 1.040 patch when they *drastically* reduced fuel usage. [strike]As a side note, vehicles are a lie. Sure, they're pretty easy to get hold of and they're cool. But in reality they are a time and resource trap. Effective, maybe, but unless I'm totally missing something, they're unsustainable under the current game balance. So hoard them somewhere, and maybe break them out for special occasions or extremely late game. But mostly, just forget about them and plan your life around playing on foot. The map is big, and you will walk a LOT, so may as well get the mind-set right from the start![/strike] Seriously, get this game and get started kicking fur and taking names!
I had played another game by this developer called This Grand Life, and out of curiosity one day checked out their developer page and saw this game. As a fan of that game, I was happy to find that this game also feels like the dev had an idea for the roots of a game and set out to competently create that. The game is similar to Neo Scavenger, where you navigate a post-apocolypitc world divided into hexs, searching points of interest for resources and items in a bid to survive. Some notable differences are Pawsecuted is less story/mystery driven, a bit more streamlined (for example, expanding your inventory is as simple as expanding your carry capacity, whereas in NS you have to roleplay as a hobo juggling things between the bags you stuffed in your backpack and shopping cart), the game feels more accessible and open (you can do any of the actions in the game whereas in NS you are locked out of things depending on your profession/choices), and the combat feels way more engaging, in control, and fun. You can also build settlements on the map, which is cool. The game itself isn't too hard to learn, once you die a couple of times to stacking snake poison you've pretty much figured out what you need to figure out about finding food, water, and how to handle engagements (or run away from them, you are a speedy bunny boi). The menus do feel a little weird at first, but once you figure out what everything is for it makes sense and works. I do think the menus can be worked on, for example, the main interact screen (the screen that shows your inventory, crafting, equipment, and the points of interest) can be bigger and take up the whole screen, because when you're in that screen you're not looking at the world map anyway, which in turn would allow more items to be in each of the sections before you need to click through to other pages. The item descriptions could use some work too, a lot of the items have different tags and info that can feel congested, like you're getting flash banged with a blob of text when you hover over something and you have to adjust your eyes for half a second before you can find the info you need. I think working on the UI to make the information you need (list of times on the tile you're in) more available, and either reduce the info you don't need or make it easier to read (spacing out the sub categories or even making them expandable/collapsible would be great). Finally, I would like to see contextual popouts kind of like what Paradox has been doing for their recent games, For example, if I'm in my crafting menu and I'm hovering over a recipe, the game tells me what it takes to craft that item, but not information for the item itself. I would like it if I could get a second popup that gives me that info. Overall, I've been enjoying the game even in EA, keep up the good work dev.
Alot of fun, if you liked Neo Scavenger you'll like this. Definetley needs alot more attention
I'm glad I gave the game a chance, despite the name. It's a survival heavy experience early on, but even when you have your own village and a cadre of mercenaries at your back, food and water, and sleep will be a consideration. While it's been compared to more detailed survival sims, Pawsecuted is fairly straightforward - You have four stats, hunger, thirst, sleep, and health. Health drops from combat and various states of ill-health. While you can be poisoned, bled dry, lit on fire, and riddled with bullets, it's all just health damage, and you don't need to worry about, say, infections. Early game is the most likely stage to scare you off - You're weak, alone, and even with all the benefits the tutorial grants, you can easily be done in by a couple of snakes catching you in the open while tired, and you have access to frustratingly few crafting options. Once your wayward rabbit survives the outback for a week or two, though, things open up significantly - The storyline will lead you through founding your first village, you can set up worksites at natural resource nodes to offload gruntwork on settlers, and with farms feeding you, crossing 40 tiles for a mission will be much more viable... If you prepare appropriately. The biggest weaknesses/complaints for me - Vehicles, while extremely cool and satisfying to get working, are voraciously gas-hungry. With good preparation (You may sense a theme) and lucky looting, you can run a motorbike for one or two days of travel, greatly improving movespeed and carrying capacity. Once you run through your stock of fuel, it's dead weight, and you need to abandon your hard-won vehicle and anything extra it was carrying for you. This is made worse once you have companions, because you'll need to use increasingly inefficient vehicles to transport them all. Map scale. You're slow on foot, and the map is very, very big. Even when I was in lategame, made freaking Gastown, and was trying to use vehicles, it was unsustainable to do anything but walk, and you'll spend days or weeks getting places, fighting every step in spots, which slows you down more. Even if you max out travel speed boosts (which you gain, slowly, from leveling up), you'll want to travel perpetually hopped up on caffeine and zooming, preferably both. Combat Balance - There's certainly a strategy to it, and once you unlock zoomies, it gets much easier to fight tactically, but the combat's punishing and mostly down to who moves and attacks faster. The enemies never get tired, unlike the character, and you're going to be outnumbered from early to midgame until you can afford help. Overall, it was well worth the pricetag, runs very smoothly, and had only one glaring bug - Sometimes food insta-rots when you buy from food shops. Modding is also possible, and easy to do with a text editor, though there's not enough of a community that you can easily find work done by others.
