
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
特别好玩,已经玩了七八遍,每次玩还是很有感觉。
不行啊这游戏
Too bad , there is no Eng version but its good wuxia story.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当初买完玩了第一章就是未完待续了,时隔几年重新下回来从头开始玩,感觉剧情还可以,中间游戏过程有些地图BUG能把人卡出去,立绘很好建模拉跨。最后大决战又臭又长有点强行感动耗了我一个多小时,还是开了两倍速招式的情况。整体还是可以的,有几段剧情都泪目了,实在不想全成就了,累了。
三维建模给2D美术、文案和配乐磕个头吧,这三维建模比手机游戏都不如,浪费了这么好的人物绘图。 游戏剧情,虽然有点虎头蛇尾,但打出完美结局还可以,加上冥宫的冲突,确实有一种很新的武侠风格,而不是单纯的快意恩仇。 这个游戏最大问题就是玩法上,又锻炼习武,打工交友,各种兵器护具,琴棋书画,制作组塞了一大堆东西进去,但是,剧情又时间限制,过了一定回合就得开始下一段剧情,导致很匆忙,各种东西都没有体验到,反而成为了负担。包括战棋玩法也是,各种技能加克制,复杂得要死,节奏也慢。我建议就别搞那么多,还不如搞成武侠galgame加点养成得了。复杂的游戏系统对普通人极不友好。 另外这3D建模太粗糙了,而且剧情演出上代入感极差,剧情杀时还特别尬。也没个配音,就攻击有个奇怪的叫声。 剧情上,感觉结局要是打不出完美结局,感觉像是会吃苍蝇屎一样恶心。 要是喜欢武侠,不嫌弃系统复杂,战斗麻烦,流程冗长的可以试一试。
瑕不掩瑜,虽然第三年质量不比前两年,但质量还是算优秀,主要是节奏有点失控,刚打完保卫战,过了3个月就决战了。中间一堆传书,规划难度直线上升,结果鲜有交代其他门派是个什么情况的,还有不少在主线里就没有亮眼表现的门派,比如日月山庄。而且过于强调楚段二人的冲突,以至于剧情后面两人过于极端,倒是木线一片祥和,最后楚版天清绝太厉害了,垮了五百的属性打得段,硬是打过去了,结局主角自己可以选择当阁中老师也算是给了玩家一个念想,也可以非楚非段选择独自下山,但要求严格些 第三年中间为了打木线反复从8月初打了好几遍,剧情上绷不住的只有宫紫恒突然开始教人那里 队友结交的支线剧情一直都很好,整三年的剧情都很有看头,不明白有些差评里说的支线队友的恶心在那里,本就阁内不问世事的学生,一开始有点天真很正常,在段回来后才有起色的 剧情上还有不少坑没填,主角身世,主角和凌无绝的关系,令狐锦的后续,皇帝本人的真实态度,从未登场过的武林盟主,不过剧情世界观算是立好了,希望后续能有续作吧 相比侠客降低了很多难度,不需要某年某月在练琴时结实了某某某这种操作了,直接把好感度和结交摆玩家面前,点两下就行,算是对原来玩法的简化了,一周目时在对游戏流程不熟悉的前提下就不要不自量力地去点绝境难度了,到时候哪些支线该放、哪些队友要提前结交都不清楚,完了还骂游戏难度太难,纯纯不知好歹了,除非没长眼睛,没看到一开始选难度的时候的提示里说的“建议初次游玩的玩家选择此难度”
Nice persona loke game in wuxia setting
除了段师傅和楚大侠毫无意义的争夺战以及过于臃肿的群战之外,其他还是比较满意的,世间侠道千万条,无愧于心的才是专属于自己的侠道
还行
垃圾
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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