
Paws and Soul: relaxing-adventure game about reincarnation. Turn yourself into a wolf, explore mysterious forests and reveal every secret of your past life!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je le recommande plus en positif car l'histoire est prenante, elle nous parle de la renaissance, on visite une forêt mystérieuse dans l'image d'un loup, l'histoire de la vie humaine que l'on verra à travers les yeux d'un prédateur. Les graphismes très sympa mais malheureusement beaucoup trop de bugs. J'ai recommencé le jeu 3 fois car je me retrouvais toujours coincé dans des endroits où l'on ne peut pas aller ( mur transparent) pour chercher les sphères, du coup, j'ai abandonné, je n'ai pas fini le jeu. Cela est vraiment dommage car il avait du potentiel, à vos risques et périls, si vous aimez aller dans les moindres recoins de la map.
Paws and Soul is a nice adventure game with some beautiful designs and a relaxing ambiant. I recommend it!!! 🦊❤️
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Simplified Chinese, Polish, Spanish - Spain*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
--{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe The graphics are simple but bright and colorful. ---{Gameplay}--- ☐ Very good ☐ Good ☑ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t More or less a walking simulator, collect orbs, unlock story explore the world. Simple and casual gameplay ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Kids ☑ Teens ☑ Adults ---{PC Requirements}--- ☐ MineSweeper comparable ☑ Potato ☐ Decent ☐ Fast ☐ Very Fast ☐ Ask NASA if they have a spare computer System Stats: Windows 11 Pro 64-bit AMD Ryzen 9 3900X 51 °C 32.0GB Dual-Channel DDR4 @ 1053MHz (15-15-15-36) ASUSTeK COMPUTER INC. ROG STRIX X570-E GAMING (AM4) 4095MB NVIDIA GeForce RTX 3080 Ti (ASUStek Computer Inc) Crucial CT2000P5PSSD8 SSD ---{Difficulty}--- ☑ Just press W ☐ Easy ☐ Easy to learn / but will make you think ☐Moderately difficult ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Very Little ☐ Is not necessary to progress ☐ Average grind level ☐ Too much grind ☐ Make it stop! ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☑ Average ☐Good ☐Lovely ☐ It will replace your life You can guess the story but for myself I found some parts relatable. ---{Game Time}--- ☐ Long enough for a cup of coffee ☑Short ☐Average ☐Long ☐To infinity and beyond Took about 4 hours and I explored every inch. ---{Price}--- ☐ It is free! ☐ Worth the price ☑ If you have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never had any ☑ Minor bugs ☐ Can get annoying ☐ Made by Bethesda ☐ The game itself is a big terrarium for bugs ---{Overall Score}--- 6.5/10 I enjoy these sorts of be an animal walking simulators so that very casual gameplay for me is just fine. Interesting worlds as you travel along, story is guessable but pulls at the heart strings. Some small simple puzzles along the way to keep things interesting. Graphics are very simple, but they work. My biggest issue with the game is how your Wolf handles like a dump truck making some of the simple platforming a nightmare. Also, some achievements require you to collect all the orbs which is tricky as there is no counter for the levels so you have no idea if you missed one nor know when you are about to be locked out of an area as there is no level select or ability to go back. Overall decent game if you enjoy these casual nature walking simulators.
Komplett unspielbar. Steuerung fürchterlich schwammig. Dauernd glitcht man irgendwo durch oder runter und kommt nicht mehr auf die normalen Wege. Man fällt ins Wasser und kommt nirgendwo raus weil überall anscheinend unsichtbare Wände sind. Hab das Spiel zum Glück im Angebot für 2 € geholt aber selbst das ist Scam, hätte am liebsten mein Geld zurück. Hab ehrlich noch nie ein dermaßen verbuggtes Spiel gespielt.
A game that I felt a very strong and emotional connection with the main character, and that the game mirrored my life and showed that even accidents can introduce you to the love of your life, as well as that everyone has ups and downs in their lives, as well that everything is not as it seems
A very healing journey
I usually play action packed games or technical puzzles. I was sceptical at first but then I just enjoyed running around a magical landscape and listening to a story. This was really relaxing.
