
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体来说还是不错 但是很多细的地方有点莫名其妙 比如走木线结局 为什么最后主角就走出来说2句了 就能跟段师傅打了 走木线也没揭开什么谜底啊 本以为最后木人心可能推个 轮椅出来 转一圈 结果 查无此人了 打的莫名其妙 确实是有点烂尾赶工了 但还是推荐玩一玩的
好玩。值得反复玩味。个人剧情做的很细腻。
这游戏上半部分很不错,已有接近神作的趋势,唯独可惜下半部分,就像被迫腰斩一样,又可惜又可恨,不过也响应的那句话:单机不赚钱。也理解了铃兰之剑为什么要做成手游了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初见的时候简直是养成、练功、攻略角色让我忙的头晕眼花,感觉需要平衡一下啊。本来冲着立绘还不错玩的,但是这个剧情也是无敌了,总的来说还是谁也打不过(也有可能是我太菜),战斗还死长死长的。 一个武侠游戏能把战斗过程做的那么让人不耐烦的真是少见....现在最需要的就是能跳过战斗。
捡了只猫家人们,他要跟我回家(指石崑)
最烂的回合制,为什么伤害爆出来要延迟,打的一点都不爽。都不知道打了什么伤害什么鬼阿。又卡又慢的战斗。战斗没有倍数,对话没有自动。各种设计都不尽如人意
希望以后能出DLC 或者 创意工厂, 有点虎头蛇尾
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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