Good game that deserves a lot more attention. You start with struggling and after you established some minor form of survival, you can lean into settling and crafting, more skilled scavenging or raiding nests and bandit hideouts. These things can level you up too and not just killing like in many other games. Get buff and a bike with some fuel (very limited for most of the game) or become a leader of a small gang of mercenaries or create your own village and try to thrive, become rich and start filling the village with traders. You also have quit a lot of choice on the economy you lean into if you do create a settlement, but you are not forced to follow that down entirely just because of a location you choose first. You can create as many as you like basically anywhere, if you do have the resources. Make a lumber town or become a booze lord or why not both? You can also lean into ammunition making or farming - which has basically the same resource interests. The combat part has enough tactical factors (in and outside of the combat itself) to consider to be engaging enough, but not dominate your playthrough. You even have the option to flee most of the time and enemies from the fight do stay dead. You can do combat with planing, skill input or resource input or just time invested (e.g. with hit and run). You can evade most combat entirely if you sleep through the nights in makeshift 100% safety burrows too and wait until you can see better to continue your trip. General survival is also a very important part of the entire game on all levels, since you don't simply die when stuff reaches 0 (except for health), but get increasing penalties that makes recovering a bit harder, but also makes "coming home" after a long trip a rather neat experience. You can't just instantly eat away your starvation either, since all need bars have a smaller one that bottlenecks your actions (e.g. hunger/thirst share a "stomach" bar that makes it so you can't eat more when it is full, potentially needing 1-2 days of recovery to get back to full strength). Surviving/fleeing from a usually trivial battle, because you are super tired or drunk, also means most parts of the game stay relevant instead of just one, yet with enough planing stuff still becomes easy after very early game scavenging. You just can't start ignoring game mechanics, because you cant carry infinite food(especially because fuel is often limited), instant kill ammunition or potions of spontaneous healing or similar overpowering options many games offer. You do not grow into a deity, but the game can still become very easy. The game also has difficulty sliders to increase or reduce the impact of most game parts you could like or dislike. There is really quite a bit to this game and it is really weird that is so little known. Don't expect hundreds of hours, but there is still quite a bit too do and enjoy here. The quality is really solid too, with the UI needing some time to get used to, but that is because it is different, not bad. The dev is also still quickly responding, despite the game having been released over a year ago.
it fun like Neo Scavenger
Right now, pityfully, it is peace of ♥♥♥♥, where all you have to do - is drink and eat. I'm not kidding. All food (consered ♥♥♥♥ or just an onion) gives you 480 hungry points. While you eat you lose around 50. Maximum hungry points - around 6000.
Pawsecuted is a game that shows a lot of promise, especially for players who enjoy games like Battle Brothers and NEO Scavenger. While it may not quite measure up to the level of those games yet, it definitely has the potential to become something great. One thing that sets Pawsecuted apart is its unique post-apocalyptic setting, where you play as a rabbit trying to survive in a world of mutated animals and creatures. The gameplay is challenging and rewarding, with a focus on scavenging for resources and making strategic decisions to stay alive. If you're a fan of the tactical RPG genre, Pawsecuted is definitely worth checking out. It's not perfect, but it's a solid game with a lot of potential. And if you want to see some hilarious and chaotic gameplay footage of the game in action, be sure to check out this video: https://youtu.be/Iz2MQkyOyZc
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Divinity: Original Sin 2 - Definitive Edition | $169.5M | 204.5K | 96% | $44.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
| Crusader Kings III | $148.7M | 141.7K | 90% | $49.99 |
Related
| Whisper Trip | $9K | 107 | 64% | $4.99 |
| A Dark Room ® | $9K | 66 | 91% | $6.99 |
| YOOMURJAK'S RING | $9K | 62 | 87% | $9.99 |
| Aquilon Lust: Sex Arcana | $9K | 79 | 70% | $4.99 |
| Cats Catching Mice: The Black and White World | $9K | 79 | 99% | $4.99 |
| Fire Tonight | $9K | 107 | 87% | $5.99 |