
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
每个结局的配词和意象都经过精心设计。有的结局用《西游记》的段落收尾,有的用自题诗,看得出制作组在用心做故事,我们玩起来也更能投入。
《灭寇 1939:上川往事》以 1939 年沦陷上川城为背景,是一部抗战谍战向真人互动影游。玩家化身潜伏于日寇 86 号特务机关的卧底,在猜忌丛生的多方势力间抉择取舍。影片实拍画面画质精良,镜头运镜颇有院线短剧质感,海量剧情分支与多重结局赋予游戏不错的重复游玩价值,QTE 操作与博弈选择也为互动增添了参与感。作品短板十分突出。谍战主线前期铺垫拖沓,大量篇幅堆砌言情桥段,消解了抗战题材本该有的厚重与肃穆,卧底危机的紧张氛围感严重不足。部分情节逻辑略显悬浮,历史厚重感有所欠缺。它更偏向披着红色外衣的悬疑恋爱向互动短剧,仅推荐对真人影游形式感兴趣、不苛求严肃历史叙事的玩家尝试。
主角是卧底,没有人知道他的真实身份,他最亲密的人也不能倾诉,一定要带着这种内心OS去体验整部剧情,这样你才更能感同身受男主当时的环境,做出抉择时的艰难,这些都是那个年代的无名英雄的每一天的困局体验。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
颜璧仙是全剧最神秘的角色。财务身份看似不起眼,但她掌握着86号的经济命脉,而且她的真实身份直到最后几章才揭晓,这个伏笔埋得很深
马世才虽然戏份不多,但他的存在定义了整个剧本的基调。第一章处理他的方式,让玩家第一次意识到:这不是一个轻松的谍战游戏,而是一个关于生存和代价的故事
"多线并行"的互动设计哲学是:选择就是放弃。你选择走A线就意味着你放弃了B线的内容。这种"选择即放弃"的设计让你理解了人生的另一个真相:每个选择不只是"得到了什么",还有"失去了什么"
人性刻画有亮点,没有绝对纯粹好人坏人,沦陷之下每个人都有私心,背叛、妥协、坚守交织。
[h1]汉奸竟是我自己?[/h1] 本作以1939年的上川为背景,那时这里日寇横行,明面上大家其乐融融但背地里勾心斗角,水深火热。你索要扮演的主人公是一位间谍,代号八戒,成功的渗透进了最为危险可怕的86号调查局。 在白天,你是汉奸,是助纣为虐的懦夫。但到了夜里,你才能卸下伪装,奔波于各式各样的抗日事业中,并在这座只有算计和背叛的城市里想办法找到一线生机。 [h2]情感部分[/h2] 首先需要夸赞的是游戏中的服化道以及演员老师们完全在线,仿佛真的让人回到了过去那座被日寇所霸占的危险之地。而演技部分,可以说是把每一个角色都演活了,无论是要刺杀的日本鬼子,还是汉奸们那副油嘴滑舌的嘴脸都让人咬牙切齿。 女演员更是绝,每一个颜值都是顶峰的存在,无论什么样风格的都可以在中间找得到。 接着整个故事脉络完整,看下来也并没有什么太大的硬伤,绝大部分的情节十分自然,该煽情的时候煽情,该刺激的时候刺激。在剧情中我们将看到见过的每一个人,在战争的影响下有多么的卑微,点头哈腰最后为了活下去,不得已将自己一点点变成曾经讨厌的样子。 单次通关需要6-7小时,包含16种结局,其中甚至还有朝着小日本城市丢原子弹的结局,可以说是相当解气。 [h2]一些节奏上的问题[/h2] 虽说本作在叙事方面确实做得不错,但在一些细节处理上却显得不够严谨。游戏中穿插了大量恋爱内容,虽然玩到后期就会明白,这些内容其实都有其存在的意义,但问题在于,游戏中主要拍摄的地方不应该是在如何从事谍战事业吗? 还有每天都会向上级发送电报,可对方却始终没有任何回应。作为一名经过些许培训的间谍,这种情况本身就显得有些不太合理,也难免让人觉得游戏在细节上的处理有所欠缺。 [h2]最后,总结[/h2] 本作以抗战谍战为主题,优秀的服化道将玩家成功拉回了那个动荡不安的年代,演员老师们精湛的演技更是把人物都塑造的无比鲜明,整体故事完整,16种结局也带来了不错的重玩价值。游戏在诸多桥段也很好地展现了战争年代普通人的挣扎与无奈。不过恋爱内容的部分节奏容易让人出戏,对整体的节奏也影响不好,同时在部分的设定上也显得不够严谨。冲着本作可以朝日本丢颗原子弹,还是很划算的哈哈哈。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
互动设计最好的地方是“惩罚不随机"。每个死亡结局都有明确的逻辑,你死是因为你做错了什么,而不是随机数不好。
不建议一周目看攻略,跟着本心选择体验最好,通关一个结局之后解锁游戏内置提示,再刷多结局会轻松很多
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $238.3K | 3.2K | 79% | $3.99 | |
| $238.5K | 822 | 94% | $19.99 | |
| $238.6K | 697 | 95% | $17.99 | |
| $238.2K | 446 | 83% | $14.99 | |
| $238.6K | 1.7K | 61% | $5.99 | |
| $238.7K | 525 | 64% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $520K | 1.3K | 79% | $10.39 | |
| $371.3K | 881 | 85% | $11.75 | |
| $44.6K | 209 | 93% | $6.99 | |
| $358.1K | 1.1K | 87% | $10.99 | |
| $292.1K | 625 | 86% | $10.39 | |
| $599.7K | 1.5K | 98% | $10.99 |