
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前打到第二年的6月,整个剧情还是蛮不错的,即使后面第三年据说烂尾了,也值得一玩,多的不说,就一首刚风破掳的OST也值得了啊!
還是來評論一下 首先結論:我還是推薦的 大家說的詬病都是對的 前兩年塑造出來的劇情 到了第三年變得非常緊湊 其實應該要做出第四年的 不只是劇情、同伴劇情也是不夠深入 這就導致大家都說第三年跟一坨樣 講簡單點就是: 第一、二年你都可以清晰看出劇情 第三年你要自己想辦法腦補 (真不愧是蝦斗大人) 戰鬥我覺得中規中矩 就是(等於)沒有多周目獎勵讓人沒什麼開下一局的衝動 我是真的很喜歡俠客風雲傳的多周目概念 玩了不下10次的多周目了,這邊我開第二局就覺得好累 很可惜,這個立繪應該是河洛遊戲裡 我看最順眼的了,建模就算了@@ 還是推薦可以來玩看看 不論是仁者、霸者、任俠 都是走在自己的道路罷了
战斗相对无聊,养成插入事件过多,总体来说一般吧
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩。
这游戏上半部分很不错,已有接近神作的趋势,唯独可惜下半部分,就像被迫腰斩一样,又可惜又可恨,不过也响应的那句话:单机不赚钱。也理解了铃兰之剑为什么要做成手游了。
初见的时候简直是养成、练功、攻略角色让我忙的头晕眼花,感觉需要平衡一下啊。本来冲着立绘还不错玩的,但是这个剧情也是无敌了,总的来说还是谁也打不过(也有可能是我太菜),战斗还死长死长的。 一个武侠游戏能把战斗过程做的那么让人不耐烦的真是少见....现在最需要的就是能跳过战斗。
请买 ---- 果然买游戏的最佳时间是结局推出的两年后!!很舒适的游玩体验,打折后购买更是值中值。节奏剧情很紧凑,内容扎实,基本没有摸鱼度日的时间,锻炼习武出游传记忙得要死,但是越忙越爽,停不下来。 可选女性主角,而且完全没有遇到部分其他游戏那样,女性主角的文本有明显是照搬男性主角文本的痕迹。游玩很丝滑不会出戏,喜欢女性主角的可以放心购买。 有一点点可以改进的地方: 有些战斗感觉双方人物加起来有20多个,每个人都要单独行动,太慢了,感觉可以像博德之门那样多个人在一轮动画中同时行动 [spoiler] 古师兄埋了很多伏笔,但是感觉没有收。 [/spoiler] [spoiler] 救木师傅的前置条件太多了,希望可以把段红儿六阶剧情里木师傅的选择放到七阶,这样读档的时候不用往前读档太久。我很早走的段红儿六阶剧情,往回一个个翻存档的时候天都塌了 [/spoiler] 感谢制作组带来这么好的游戏!!会一直支持的~
Amazingg gamee, it have romanceable char, greatt music, this is by far the best Chinese games i have ever played, great unpredictable stories that literally makes me sad and boils in rage sometimes, the battle music are the best i have ever heard etc, i am at loss of words by how much of a great game this is, i love this game, the characters all are very unique, i entered this game blindly and almost give up because why such a magnificent game not being translated to english T_T , the system, mechanics all are perfect, i love it soo muchh andd it have romance and some veryy i say very good looking guys and girls my eyes are feasting here, but i wish headmaster Chu tian bi are available to woo haha, i am drooling over him again pleasee make the sequel in english using ai translation or something and promote this more, this is a very great game and because it is not in english many english reader and speaker cannot played it, with the price versus the content it is very much worth it, i have played 68 hours and it is still long way to go :pray
1.系统设置里的招式加速建议打开,游戏战斗节奏很慢。 2.剧情战斗或关键时间点会游戏自动存档,但存档数量有限,建议隔几个月手动保存一下,以免后续想走分支剧情。 3.正邪分支选择除了对结局有影响,大部分情况作用不大,想救的人救不了想杀的人杀不了。 4.开局拿到侠隐令后,选择不加入侠隐阁,可以触发隐藏剧情加入反派冥宫,具体可以自行到游戏里尝试。
个人感觉,相比其他武侠游戏。侠隐阁给我的感觉就是太硬了。 并不是硬核,是每时每刻都有一种开发组把这我手玩,教我玩的感觉。 比起自己创建一个角色,起一个名字来说,更像是体验别人的故事。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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