
A tower defense game that blends strategic depth with labyrinthine design. Construct mazes to block enemy advances, fuse advanced towers to obliterate monsters, and adapt your tactics to counter unique foes.
Modeled estimate, not a reported figure. How we estimate →
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About
"Pathless Maze" is a maze-type tower defense game. In the combat map, you can build defense towers anywhere except on the monsters' designated path nodes. Monsters will follow the shortest path through these nodes until they escape at the endpoint. Defense towers not only attack monsters but also act as obstacles to alter their path, creating a dynamic maze.
Before monsters invade, you can select empty spaces to build defense towers. Each construction attempt randomly generates an unlocked tower type, and the number of towers you can build per round varies by game mode. For example:
When you reach the round's build limit, select one tower to keep, while the rest turn into obstacles.
Monsters will then begin their invasion, and combat starts...
During construction, you might luckily encounter combinable towers in a single round:

Quickly select one tower to synthesize! The chosen tower becomes a synthesized tower, while the others turn into obstacles. Synthesized towers far surpass basic towers in damage and mechanics.
If luck isn’t on your side, you can still synthesize towers over multiple rounds by preserving specific ones:

Always prioritize synthesis formulas when deciding which towers to retain each round!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
Very solid mazing TD game.
就是寶石TD,X2感覺還是好慢,感覺最少要X4
A really interesting mazing TD title - there is a lot going on here, so will have to get your brain into gear. At this early stage I feel I am just scratching the surface. Arguably one of the best mazing titles I have played. Had an initial "black screen ' problem but this was soon sorted by a very responsive developer. A terrific value for money title.
Very interesting mechanics, give it a shot if your after something slightly different. Pay attention to the formula for upgrades and pick correctly or you won't get far. Certainly is a bit rough around the edges (had a few crashes and stalls during my play) but I didn't put it down for a while tonight.
meh. too rng heavy. and when that one tower placement per wave is random unless you spend your health to make it not random, it doesn't feel good. very unintuitive game play as well. tutorials are barebones and don't explain much.
Exactly what I was looking for. No wierd obstructions, just a square field, waypoints and mobs that find their way. Also building 5 towers and chosing one per day was unexpected but not unwelcome. For those who know: similar to the gem-TD in Warcraft 3 battlenet way back when.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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