
Path Weaver is an interactive puzzle game where you can solve puzzles by controlling your characters and placing the right scenes in the right timelines, as if you were filling a storybook. Different puzzles are waiting for you in many places, from pyramids to Aztec temples.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
[h1] Я разгадаю эту головоломку... танцем! [/h1] В игре Path Weaver от игрока потребуется разгадывать различные загадки-головоломки. В игре есть пять уровней, на которых по полтора – два десятка головоломок с схожими механиками - на каждом уровне будут головоломки одного типа, за исключением финала. На уровне «Wild West» от игра потребуется составить сценку, соответствующую названию. В распоряжении игрока будет фон и персонажи - их нужно будет поставить в нужном порядке. Для начала необходимо будет создать сценку с дуэлью, постепенно уровень сложности будет повышаться и потребуется разбираться с игровыми условностями – некоторые персонажи по-умолчанию проигрывают в дуэли другим, но если более сильные бойцы перед перестрелкой выпьют, результат будет другим. На других уровнях буду головоломки, где потребуется проводить лучи света на ограниченном пространстве, смешивая их цвета и ставя дополнительные зеркала. Или собирать части тел в гробницах, запоминая, где какой орган нужно забрать за ограниченное количество ходов. Или с помощью ритуальных танцев рассказывать истории. На последнем уровне новых загадок уже не будет, к сожалению. Однако там надо будет выполнять два типа головоломок с предыдущих уровней. В общем, Path Weaver – сборник небольших, забавных, но частенько непростых головоломок. Пара видов встречается довольно редко в таких играх. Их разнообразие позволяет не заскучать, но и довольно своевременно освоиться. Как неприятный нюанс - отсутствие оригинальных загадок на последнем уровне. [url=https://store.steampowered.com/curator/11769719/]Заглядывайте в группу кураторов, если понравился обзор. [/url]
La partie avec les cowboys est répétitive. La partie avec les lasers est trop facile. La partie du labyrinthe est pas ouf. La partie de la danse est..... incompréhensible. Le dernier niveau est à priori un mix entre les lasers et la danse. Facilement incompréhensible. Oskour.
Storyteller gibi başladığı için oldukça ilgi çekici gözüküyordu ama oynadığım zaman hayal kırıklığını tam anlamıyla yaşadım. En eğlenceli olan ilk bölümde bile senaryolar çok zayıf. Sadece bir düello var ve karakterleri evire çevire sırayla birbirlerini öldürtüyorsunuz. Yani sırf biraz daha oyuncuyu tutmak için veya oyunu dolu dolu göstermek için evirip çevirip aynı senaryoyu farklı karakter ile sırayla yaptırtıyorlar size. Daha ilk bölümden bu dizayn hatasını gördükten sonra 2. bölümde ise saçma sapan ışıklı bulmacalar karşıma çıktı. Renklerin birleştirip yeni renkleri hedefe ulaştırmak aşırı komik ve ucuz bir tasarım örneği. Üzerine hiç ama hiç düşünülmemiş, olsun da ne olursa olsun dercesine yapılmış gibi. Sonraki sağ sol yaptığımız bölüm de tam bir fiyasko ne yazık ki. Son bölüm biraz daha eğlenceli, iyi gibi gözüküyordu ama maalesef dayanamadım.
Fun game with somewhat easy puzzles and nice presentation. The gameplay is really unique and ideal for everyone. The game takes you to four different settings, including the Wild West and Egypt. While this may not sound like a lot, each location contains approximately 10 puzzles. You cannot pick where you want to go because progression is linear. The same applies to puzzles throughout the worlds. The intriguing thing is that each place offers a different type of puzzle that generally follows the game's core theme. The easiest way to describe it is that you play the role of a movie director who must set up sequences to meet the requirements. All you have to do is drag assets into blank squares and watch how they interact. The First World Wild West is most closely related to the movie director mechanic. What's interesting is that what happens in the first scene has an impact on the next. For example, if a cowboy drinks beer in a saloon, he is likely to die in a subsequent shootout. But if you make him fight first, he can celebrate later with a drink. The downside is that puzzles are repetitive. All puzzles have the same scenes and characters, and tasks barely change throughout the world. The Wild West is only about three cowboys who drink at the saloon and kill each other on the street. Each puzzle's task simply determines who survives in the end. However, while the Wild West uses the movie scene mechanism, Egypt transforms it into a logic puzzle. Instead of arranging characters, you use crystals and gems to guide light. Then you move on to a maze section where you can only place left, forward, and right assets; an easy Aztec dance section where you can form combos with the sun and moon; and a final Atlantis section with a mix of light and dance puzzles. Light and gem puzzles are the hardest, but even those can be finished fairly quickly. If you’re a fan of puzzle games, you can beat the game in less than two hours.
Honestly it is quite a good refresher after playing all the sweaty games you play. Visuals are nicely drawn, sfx and music is cute aswell. I certainly hope they make new chapters
hearth warmıng chıll puzzle game good for u thought process.
When life gives you lemons, you shoot jack in the face with a 12 gauge shotgun, because why not. Besides that it`s an awesome game I love it when new studios drop games you can always see the effort they put in for quality gaming.
It pushes your brain with puzzles and nice musics.
My baby \(*w*)/
Le début est bien avec la partie des cowboys, ca a encore un sens... mais par la suite ca devient soit nul avec un jeu d'enfant sur des cristaux soit incompréhensible avec le labyrinthe ou encore par la suite l'indien qui parle en signe... pas terrible, ca a copié sur Storyteller mais qui est de loin meilleur que celui la.Heureusement il na couté que 4€
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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