Paws and Soul is a quiet, introspective adventure developed and published by ELECTROSTALIN ENTERTAINMENT that places atmosphere and symbolism above traditional gameplay structure. Rather than presenting clear objectives or mechanical challenges, the game invites players into a meditative journey through nature, memory, and spiritual continuity, asking them to inhabit the role of a wolf spirit wandering a vast forest shaped as much by emotion as by geography. From the outset, it signals that this is an experience meant to be felt and contemplated rather than conquered. The game unfolds at a deliberately unhurried pace, encouraging free exploration across interconnected natural environments filled with forests, caves, cliffs, and hidden clearings. As the wolf, movement is the primary interaction: running across hills, leaping gaps, and navigating uneven terrain while collecting glowing spirit orbs scattered throughout the world. These orbs function as a soft progression system, unlocking narrative elements and optional story branches rather than new abilities or mechanical power. There is no combat, no traditional failure state, and little in the way of pressure, reinforcing the idea that wandering itself is the core activity. Narratively, Paws and Soul ties the wolf’s journey to fragments of human lives, most notably that of a man named David, whose story is revealed through visions, memories, and symbolic encounters. These moments attempt to connect the idea of reincarnation and karmic cycles with personal human experiences, spanning childhood, family relationships, and emotional turning points. Additional side narratives, such as those involving other characters encountered through spiritual altars, allow players to influence outcomes by spending collected orbs, offering a sense of choice without overt branching mechanics. While these story elements are thematically ambitious, they often feel loosely connected, relying more on implication and mood than clear narrative throughlines. Gameplay mechanics remain intentionally minimal. Occasional interactions—howling at specific locations, activating environmental effects, or briefly gaining movement boosts—add small variations to exploration but never significantly alter the core loop. Movement itself can feel uneven at times, with floaty jumps and imprecise physics that make traversal occasionally awkward. For some players, these quirks undermine immersion; for others, they become part of the dreamlike quality of the experience, reinforcing the sense that this world operates on symbolic logic rather than strict realism. Visually, the game often succeeds in creating moments of tranquil beauty. Sunlit forests, misty valleys, waterfalls, and glowing spiritual elements combine to form scenes that reward slow exploration. The environments are designed to be expansive rather than dense, emphasizing openness and solitude. While textures and animations are not especially detailed, the overall composition and color use convey a peaceful, almost melancholic tone that aligns well with the game’s themes of memory and loss. At its best, simply moving through the landscape can feel calming and reflective. Sound design plays a crucial role in establishing mood. Ambient audio—wind through trees, distant echoes, soft musical cues—supports the meditative pacing without demanding attention. The soundtrack remains understated, surfacing gently during key moments rather than dominating the experience. Voice acting and narrative delivery, however, are inconsistent, sometimes lacking the emotional weight needed to fully sell the story’s more personal moments. This uneven presentation can make certain narrative beats feel less impactful than intended. The game’s reception reflects its highly specific appeal. Players who enjoy walking simulators, symbolic storytelling, and low-pressure exploration often describe Paws and Soul as soothing and emotionally resonant. Others criticize it for its repetitive structure, limited interactivity, and technical roughness, noting that the experience can feel stretched thin over its runtime. Much of this divide comes down to expectation: those seeking mechanical depth or narrative clarity may struggle to stay engaged, while those open to ambiguity and atmosphere may find value in its restraint. Replayability is modest, driven mainly by curiosity about alternate narrative outcomes tied to optional choices rather than by changes in gameplay. Revisiting the world offers familiar sights and rhythms, and while different decisions can alter certain story elements, the overall experience remains largely the same. This reinforces the idea that the game is less about discovery in the traditional sense and more about revisiting themes from a slightly different emotional angle. In the end, Paws and Soul is best understood as an interactive meditation rather than a conventional game. Its strength lies in its willingness to slow down, to let silence and space carry meaning, and to explore spiritual ideas without heavy exposition. While its execution is uneven and its mechanics sparse, it offers a distinct experience for players who value atmosphere, symbolism, and quiet reflection over challenge and complexity. For the right audience, it can be a gentle, contemplative journey; for others, it may feel too insubstantial to leave a lasting impression. Rating: 5/10
Niesamowicie sympatyczna gra! Znalazłem w niej kilka błędów, ale nie wpływały one negatywnie na grę. Mimo prostej grafiki wygląda naprawdę pięknie, jest ona bardzo przyjazna dla oka. Nie ukrywam że bardzo ułatwiła mi zrelaksowanie się. Gra posiada bogatą fabułę chociaż gameplay opiera się głównie na śledzeniu wątków opowiadania. Wszystkie wątki są naprawdę świetne, niektóre naprawdę dały mi do myślenia. Całokształt ma bardzo inspirujący przekaz. Nie spodziewałem się że gra bez żadnej akcji, wciągnie mnie aż do tego stopnia, nie wiem czy gra posiada wiele zakończeń gdyż przeszedłem ją dopiero pierwszy raz (trafiłem na dość smutne zakończenie). Lecz nie jestem zawiedziony zakupem ~ nie żałuję go, można by powiedzieć że dała mi nową perspektywę. Gra jest naprawdę warta polecenia, nie każdy się w niej odnajdzie bo jest ona niczym książka. Można by powiedzieć że wręcz chodzimy po jej stronach. Na początku gry zaczynamy krótkim samouczkiem, podczas gry dalej poznajemy niektóre mechaniki, lecz jest ich nie wiele i nie są one w żaden sposób skomplikowane. Na dodatek gra cały czas pokazuje nam kiedy możemy nacisnąć klawisz interakcji. (Podczas gry spotkałem się z przynajmniej trzema, łatwymi zagadkami, oraz znalazłem kilka znajdziek z mniej istotnymi wątkami historii). Ogólnie, naprawdę nie spodziewałem że że przejdę tą grę gdyż na początku chciałem po prostu uzyskać z niej tło profilu, finalnie już po 5 minutach się w niej zakochałem i trochę mi smutno że to tak szybko moja przygoda z nią się skończyła... Gra nie licząc przerw zajęła mi około 3 godziny. Przynajmniej pół godziny spędzałem na słuchaniu soundtrack'u. O nim też można wiele dobrego powiedzieć. Jest bardzo klimatyczny, zmienia się wraz z nadchodzącym wątkiem. Wydaje mi się że nie da się tego wszystkiego w pełni opisać słowami, trzeba to samemu poczuć, najlepiej to czuć grając w tą grę. Osobiście na 100% kiedyś do niej wrócę, by jeszcze raz poczuć się jak w bajce.
从画面剧情体验玩法到操作全方面的崩坏,诚心建议不要入手,打折也不要入——来自曾经打折党的痛悟
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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