
In this psychological horror game, you are a doctor with only 12 days to save a town from a mysterious plague. Make ruthless decisions and diagnose with precision. Shape the town's future and rewrite the past. Hold yourself together while it all falls apart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Aug 3 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Pathologic 3 is a psychological horror game where you have only 12 days to save a town from a mysterious plague.
You are Daniil Dankovsky: physician, researcher, prodigy. Your research into the nature of death has brought you to this remote town deep in the eastern steppe, looking for a man said to be immortal.
But the outbreak of a deadly contagion sweeps through the town. The immortal man is dead. You failed to stop it.
Now you must return to the beginning. Fix your mistakes. Save the town.
Every minute counts. Save them all, discover the secrets of immortality... don't go mad in the process.
Bring your medical training to bear. Observation and knowledge are your tools. Work with patients face-to-face.
Examine the sick and make diagnoses. Each patient is a unique story — and a medical mystery. They may lie, omit the truth, or hide their motives. You must separate fact from fiction, and identify the real symptoms. Step by step, you'll get closer to developing a vaccine that could change everything.
Fight for every new day. Ensure the town's survival by imposing your own rules: enforce quarantines, confiscate precious medicine, vaccinate the population, suppress riots, deploy patrols, and declare curfews.
You will make mistakes, face their consequences, and unlock new decrees. Your actions will shape the town—even if the people grow to hate you for it. Power is in your hands. It's up to you whether the streets will see gunfire or fireworks.
Made a mistake? Go back, and fix it.
Time is your tool for navigating a narrative web filled with moral dilemmas and branching paths. Rewind if you think you could have done better. Keep your eye on your ultimate goal—even if the road there is paved with sacrifices.
How far will you go to find the truth? Your mental state directly affects your actions, and even how you interpret events. Falling into apathy or wandering into mania may lead you to new insights... or to your death.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 2.5Kreviews | 80% | — | $2.8M |
| $34.99 | 265ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I loved this game as I did Pathologic 2. I really appreciated returning to this world and meeting its characters from a different point of view. The gameplay is not as exciting or nerve-wrecking as Pathologic 2, but I do appreciate the twist, the breaking of the fourth wall and Dankovsky's character and plotline. Some SPOILERS below: Main pros: - The story: Dankovsky's take, immortality and time-bending are masterful - Patient diagnosis: This was the gameplay part I most appreciated. It was exciting, it was different for each patient, it was always novel and unexpected; getting the diagnoses right and producing the daily vaccine felt incredibly rewarding. - Yakov Little: Even as a new character with no connection from previous games, this is the character I found myself connecting the best to; some of the others felt a bit too lofty sometimes, particularly when compared with Pathologic 2 - PUB MUSIC Main cons: - The player feels mostly insulated from the town's woes. This is a great contrast from the previous game, which was a full-blown immersion; HOWEVER, this might be explained by Dankovsky being a 'higher-up'; so this is not a terrible con to me. - The looting/trading: Traders stand in the exact same spot; there are no shops, no "loot". The game feels quite stale in terms of inventory usage. Most of the items feel like utter trash. Also, the progression of the plague affects traders in absolutely no way. This was a let-down. - Crafting/ making medicine: Most of the resources used in crafting are (mostly) unobtainable by trading and found nowhere by looting; plus, why craft when the finished product is so easy to find? Feels like a wasted mechanic... - The environment: I do believe this is quite a let-down and definitely the major-one, so I must break it down in detail: 1. Plague areas: Shabnak was interesting, but it felt mostly like a chore, particularly because the plague elements of these areas were either static or extremely predictable. Also, the plague is supposed to progress through the town, but with the right decrees it is easy to control and feels just like some little thing here and there. In Pathologic 2, as the days progressed you could really see the plague becoming an utter menace, not only in expansion but also the plague areas themselves become more dangerous as time progresses. 2. Riot areas: These were a disaster. The rioters always stand in the same spot; there is no risk-reward factor by crossing these areas. I never once shot the revolver (besides 2 quests that I could have played differently); oftentimes (particularly in the warehouses) rioters are bugged and glue to walls; they always say the same lines; no ambushes; overall they feel just like some minor obstacles. A shame, especially compared to the previous game where these areas were TERRIFYING, but highly rewarding. 3. The environment: It seems that what happened is that the programmers coded 3 areas: clean areas, plague areas and riot areas. And independently of the progression of the plague, these behave in an identical way. In Pathologic 2, non-plague areas become *barren* of people, loot and resources as time progresses. It really did feel like the plague ravaged the place. In Pathologic 3, NPCs wander as if nothing had happened. 4. Lack of loot and weak crafting mechanics: see above for details. To conclude: Yes, I list way more cons than pros, but the finesse of the pros outweighs the disappointment of the cons. I adored the Bachelor's take; this is a must game for fans of the series. Play the game, see for yourself how different it is, become immortal!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
| $34.99 |
| 47ratings |
| 92% |
| — |
| not modelled |
| $34.99 | 37ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game that is really fun to play, a masterpiece
Great puzzle-like strategic game. IPL gets it right again.
