
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
可惜不在更新了 哎 多完善完善该多好
剧透预警。 提几个印象深刻的剧情点吧, 1.宫紫痕那段还挺动人的,虽然文案看起来一路奔腾像要成为网文剧本了,但收住了哈哈哈; 2.唐三长的结局其实可以预感到,毕竟扫地僧+老前辈简直是debuff叠满,但就算有心理预期,真走到剧情点了还是很让人难过; 3.凌和净刚揭露身世时还以为是傅红雪和叶开的剧本,不过比他们幸福多了,无论是父母还是“我”还是师父,都在努力拯救这一切,“我们都是自由的,而自由,首先就是选择的自由”; 4.好感单刷了萧师姐,前期她的行为举止确实很让人心动,刷满后就沉迷练武,回过神再想刷别人的就提示我时机不对刷不了了,早说啊,早说我就不练武了; 5.楚天碧真是个绝世大好人,从头到尾坚守本心,段霄烈真是个绝世瓷锤,从头到尾也没有一次改变自己的想法,不过他俩的争执更像是一场辩论,本就不会有一个真正的答案诞生,事实上,当你试图加入这场选择时,你的选择就已经出现了。 6.最后一点点小问题就是战斗时长太久了,我方也就算了,敌方十几个人我还要挨个看动画,好累,就是不想再打一遍架所以放弃二刷了,真诚建议出回合倍速功能。
재밌게 즐겼음, 한글 안해줘서 비추줬따
或许这就是河洛工作室最后的好游戏
還不錯 但強烈建議有戰鬥加速功能...不然後面一堆NPC輪流放招一輪就好久...
太喜欢这类游戏了!必须赞一下!
不错哦
同学推荐的游戏,平时不接触武侠,只能作为一个局外人评点。 角色的养成和成长让人开心,漂亮的立绘一定程度掩盖了建模的不足,抛开结尾很抽象的两极站队打架(前面开开心心带着的同门的兄弟姐妹,没什么转折就来打你),能结交伴侣吃桃子还是挺有意思的[strike](所以赤燕双飞结局的怎么这么少)[/strike]。
伤仲永啊,这么好的底子。
听说是徐大交给新人试验的游戏,整体而言其实还可以 1. 校园风,把侠客风云传里的养成玩法拿过来作为核心,玩起来很舒服,各种妹子和队友,能攻略各种妹子,需要权衡好礼物 2. 战斗系统河洛的传统了,六边形战旗,整体而言深度有欠缺,战半套路非常少,好多都被削了,后而只能靠南哥的反击流 3. 除了难产之外,剧情最让我不能忍受的就是二极管思想严重,给我讲一大堆他们的理念,实际上我一点都不感冒 4. 音乐很欢快,我挺喜欢的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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