
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
劇情冗長沉悶
恰烂钱
好玩
完全没有代入感,没有侠客风云传好玩
又臭又长
可以看出是俠客風雲傳的精神續作 可惜系統設計過時 也不夠彈性 劇情比較兒童向 還是多花點時間在河洛群俠傳系列吧
一篇浩气回荡的巨大武侠篇章,一个烂到无力吐槽的战斗体验。 音乐设计真是太上乘了,各种人物的形象饱满有力,剧情一波三折,跌宕起伏,立绘精美,画风舒服 最终章boss战那bgm整整循环了三小时,燃的我饱含热泪...... 缺点就是战斗系统的数值极其诡异,我只推荐最低难度体验。 人均6 7000血量,一个小山贼能打10分钟,即使是武学大成的后期,也不能开启无双模式 但瑕不掩瑜,每一个武侠迷都应该通关一次《侠之道》。
我真的不会玩战棋
能让人上瘾,真不愧是河洛的游戏
喜欢武侠的应该都不会讨厌侠之道吧,希望侠之道2和河洛2能做的更好
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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