La versión más accesible actualmente de la historia de Pathologic, aunque como debe ser, se disfruta más habiendo previamente jugado las otras versiones en persectiva. Y no me refiero solo a la historia. Lo más fascinante de Pathologic 3 es cómo han adaptado la jugabilidad a todos los cambios que han hecho. Ya no hay hambre, ni sed, ni infección; de modo que añadieron dos medidores nuevos que suben en diálogo para hacerlo más emocionante y digno de prestarle atención (ya que de todas formas es el 70% del juego). Ya no tienes que luchar contra el tiempo pero, a cambio, debes gastar material muy preciado para avanzar de un día a otro. ¡Planifica con mucho cuidado tus misiones! Ya no hay dinero, solo trueque, pero a cambio se relaciona a la perfección con la manera en que el bachiller percibe el mundo desde el punto de vista de un niño. Sinceramente, si siempre quisiste jugar Pathologic pero el 1 y el 2 eran muy difíciles, este es el que estabas buscando.
Это было длинное и странное путешествие, после такой игры не хочется говорить спасибо) Надеюсь вам хватит сил, сотворить такой же шедевр)
I think it's good. It's also my first venture into the series and I've not completed the game yet. So far, I'm enjoying it a lot. It moves very slow and some parts feel so clunky and more annoying than engaging but the world and story just scratches that itch few other games can for me.
Top
Best single player game on the market. Be careful that if you run out of amalgam after mirror room your save will get deleted.
Я их тех, у кого была "Мор. Утопия" на CD-дисках в 2006. То есть, немного в контексте. И сердце мое отдано именно тому, первому Городу-на-Горхоне. Прошли 50 часов, своеобразных, в чем-то любопытных, в чем-то озадачивающих. И что в итоге? Печально это сознавать, но это уже совсем-совсем не тот Город-на-Грохоне. Если раньше атмосфера, мрачная и прекрасная, в особой осенне-твириновой сепии, дышала степью и затаенной опасностью, то сейчас больше похожа на воскресную поездку на дачу. с фейерверками, свистелками и флажками. Абсолютно не та атмосфера. Если раньше это был мистический город в степи. где еще жили страшные чудеса, то теперь это поселок городского типа с праздно слоняющимися куклами. Даже магаза теперь в нем нет, умирает село. Персонажи сплющились и опошлились. Раньше баланс сил и настроений в городе пульсировал, теперь вообще непонтяно, чего правящие семьи делят. Бегает бакалавр по городу, ему все садятся на уши и бухтят, потом на него обижаются и выгоняют. Иди сам пойми. чего я на тебя обиделся позавчера, и зайди нормально. Весь город больше ничем не занят. кроме как нудно обсуждать, чего Симон сделал, чего не сделал, совссем умер или в шкафу пячется. правильно ли ты понял, что Симон хотел, а перескажи. а сам Симоном будешь? Эй, ребята, у вас чума, война и Инквизиция в городе, взрослые взрослых сжигают, дети — детей. Вы точно хотите именно сейчас обсудить, "что имел в виду Симон"?! Выглядит, как будто у игры есть одна мысль и она ее думает. Раньше "Мор" легко расходился кругами и складками. У каждого своя правда, тайна, боль. Иногда они пересекаются. иногда конфликтуют. Это сложная система разных мотиваций. А теперь клуб имени Владимира Ильича Каина. Единственные кому пофиг на общую движуху — Сабуровы. Поэтому после дня третьего мы их почти не видим. Да мы никого почти не видим! Не только город изменился. Персонажи в нем тоже не выдержали потери атмосферы. Мария превратилась в истеричку и если хозяйку, то притона, Виктор в овощ, Георгий в капризного деда. Младший Влад — теленок в беде, Капелла забила на все и занялась животноводством. Старший Влад из последних сил держится, но не понимает зачем. Сабуровы трипуют. Стаматины бухают. Юлия сошла с ума и потеряла все признаки здравомыслия. Бурах все понял и почти не появляется. Самозванка ходит и крипует. Дети превратились в странную ОПГ с очень неприятными квестами, которых нужно все время контролировать. Всю игру я знала, к какой концовке я иду, но по итогу меня так выбесили и разочаровали Каины, что не осталось ни единой причины что-то сохранять... Печально, но мир очень подурнел и упростился. Несмотря на путешетвия во времени, менеджмент и симулятор доктора (наконец-то). В такой Мор влюбиться уже не получится, как когда-то. И это очень печально. Но, без сомнения, спасибо за этот опыт. Это было....
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